vr

HTC demonstrates multi-room VR with Vive Pro and SteamVR 2.0

HTC demonstrates multi-room VR with Vive Pro and SteamVR 2.0

The current big challenge for virtual reality technology is to work in large rooms. The next dream for the future, however, is likely to be multi-room experiences, where users can wander between rooms or other connected spaces without issue. This is probably still a couple of years away, but HTC has shown off a small example of how it could work, with a demonstration featuring a Vive Pro, multiple base stations, and a beta of SteamVR 2.0.

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HTC had a dire June 2018 with sales down almost 68%

HTC had a dire June 2018 with sales down almost 68%

HTC has had its worst sales slump in over two years, with mediocre demand seeing June 2018 sales drop by more than 67-percent year on year. The announcement of a particularly dire month came just a week after HTC confirmed it would cut close to a quarter of its employees worldwide.

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HoloSuit makes Ready Player One’s haptic suit a reality

HoloSuit makes Ready Player One’s haptic suit a reality

Thanks to the well-timed and successful film adaptation of “Ready Player One”, virtual reality has gained even more mainstream attention. Ironically, it has also set up somewhat unreal expectations of what VR is and can do. Fortunately, there are some that are rising up to the challenge to actually make fiction real. Like startup Kaaya Tech whose HoloSuit could herald the way we control and feel in virtual reality.

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Tilt Brush VR painting app adds Beginner Mode for future pros

Tilt Brush VR painting app adds Beginner Mode for future pros

Google has a virtual reality app called Tilt Brush that changes the way humans create art. This painting app enables owners of certain VR headsets to paint in three-dimensional space, a rewarding experience that has resulted in some pretty incredible work. Switching from 2D to 3D painting environments can be tricky, though, so Google has added a new Beginner Mode to help users develop their skills.

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Oculus TV on Oculus Go lets you binge anywhere

Oculus TV on Oculus Go lets you binge anywhere

Oculus Go is almost like a the middle child of Oculus’ other existing VR devices, the full-featured Oculus Rift and the smartphone-powered Samsung Gear VR. The device, which almost resembles a smartphone in terms of specs, tries to offer the mobility of a Gear VR but without the hassles of having to slot in a phone. To make sure that the Oculus Go doesn’t get treated like a middle child, the VR pioneer has launched Oculus TV so you can enjoy your video streaming anytime, anywhere, perhaps even when you’re not supposed to.

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Valve second-gen VR controllers head to developers with squeeze-input

Valve second-gen VR controllers head to developers with squeeze-input

Back in 2016, Valve debuted its vertically oriented "Knuckles" controller for use with SteamVR. The device remains exclusive to developers, but a new EV2 model has just been unveiled with a number of refinements that translate to improved controls in a VR environment, including new sensors that detect finger movement and grip strength.

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Xbox One won’t have VR, mixed reality and this is why

Xbox One won’t have VR, mixed reality and this is why

The Sony PlayStation might be getting a lot of flak lately over its Fortnite cross-play snub, but PS fans can now gloat over the Xbox rivals over one aspect. The PlayStation has its own VR system and, if things continue as they are now, the Xbox won’t. Microsoft is now practically going back on its own marketing that plays up the Xbox One X as being capable of “high-fidelity VR”. And beneath its reason is the simple fact that it doesn’t foresee making money out of console VR.

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Virtual reality headsets make it easier to give kids shots

Virtual reality headsets make it easier to give kids shots

Children aren't the most receptive when it comes to needles, but virtual reality is helping change that. A new study details research into the use of VR headsets in the doctor's office, specifically as a tool to distract kids from the mild pain associated with getting a shot or blood drawn. Turns out, the majority of kids stop caring about the needle when there's a headset strapped to their face.

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SculptVR for PS VR brings serious creation tools

SculptVR for PS VR brings serious creation tools

When it comes to major, non-mobile VR platforms, there are often only two names thrown around: VIVE and Oculus. Less known is an admittedly more restricted VR platform, one that requires you to have a very specific hardware. That is PlayStation VR, PS VR for short, one of the youngest in the market. Its selection of apps has been pretty limited and more on the gaming side. On Tuesday, however, PS VR will get serious with the addition of SculptVR to its short roster.

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Kiss Me First Netflix VR original drama full length trailer drops

Kiss Me First Netflix VR original drama full length trailer drops

Netflix is preparing to launch a new original drama television series called Kiss Me First, and it has released the first trailer for that show. This is the latest among several Netflix originals that center around futuristic technology, making it a suitable addition to the service's growing science fiction library.

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HoloLens 2 tipped to use Qualcomm XR1 VR chip

HoloLens 2 tipped to use Qualcomm XR1 VR chip

Inside the Microsoft HoloLens 2 augmented/mixed-reality headset is tipped the most major appearance of Qualcomm's own XR1 VR chip. This processor isn't technically as powerful as the Qualcomm Snadpragon 845, but according to all the information we have on the XR1 so far, it's made for and capable of running a device just such as this. The hardware itself is tipped to be coming to the market starting in early 2019.

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This zombie-filled “Holodeck” VR game is unexpectedly addictive

This zombie-filled “Holodeck” VR game is unexpectedly addictive

If the Star Trek Holodeck is the virtual reality dream, then Sandbox VR has got closer than most. Opening in new pop-up locations in San Mateo, CA, as well as other US cities, ahead of fixed centers in San Francisco, Los Angeles, and New York, it's a tried-and-tested group VR experience that has already seen success in Asia. Now, it's hoping to bring that experience to the US.

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