VR headsets

Oculus Quest and Rift S released: How to choose

Oculus Quest and Rift S released: How to choose

Today is a pretty big day for the folks at Oculus, as the company is launching two new virtual reality headsets. Coming out of the gate today are the Oculus Rift S and Quest, and though the goal of each headset may be bringing VR to the masses, they both do it in very different ways. The headset you go for ultimately depends on what kind of set up you're looking to have.

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Oculus Quest and Rift S release date and order info: Starting now

Oculus Quest and Rift S release date and order info: Starting now

Today Facebook revealed the Oculus Quest and Oculus Rift S head-mounted-display virtual reality headsets release. They've confirmed the ship dates on both products, and have prices set. Now all they've got to do is convince the world that such products are necessary, or at least enticing for the average young person with four hundred spare dollars lying around.

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HP Reverb VR Headset might’ve hit the sweet spot

HP Reverb VR Headset might’ve hit the sweet spot

The HP Reverb VR Headset Pro Edition has 2x smaller LCD displays where most competitors have larger AMOLED. But the HP headset has more pixels per eye, a larger field of view, and a slightly lighter overall weight than HTC Vive Pro and Samsung Odyssey. This device weighs approximately the same as the current Oculus Rift headset, and works with both Steam VR and Windows Mixed Reality VR systems.

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Qualcomm’s making the mobile PC real, at last

Qualcomm’s making the mobile PC real, at last

Don't be turned off by the VR-like imagery in this article - this goes way beyond games, VR, and AR. Qualcomm-made headsets are about to get simple, easy to use, and able to be utilized in a number of different ways. If what Qualcomm's got onboard with "Qualcomm Boundless XR for PC" is plausible, there'll be no need for Oculus Rift, HTC Vive, Microsoft HoloLens, or mobile VR headsets of any sort. Those brands might just be using Qualcomm's tech to replace what they've got today with what's common tomorrow.

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HTC Vive Cosmos up close: Pre-active, not quite turned on just yet

HTC Vive Cosmos up close: Pre-active, not quite turned on just yet

Today we're getting up close and personal with the HTC Vive Cosmos, a VR headset made for the masses. The device itself doesn't power on - not for the press at the moment, anyway. Instead we're forced to only look at the most basic elements at play - the industrial design, and the details we've been given by HTC on its near future.

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HTC reveals Vive Pro Eye VR headset with built-in eye tracking

HTC reveals Vive Pro Eye VR headset with built-in eye tracking

HTC has announced the HTC Vive Pro Eye, a new virtual reality headset that includes built-in eye tracking. The new hardware enables experiences that aren't possible without tracking the user's eyes, including gaze-oriented menu navigation and the ability to control the VR experience without using controllers. As well, eye-tracking provides developers and corporations with data for optimizing their products.

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Oculus Go gets Sling TV, ESPN, FOX NOW and a new holiday promo

Oculus Go gets Sling TV, ESPN, FOX NOW and a new holiday promo

The standalone virtual reality headset Oculus Go has been on the receiving end of three new apps for video content: ESPN, Sling TV, and FOX NOW. The latest additions join a number of existing video options, including Pluto TV, Netflix, Plex, YouTube, and more. As well, Oculus is offering customers the opportunity to get an $80 credit for Sling TV, a livestreaming television service.

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HTC VIVE Wireless Adapter Review

HTC VIVE Wireless Adapter Review

The HTC VIVE Wireless Adapter is a bit of technology that changes the overall feeling of reality in a room-scale VR experience. This is an add-on to the original HTC VIVE and the HTC VIVE Pro. This adapter isn't required to enter virtual reality, but it'll make the process a lot less painful if you're not particularly sure-footed. Less painful, that is, if you didn't have a rough time setting up the VIVE in the first place.

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HTC VIVE Focus standalone enterprise VR headset arrives in Western markets

HTC VIVE Focus standalone enterprise VR headset arrives in Western markets

HTC VIVE has announced a new platform for enterprise customers that includes the Vive Focus, a standalone virtual reality headset targeted at businesses. The hardware is part of a platform and software launching for enterprises in North America and Europe that want to create VR experiences for customers and employees. This marks its expansion outside of Asia.

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New Google VR 6DoF controllers: More details

New Google VR 6DoF controllers: More details

This week the folks behind Google's Daydream VR universe revealed they'd made a pair of new controllers. These controllers look something like a cross between their earliest Daydream controller and a PlayStation Move - or better yet, just a PSVR controller, but a tiny bit different. These new controllers are not (yet) available to the public, they'll be sent first to game developers and app developers interested in taking VR to a new level.

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Viveport, the Netflix of VR games, opens on Oculus today

Viveport, the Netflix of VR games, opens on Oculus today

Much like Xerxes the first, the team behind Viveport are generous gods, and do not want to keep the service to themselves alone. As such, the Viveport subscription service just came to Oculus this morning. With the Viveport VR Store on Oculus Rift, users can drop in on the subscription service with 200 compatible titles OR buy games individually.

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StarVR One is the most advanced VR headset, but it’s not for consumers

StarVR One is the most advanced VR headset, but it’s not for consumers

StarVR has introduced what it says is the world's most advanced virtual reality headset. The device is designed for enterprises and for commercial use, offering advanced features including built-in eye tracking. Called StarVR One, the VR headset boasts nearly 100-percent human viewing angle coverage with 210-degree horizontal and 130-degree vertical FOV. According to the company, this comes close to covering normal human peripheral vision.

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