Watch Dogs delay explained as multiplayer and PC requirements come into view

Chris Burns - Mar 7, 2014
Watch Dogs delay explained as multiplayer and PC requirements come into view

It’s nearly time for the game Watch Dogs to hit the market – May 27th it’ll be out – and this week two relatively major revelations have appears in the wild. One comes from a mere tweet – Watch Dogs creative director Jonathan Morin has spoken up on multiplayer for the game, confirming a rumor that the title will work with 8-players at once in an “open world free roam” environment – that much is true. With games like Titanfall also rolling with 8 players – but with a massive amount of AI components besides – it’ll be interesting to see how the multiplayer / single-player split continues to develop.

Also coming from Morin is a set of specifications on what a user on a PC will need to run the game. Starting with a graceful 6GB of RAM and IntelCore 2 Quad-core processor action, we’ll see this game on gaming PCs for sure. The lesser machines from the past few years might be out of luck.

“IntelCore 2 Quad Q8400 2.66Ghz or AMDPhenom II X4 940 3.0Ghz,
6GB RAM, 1024 VRAM DirectX 11 Shader 5.0
SCard: DirectX9
25 GB” – Watch Dogs creative director Jonathan Morin

On top of this specifications chat, Morin explained that a Wii U delay for the game – maybe not even inside 2014, but possibly – has to do with logistics in fitting the game inside the Wii U’s hardware. To do this, Ubisoft needed to step back and dedicate staff to the Wii U experience specifically, resulting in another delay.

Speaking with Polygon this week, Danny Belanger, lead game designer, and Morin spoke up on the delay of the game for all other platforms.

“In a big production at the end of the project, everything merges. There are some things you don’t know. You don’t have final data for AI, all of the narrative.

So it started to feel repetitive. The fantasy doesn’t make the AI feel alive. We knew some things needed to be upgraded, improved and polished; we weren’t happy with that. …

You can hack AI and [see] how do they react. You can do that in every mission and repeat it and repeat it, and at some point we weren’t happy with the variety. We wanted to make it better.” – Watch Dogs lead game designer Danny Belanger

This game will be rolling out on Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One in May. We’ll be reviewing it here on SlashGear on as many platforms as we see necessary to give you a full vision of the action – stay tuned!

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