vr

See the HTC Link, a semi-secret Japanese VR headset with LIGHTS

See the HTC Link, a semi-secret Japanese VR headset with LIGHTS

The headset that's appeared today, made by HTC, won't necessarily be available to everyone in the world. In fact it's slated - for now - to be available only inside Japan. This headset was designed to fit one smartphone in the world - the HTC U11 - and will be able to roll with 6DOF (6 degrees of freedom) which is intense for a phone-based VR headset, if not entirely unique to this one.

Continue Reading

Occipital Bridge hands-on: The room-mapping AR rival to Google WorldSense

Occipital Bridge hands-on: The room-mapping AR rival to Google WorldSense

Where are you in the bold new world of virtual and augmented reality? I don't mean that metaphorically, either: the question of where a user in a virtual world is physically, and how they're interacting with the real world around them, is arguably the key to making the next generation of headsets. It's something not only big names like Google and Apple are working on, but VR/AR specialists like Occipital.

Continue Reading

YouTube VR puts you face to (virtual) face with comment trolls

YouTube VR puts you face to (virtual) face with comment trolls

In Google's brave new world of virtual reality, every comment troll's favorite place to spam their misspelled wares, YouTube, is getting a VR version. Announced at Google I/O 2017 this morning, YouTube VR will do away with text comments in favor of projecting 360-degree video directly into your headset. It's part of the software giant's attempts to drive adoption of virtual reality and augmented reality, preferably through its Daydream platform.

Continue Reading

This is Google Daydream 2.0 “Euphrates”

This is Google Daydream 2.0 “Euphrates”

This morning Google revealed the second major iteration of their VR platform Google Daydream. This second age in the software and hardware platform includes updates in five major categories: Audio, Graphics, Performance, User Interface, and Tracking + Input. This update will be coming for all Daydream hardware - so it's not limited to only the future of the platform, but it is optimized for a couple of new processors, so watch out for that.

Continue Reading

Galaxy S8 and S8+ will get Google Daydream support this summer

Galaxy S8 and S8+ will get Google Daydream support this summer

Google had an exciting announcement about virtual reality and augmented reality at its keynote today, revealing, among other things, that it is working with HTC, Lenovo and Qualcomm to produce standalone VR headsets. These headsets feature all of the necessary technology built into the device, eliminating the need to insert a phone or run a cable to a PC. Those who don't mind the phone-based VR, though, will soon have a new option: Daydream and the Galaxy S8.

Continue Reading

Google unveils standalone VR with ‘no cables, no phones, no PC’

Google unveils standalone VR with ‘no cables, no phones, no PC’

Google has announced standalone VR, 'an entirely new type of VR device.' This is a virtual reality headset that doesn't require a separate smartphone, instead featuring all the technology needed built directly into the headset. This eliminates the external device burden, offering consumers a simple and robust VR experience that requires nothing more than putting on a headset. "No cables, no phones, no PC," Google explains, saying "it's easy to use. Getting into VR is as easy as picking the thing up."

Continue Reading

Google could unveil standalone VR headset at I/O 2017

Google could unveil standalone VR headset at I/O 2017

Google is no stranger to having multiple projects related to the exact same technology, though not all of them survives. So when rumor broke out that Google is making yet another VR headset, there wasn't really much of a surprise. This headset, however, could turn the VR market on its head. If the rumors are true, the headset that Google will supposedly unveil at Google I/O this week would be one of the most advanced equipment in hat market. And it won't even need a smartphone.

Continue Reading

Google IO 2017: what to watch for and how

Google IO 2017: what to watch for and how

Today we're running down what's coming to Google IO 2017, the company's annual software conference aimed at developers. This event takes place on May 17th, 18th, and 19th of May - that's Wednesday, Thursday, and Friday of this week. We'll be at the event series to get up-close-and-personal photos, video, and any hands-on bits that can be had. For everything else, there's streaming video.

Continue Reading

Steam adds new video section for virtual reality content

Steam adds new video section for virtual reality content

Steam has added a new section on its website for VR videos, giving its customers a new way to buy and consume virtual reality content. This new section is being launched in partnership with Pixvana, a Seattle-based company, which is lending technology that will be used for the Steam 360 Video Player, a new beta offering available as of today. The 360 Video Player enables Steam customers to watch 360-degree video content using a supported VR headset, such as an Oculus Rift.

Continue Reading

Windows 10 Mixed Reality motion controllers revealed

Windows 10 Mixed Reality motion controllers revealed

Microsoft has unveiled its take on VR controllers, with the Windows 10 Mixed Reality motion controllers making their debut at BUILD 2017 today. Intended to pair with the Windows Mixed Reality headsets we've already seen announced from a number of companies, the controllers allow for better interaction in virtual 3D space. Meanwhile, there's also news for developers hoping to get their hands on the VR/AR kit.

Continue Reading

This is NVIDIA’s Project Holodeck [Release and Demo]

This is NVIDIA’s Project Holodeck [Release and Demo]

This week at GTC 2017, NVIDIA CEO Jensen Huang revealed Project Holodeck to the masses. This system "brings visually stunning, collaborative, and shareable VR to everyone." The first demonstration had several users standing near a vehice rendered with 50,000,000 polygons - that's inside a virtual, shared space. The vehicle was a $1.9-million dollar supercar showed off via Christian Koenigsegg.

Continue Reading

NVIDIA VRWorks SDKs make stitching 360-degree audio, video easier

NVIDIA VRWorks SDKs make stitching 360-degree audio, video easier

Virtual reality has never before been as accessible as it is today but it still hasn't hit mainstream the way smartphones have. Part of that is due to the exorbitant price tags for equipment and part is due to the lack of noteworthy VR content. The latter, in turn, is due to the lack of tools to create such content. At the GPU Technology Conference (GTC), NVIDIA, one of the biggest names in the industry, is unveiling two VRWorks SDKs to address exactly that. And, surprisingly enough, the more mature and stable of the two is VRWorks Audio.

Continue Reading

1 2 3 4 5 Next