Digital copies are games are quite convenient. Without the need for physical access, they are easier to distribute and can reach as many as possible. In theory, of course. In practice, however, games don’t always reach all countries, even countries that belong to the same region. That situation has prompted the European Commission, the European Union’s legislative body, to take a closer look into the business of “geo-blocking” games practiced by Steam owner Valve and five game publishers to see if this almost ordinary way of doing things is, in fact, an anti-competitive practice.