If asked about my favorite FPS of all time, I would probably go with Goldeneye for the Nintendo 64. No game since has been able to match its incredible gameplay since. There have been times that I’ve wondered if I don’t hold it to such a high standard because I played it so long ago. It’s during those times of doubt that I would simply dust off the old N64 and remind myself just why I loved it. Needless to say, I was very excited when it was confirmed for XBLA, and greatly disappointed when it was scrapped. At least now I’ve got someone to blame.
According to an article in the latest Xbox 360 World magazine, Saturo Iwata of Nintendo was the one that pulled the plug on the project. What’s strange is that even Reggie Fils-Aime was on board with the release. Apparently Iwata flat refused to allow a Nintendo title to be released on another platform.
This of course makes one wonder how the project got as far as it did before he put his foot down. It would have been a lot less disappointing if we didn’t even know that the game was being worked on.