SlashGear Interviews

DIE HARD brings on new class in mobile gaming: the Endless Shooter

DIE HARD brings on new class in mobile gaming: the Endless Shooter

This weekend A Good Day to Die Hard comes out in theaters across the USA, and with it the mobile game DIE HARD for iOS and Android, ushering in a new wave of mobile games: Endless Shooters. This game is hinging on the roll-out of one of the greatest new ways to play a game in the mobile realm, an endless runner, switching it up to include danger coming at you from up front rather than behind, making you go on the attack rather than running away. In this and inside the minds of the creators of the game we've found this app to be a beast not just for this movie opening, but for the future as well - check it out!

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3ality Technica speaks on Prometheus: ‘the best experience possible with 3D’

3ality Technica speaks on Prometheus: ‘the best experience possible with 3D’

This week we sat down with 3D rig and software company 3ality Technica's Stephen Pizzo to discuss their newest products and how they played a part in the filming of recent giant Hollywood films as Prometheus. Turns out, Pizzo (3ality Technica's senior vice president) told us, it was Head Cinematographer Dariusz Wolski that convinced Ridley Scott that 3D was a possibility for a film such as the Alien prequel Prometheus - and that with the gear that was available today, they could film the movie the with the same ease and precision they'd be afforded with 2D equipment. In fact, 3D was made possible with essentially no extra effort on the part of the film crew; read on for the first part of the full SlashGear interview.

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