Star Wars: Battlefront 2 had some changes announced this week just before release day. As such, we’re going to run down what you’re going to need to expect from the game when release day arrives. Instead of the mess of a set of in-game micro-transactions originally available in the early release of the game, all in-game purchases have been turned off, for now.
An epic battle was waged over the past week by members of several gaming communities on EA Games – and by DICE by default. The amount of work and/or money would be required to attain all heroes and/or bonuses in the game was above-average insane. People weren’t happy about it.
According to some intrepid folks at Resetera, the entire game would take 4,528 hours to unlock. That’s one massive amount of farming going on. That same group of folks figured that it’d cost around $2,100 in fees to unlock everything in the game. That’s AFTER the initial cost of the game itself.
But due to the works of Redditors and gamers from all over the web, DICE and EA changed their minds. They sent out a message that said they’ll be “turning off all in-game purchases.”
“This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay,” said Oskar Gabrielson, GM, DICE. “The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”
In other words – there’s still a chance that in-game purchases could make this a pay-to-win game. But not at first! At first, each player has the same advantages as the other – assuming these two players started on the same day. No amount of “my mom bought me crystals for Darth Vader” will do anybody any good, now. At least for a while.
Stick around as we continue to watch the makers of this game like hawks, seeing their movements, listening for clues about the future. We will let you know what’s up!