Call Of Duty: Infinite Warfare Is The FPS's Latest Sub-Series

The release of this year's Call of Duty, titled Infinite Warfare, is fast approaching, and many fans of the long-running franchise still aren't pleased. It mostly boils down to two reasons: either they're unhappy that they have to buy the special edition in order to get the remastered version of the beloved CoD4: Modern Warfare, or they don't like the theme changes from modern combat settings to a futuristic, sci-fi story set in space. Unfortunately for those in the latter camp, there's likely to be more Infinite Warfare titles in the coming years.

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In an in-depth interview with Polygon, developer Infinity Ward reveals that it's planning for Infinite Warfare to be Call of Duty's latest sub-series, meaning there will be one or more direct sequels. The CoD franchise has seen two sub-series thus far, the Modern Warfare trilogy, also developed by Infinity Ward, and the Black Ops trilogy, created by Treyarch.

"We want to establish our own new sub-franchise, our own new branch of the Call of Duty tree. What we are developing here could certainly support multiple games. We're trying to develop a very rich world that we're not even close to exhausting," said Infinity Ward's narrative director Taylor Kurosaki.

Instead of kicking off sub-series, CoD titles like 2013's Ghosts or 2008's World at War have served as stand alone one-offs. We'll have to wait until next year to see if 2014's Advanced Warfare was the former or the latter.

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As for Infinite Warfare, Kurosaki also noted "Everyone was interested in this setting. It afforded us a lot to do from a gameplay perspective. The setting was something we as a team were all united behind." And while players aren't yet completely sold on the new theme, he feels that Infinite Warfare is just as big a shift in CoD as the transition from World War II to a modern setting was.

"I'm sure that the Infinity Ward team felt the same kind of tremendous burden [...] It's an entire world with new weapons, vehicles, AI, under-the-hood stuff. We're doing the exact same stuff here. This is as much of a sea change."

SOURCE Polygon

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