NVIDIA G-Sync

NVIDIA Editor’s Day 2013 Wrap-up: G-Sync, 4K, and gaming’s blurred lines

NVIDIA Editor’s Day 2013 Wrap-up: G-Sync, 4K, and gaming’s blurred lines

Though the event continues to be called "Editor's Day", this week we had an extended stay with NVIDIA in Montreal, learning about the company's newest in gaming development and hardware innovation. The biggest news of the event was surely the unveiling of G-Sync, a hardware module made by NVIDIA to be planted in the backs of high-end gaming monitors, making their functions slave to GeForce GTX graphics cards, but that wasn't the only big push made by the company for industry. Also making appearances were NVIDIA SHIELD, development initiatives through GameWorks, and some of the biggest names in game development today.

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NVIDIA G-Sync eyes-on shows slave gaming monitor in action

NVIDIA G-Sync eyes-on shows slave gaming monitor in action

This week the folks at NVIDIA have done a demonstration of G-Sync with the G-Sync Module, their newest in graphics technology to drive forward the universe of gaming graphics. Here we're seeing a G-Sync-equipped ASUS monitor next to a unit without, the both of them running the same technology otherwise. This piece of hardware - hidden here - is the G-Sync module, turning the monitor into a slave to the graphics processor inside the PC.

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NVIDIA G-Sync module kills gaming monitor tearing

NVIDIA G-Sync module kills gaming monitor tearing

NVIDIA has revealed G-Sync, a new module for gaming monitors that, when used with a GeForce GPU, helps avoid tearing and skipping. The new hardware, shown off by NVIDIA CEO Jen-Hsun Huang at the company's Editor's Day in Montreal, works around the limitations of V-Sync, the system by which monitors currently deal with changing refresh rates, by setting up a path of direct communication between display and graphics card and synchronizing the refresh rate of both together.

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