Razer's OSVR now has 50 partners for a single VR standard
This week at GDC 2015, OSVR announced that several hard-hitting names in gaming recently joined their cause – to unite the whole VR universe under one set of standards. This also marks the first clear point at which OSVR is being promoted as a system separate from Razer. Instead of this being a Razer-centric announcement from Razer, it's positioned as an OSVR-centric announcement from the OSVR group. It's an organization to rally the VR universe, after all, not just the efforts of one company.
The press release begins: "OSVR today announced..." and the first mention of the brand name "Razer" comes in paragraph 4. There it says that CEO of Razer and founding member of OSVR Min-Liang Tan said the following.
"Since our announcement at CES less than two months ago, OSVR has propelled into a program that some of the world's leading companies are joining," said Min-Liang Tan, "It's the combined efforts of the partners that drive the entire VR industry toward a consumer-ready device that's more immersive, upgradeable, inclusive, and affordable than ever before."
![](https://www.slashgear.com/img/gallery/razers-osvr-now-has-50-partners-for-a-single-vr-standard/ubisoft.png)
Ubisoft is the biggest name on the list, followed by companies like Vuzix (for Video Eyewear and Smart Glasses), and castAR.
New OSVR Supporters announced this week include:
• Aesthetic Interactive
• ARCortex
• castAR
• GODHEAD VR
• Homido
• Hydra Interactive Entertainment
• Mindfield Games Ltd
• Seebright, Inc.
• Seven Hills Games
• Stompz
• Ubisoft
• Vuzix
The OSVR platform has also been updated with a new Unreal Engine 4 Plugin, performance improvements, and a new "distortionizer tool" which allows "estimating the optical and chromatic distortion of HDMs and a shader that uses measured parameters to correct such distortion."
There's also a new imager interface for video streams from color cameras, IR cameras, and depth sensors, allowing them to work with positional tracking, SLAM, eye tracking, augmented reality, and facial recognition.
Have a peek at our GDC 2015 tag portal – and stay tuned for our first hands-on with the OSVR Hacker Development Kit v1.1, along with further details about its new set of abilities.