VR headsets

New Google VR 6DoF controllers: More details

New Google VR 6DoF controllers: More details

This week the folks behind Google's Daydream VR universe revealed they'd made a pair of new controllers. These controllers look something like a cross between their earliest Daydream controller and a PlayStation Move - or better yet, just a PSVR controller, but a tiny bit different. These new controllers are not (yet) available to the public, they'll be sent first to game developers and app developers interested in taking VR to a new level.

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Viveport, the Netflix of VR games, opens on Oculus today

Viveport, the Netflix of VR games, opens on Oculus today

Much like Xerxes the first, the team behind Viveport are generous gods, and do not want to keep the service to themselves alone. As such, the Viveport subscription service just came to Oculus this morning. With the Viveport VR Store on Oculus Rift, users can drop in on the subscription service with 200 compatible titles OR buy games individually.

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StarVR One is the most advanced VR headset, but it’s not for consumers

StarVR One is the most advanced VR headset, but it’s not for consumers

StarVR has introduced what it says is the world's most advanced virtual reality headset. The device is designed for enterprises and for commercial use, offering advanced features including built-in eye tracking. Called StarVR One, the VR headset boasts nearly 100-percent human viewing angle coverage with 210-degree horizontal and 130-degree vertical FOV. According to the company, this comes close to covering normal human peripheral vision.

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Daydream View just went on fire sale: Pixel 3 incoming

Daydream View just went on fire sale: Pixel 3 incoming

This afternoon Verizon put the Google Daydream View VR headset on super-sale. Instead of around $100 USD, the headset was sent on down to a cool $30. At prices that low, we must assume there's a good reason for moving stock. That reason is quite likely the appearance of a new Daydream View VR headset to roll successfully with the Google Pixel 3 and Google Pixel 3 XL, tipped for reveal this October.

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VirtualLink standard paves way for USB-C next-gen VR headsets

VirtualLink standard paves way for USB-C next-gen VR headsets

A handful of major tech companies have worked together to introduce VirtualLink, a new open industry standard that'll hopefully result in a future where all headsets feature a USB-C port. The new specification was introduced today by a consortium led by Microsoft, Oculus, NVIDIA, AMD, and Valve. "VirtualLink is purpose-built for VR," the consortium says.

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iPhone owners are about to reach a crossroads

iPhone owners are about to reach a crossroads

At Display Week, Apple engineers took telling peeks at next-gen screen technologies of several telling sorts. Hardcore Apple devotees might find themselves at a crossroads in years to come, if what we're seeing Apple look at this week gets utilized in future Apple product. Especially when it comes to those Apple fans who use the iPhone because they've always used the iPhone, not because of new features - the next generation might be hard to swallow.

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Oculus Half Dome details: 140-degree VR Prototype

Oculus Half Dome details: 140-degree VR Prototype

This afternoon Oculus revealed a new VR headset - a prototype called Half Dome. This new headset isn't necessarily a replacement for any previous headset - it's a testing ground for what's to come. This new headset project was revealed at F8, Facebook's developer conference, where other VR and social networking projects of all sorts were also revealed as they are each year.

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Facebook and Oculus data privacy update: AR and data download

Facebook and Oculus data privacy update: AR and data download

Oculus users were sent an update sheet today for the near-future of the VR platform owned by Facebook. In preparation for the European Union's upcoming General Data Protection Regulation (GDPR) rules in-effect date, Oculus is taking action. This May, new tools will be launched for Oculus users, including a new Privacy Center, Updated Terms of Service, Updated Privacy Policy, and a new Code of Conduct added to the Oculus official Terms of Service. Also you'll be able to download all your data - so that's neat.

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Leap Motion’s AR headset looks insane, but could be miraculous

Leap Motion’s AR headset looks insane, but could be miraculous

This week we're having a peek at what Leap Motion is bringing to the table for augmented reality. We've seen them create some unbelievable pieces of technology before - especially when it comes to motion tracking and control. Now it would appear as thought they're jumping into the augmented reality universe face-first.

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HTC VIVE Pro Review round-up: Beyond the obvious

HTC VIVE Pro Review round-up: Beyond the obvious

Today we're taking a look at the first round of HTC VIVE Pro reviews from a variety of publications. What we've found is a whole lot of "this is very expensive" and "not for the average user" - which is pretty much what we could have safely assumed would be said. What's not so obvious is judgement on the intended audience - on who HTC assumed would be buying this device in the first place. We're looking at everything.

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Magic Leap opens spacial computing SDK for public download

Magic Leap opens spacial computing SDK for public download

This week the folks at Magic Leap announced their first Technical Preview of their Creative Portal and SDK for their burgeoning spacial computing platform. These tools were announced to be joined by Technical Preview builds of Unreal Engine 4 and Unity tools for developers to connect with the Magic Leap platform. "These tools and resources will be the first opportunity for creators to dive into the world of spatial computing and explore the building blocks of this next generation of human-computer interaction on Magic Leap," said a Magic Leap spokesperson.

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Haptic Links for VR show Microsoft get real with HTC VIVE

Haptic Links for VR show Microsoft get real with HTC VIVE

Microsoft has a new VR accessory that makes the virtual feel more real. Three different versions of this "Haptic Links" setup allow two VR controllers effectively turn into one. They do this by restricting the movement of said controllers in any of several specific use-case scenarios.

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