vr

HTC Vive Cosmos up close: Pre-active, not quite turned on just yet

HTC Vive Cosmos up close: Pre-active, not quite turned on just yet

Today we're getting up close and personal with the HTC Vive Cosmos, a VR headset made for the masses. The device itself doesn't power on - not for the press at the moment, anyway. Instead we're forced to only look at the most basic elements at play - the industrial design, and the details we've been given by HTC on its near future.

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HTC VIVE Pro Eye hands-on: More than just eye-tracking

HTC VIVE Pro Eye hands-on: More than just eye-tracking

This week we got the opportunity to try out the newest in innovative VR tech from HTC, the HTC VIVE Pro Eye. This device looks a whole lot like the standard Vive Pro on the outside. In fact you might mistake one for the other, except for the bright blue outline around one element at the front of the headset. From the inside, it's a whole new world.

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Oculus Rift rolls out public Homes and Facebook livestreaming

Oculus Rift rolls out public Homes and Facebook livestreaming

Oculus Rift's first platform update of the year is rolling into testing today, and it's bringing a couple of interesting new features along with it. The first allows you to open your Home to any and all visitors who might want to drop in. The second is Facebook livestreaming, which - given the fact that Facebook is the parent company of Oculus - is something that we all assumed was coming at one point or another.

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HTC VIVE Pro Eye, Cosmos dev kit, Infinity subscription expand VR ecosystem

HTC VIVE Pro Eye, Cosmos dev kit, Infinity subscription expand VR ecosystem

Consumer electronics encompasses a wide variety of products, from smartphones to appliances to, of course, computers. One new face in recent years has been virtual reality and while the hype around what was believed to be the next wave of computing, its biggest proponents haven’t given up hope. In fact, HTC VIVE just made a couple of new announcements, including two new headsets. And it is so confident in its VR ecosystem that it’s opening up an unlimited subscription tier for all the VR experiences you can get.

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HTC reveals Vive Pro Eye VR headset with built-in eye tracking

HTC reveals Vive Pro Eye VR headset with built-in eye tracking

HTC has announced the HTC Vive Pro Eye, a new virtual reality headset that includes built-in eye tracking. The new hardware enables experiences that aren't possible without tracking the user's eyes, including gaze-oriented menu navigation and the ability to control the VR experience without using controllers. As well, eye-tracking provides developers and corporations with data for optimizing their products.

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With Audi Holoride, I was the Disney VR hero in the backseat of an e-tron

With Audi Holoride, I was the Disney VR hero in the backseat of an e-tron

From the outside, it looks as though I'm in the back seat of a new Audi e-tron, being driven around Speed Vegas for roughly two laps. Look closer, though, and I'm not making awkward small-talk with my driver: instead, I donned a set of Oculus Rift virtual reality glasses, was handed a controller, and set to work being among the first to experience Holoride's vision of next-gen in-car entertainment.

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Feelreal VR mask brings scents to virtual reality experiences

Feelreal VR mask brings scents to virtual reality experiences

Virtual reality is a largely visual environment with sounds rounding out the experience. A number of devices bring haptic feedback into the picture, but smell remains absent. That may change in the future via Feelreal's sensory mask, a contraption that works with existing VR headsets to bring hundreds of smells to the user's virtual worlds.

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Oculus Go gets Sling TV, ESPN, FOX NOW and a new holiday promo

Oculus Go gets Sling TV, ESPN, FOX NOW and a new holiday promo

The standalone virtual reality headset Oculus Go has been on the receiving end of three new apps for video content: ESPN, Sling TV, and FOX NOW. The latest additions join a number of existing video options, including Pluto TV, Netflix, Plex, YouTube, and more. As well, Oculus is offering customers the opportunity to get an $80 credit for Sling TV, a livestreaming television service.

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HoloLens 2 chip choice has some huge advantages

HoloLens 2 chip choice has some huge advantages

Microsoft has ditched Intel and will use a Qualcomm Snapdragon chipset for the upcoming next-generation HoloLens, but it's not the one you might have expected. The hotly-anticipated augmented reality headset is shaping up to dramatically improve the blending of virtual objects with the real-world, but of course all of that demands power - and power efficiency.

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National Geographic and YouTube are creating three VR video projects

National Geographic and YouTube are creating three VR video projects

On December 11, the first of three virtual reality projects from YouTube and National Geographic will debut on the video platform. Called "The Okavango Experience," this VR series will take viewers through the Okavango Delta in Africa, following a NatGeo team across 1,500 miles over the course of four months. Each episode is designed to be short and easily consumed in VR.

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Oculus Go, Gear VR Virtual Desktop mirrors your Windows PC in VR

Oculus Go, Gear VR Virtual Desktop mirrors your Windows PC in VR

Virtual and augmented reality were hailed to be the next wave of computing, reshaping the way we interact with computers and digital content. So far that hasn’t happened because headsets are mostly beyond anyone’s means and most of the software for VR and AR have mostly been designed with entertainment in mind. Untethered headsets like the Oculus Go and, to some extent, the Samsung Gear VR are designed to address that and the new mobile version of Virtual Desktop could give them more things to do in those virtual worlds.

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HTC VIVE Wireless Adapter Review

HTC VIVE Wireless Adapter Review

The HTC VIVE Wireless Adapter is a bit of technology that changes the overall feeling of reality in a room-scale VR experience. This is an add-on to the original HTC VIVE and the HTC VIVE Pro. This adapter isn't required to enter virtual reality, but it'll make the process a lot less painful if you're not particularly sure-footed. Less painful, that is, if you didn't have a rough time setting up the VIVE in the first place.

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