vr headset

Valve is definitely making its own headsets, leaks prove

Valve is definitely making its own headsets, leaks prove

Valve, best known for the Steam game distribution platform and Half-Life titles, has a rather unusual approach when it comes to hardware. At times it partners with hardware manufacturers and at times it makes its own. It has adopted the former strategy when it came to promoting its SteamVR virtual reality technology via HTC’s Vive platform. Soon, however, it might be switching gears and will be selling its a VR headset and controller pair under its own name, at least based on the latest photos to leak out to the press.

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HTC VIVE Focus standalone enterprise VR headset arrives in Western markets

HTC VIVE Focus standalone enterprise VR headset arrives in Western markets

HTC VIVE has announced a new platform for enterprise customers that includes the Vive Focus, a standalone virtual reality headset targeted at businesses. The hardware is part of a platform and software launching for enterprises in North America and Europe that want to create VR experiences for customers and employees. This marks its expansion outside of Asia.

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HTC Vive Pro update brings finger tracking to VR

HTC Vive Pro update brings finger tracking to VR

So you'd like to dive in to the virtual reality universe, but you'd rather not have to hold controllers. The most recent announcement from HTC's Vive crew suggests that the HTC Vive Pro will soon have 6DoF hand and finger tracking with a simple software update. "Through the front-camera and its proprietary AI computer vision technology, Vive Pro users can soon interact in VR environments directly with their hands without the need for any specialized tracking hardware."

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Samsung HMD Odyssey+ upgrade tackles the big VR issue

Samsung HMD Odyssey+ upgrade tackles the big VR issue

Samsung is starting the work week by announcing something of a refresh for its HMD Odyssey headset. Early on, the original HMD Odyssey took its place as one of the higher-end Windows 10 Mixed Reality headsets, and this new model - dubbed simply the HMD Odyssey+ - builds on that. A lot of things are staying the same, but there are a few improvements worth talking about.

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Oculus Quest detailed: Freedom between Go and Rift

Oculus Quest detailed: Freedom between Go and Rift

Oculus Quest is Facebook's big-time next-generation VR headset. This device is wireless, comes with Touch Controllers, and offers 6DoF (6 degrees of freedom.) It has built-in audio (with a system similar to previous all-in-one mobile VR systems) - and it's running its own OS (based on Android). Inside the device is a series of sensors that allows the device to run free from other devices.

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New Google VR 6DoF controllers: More details

New Google VR 6DoF controllers: More details

This week the folks behind Google's Daydream VR universe revealed they'd made a pair of new controllers. These controllers look something like a cross between their earliest Daydream controller and a PlayStation Move - or better yet, just a PSVR controller, but a tiny bit different. These new controllers are not (yet) available to the public, they'll be sent first to game developers and app developers interested in taking VR to a new level.

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Galaxy Note 9 freebie keeps VR in the mix

Galaxy Note 9 freebie keeps VR in the mix

Once the Samsung Galaxy Note 9 was out in stores, Samsung had a tiny issue to address. The newest member of the Galaxy smartphone family wasn't able to adequately fit the VR headset meant to hold almost any Galaxy handset. As such, Samsung came to the proverbial rescue with an adapter. This adapter was given away for free to those who had need.

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StarVR One is the most advanced VR headset, but it’s not for consumers

StarVR One is the most advanced VR headset, but it’s not for consumers

StarVR has introduced what it says is the world's most advanced virtual reality headset. The device is designed for enterprises and for commercial use, offering advanced features including built-in eye tracking. Called StarVR One, the VR headset boasts nearly 100-percent human viewing angle coverage with 210-degree horizontal and 130-degree vertical FOV. According to the company, this comes close to covering normal human peripheral vision.

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Oculus Go Review: So Simple, So Great

Oculus Go Review: So Simple, So Great

Be cautious when you see the headlines for this device - most people want to say one of two things. One, this is the device that will bring VR mainstream! Two, this device isn't any different than any smartphone VR system, and isn't worth your time. Today we're going to be real about this situation: If you've got $200, you want to own a VR headset, but you don't want to pay $400 for a full-powered PC headset plus full-powered PC (probably a thousand more dollars, or more), then this is your key: Oculus Go.

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Oculus Half Dome details: 140-degree VR Prototype

Oculus Half Dome details: 140-degree VR Prototype

This afternoon Oculus revealed a new VR headset - a prototype called Half Dome. This new headset isn't necessarily a replacement for any previous headset - it's a testing ground for what's to come. This new headset project was revealed at F8, Facebook's developer conference, where other VR and social networking projects of all sorts were also revealed as they are each year.

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Firefox Reality download released: VR and AR in early mode

Firefox Reality download released: VR and AR in early mode

Just in time for the AR explosion, Mozilla revealed their first version of Firefox Reality. That's a Firefox web browser for VR and AR platforms - mixed reality, in other words. This is a web browser made to appear in virtual reality, augmented reality, and in a way that allows simple VR and AR control.

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HTC VIVE Pro Review round-up: Beyond the obvious

HTC VIVE Pro Review round-up: Beyond the obvious

Today we're taking a look at the first round of HTC VIVE Pro reviews from a variety of publications. What we've found is a whole lot of "this is very expensive" and "not for the average user" - which is pretty much what we could have safely assumed would be said. What's not so obvious is judgement on the intended audience - on who HTC assumed would be buying this device in the first place. We're looking at everything.

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