Street Fighter on Nintendo Switch has ridiculous Hadouken mode

The Nintendo Switch isn't made just for Zelda or Mario. It's also made for the button-mashing, adrenaline-pumping games like Ultra Street Fighter II. But while you might think that this particular mobile iteration of the iconic fighting game will all be about punches and kicks, you'd be half right. The game will apparently feature a first person mode that will let you perform moves, at least those that only involve hands, using the Joy-cons. And yes, that includes the world-famous Hadouken. Cue Wii-mote nightmares.

Any avid gamer who has come across Street Fighter at any point in time will undoubtedly be familiar with this iconic move, used by Ryu and Ken. The original button combo for that move (down, down-back, back, punch) became one of the most known (and tried) in the fighting game genre (next to the meme-fied up, up, down, down, left, right, left, right, of course). Now fans will be able to try out that move in real life without looking ridiculous. At least, not too much.

The special first person mode in Ultra Street Fighter II is called "Way Of The Hado". As you can tell by the name, it will be focusing on that signature move, which you do using both Joy-cons in your hand. The motion sensors in the controller do seem to follow every hand movement, translating every motion into punches and uppercuts. Or at least it tries to.

In the demo shown in Capcom TV, the results are less than impressive. There's a considerable lag between real-world hand movement and virtual ones. And there even translations errors in between, with some gestures interpreted differently from what was intended. Those errors could mean life or death in a game such as Street Fighter, but fortunately (or unfortunately), danger is virtually nonexistent in Hadouken mode.

The mode plays more like one of those rail shooters in arcades rather than an actual Street Fighter game, making it feel more like an attempt at fan service rather than an actual serious gaming mode. But with accuracy and lag problems, not to mention the risk of forgetting to strap the Joy-con to your wrist, the Way of the Hado could very well go the way of the dodo. All the action, or rather the lack of it, starts at the 2 hour 56 minute mark.