Iron Man VR pushed back to spring, capping off a week of big game delays

Eric Abent - Jan 17, 2020, 11:32 am CST
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Iron Man VR pushed back to spring, capping off a week of big game delays

Another day, another delay: Iron Man VR, an upcoming title exclusive to the PlayStation VR (and by extension, the PlayStation 4), has been hit with a delay. Developer Camouflaj Games announced the delay today on Twitter, saying that the decision was made in order to “deliver on our vision and meet the high expectations of our amazing community.” Thankfully, the delay isn’t too severe, but those who were looking forward to Iron Man VR will nevertheless have to wait a few more months to play it.

Originally scheduled to launch on February 28th, Iron Man VR will now release on May 15th, 2020, suffering a delay of about two-and-a-half months. This is something of a last minute delay for the team at Camouflaj, as Iron Man VR‘s original release date is now just a few weeks away.

Iron Man VR‘s delay caps off a week of delays for some seriously big games. Square Enix kicked off the week by delaying both Marvel’s Avengers and the first episode of Final Fantasy VII Remake. Final Fantasy VII Remake got pushed from March 3rd, 2020 to April 10th, 2020. The delay for Marvel’s Avengers was a little more significant, as Crystal Dynamics moved its release date from May 15th to September 4th.

As if two big game delays wasn’t enough, yesterday CD Projekt Red announced that it was delaying Cyberpunk 2077 – easily one of the most anticipated games of the year, if not the most – from its original release date of April 16th to September 17th.

As of today we can add Iron Man VR to the pile of games that have been delayed in the span of just one week. Obviously, it’s hard to complain if it means that these games wind up in a better state than what they would have been if they’d stuck to their original release dates, but still, that’s a lot of delays in a short period of time. We’ll see if word of any more delays come in before the end of the work week, so stay tuned.


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