These days, it seems like publishers are all about multiplayer. They’re sticking multiplayer in where it doesn’t belong (we’re looking at you, Dead Space and God of War) simply because they think a game won’t sell as well without it. It’s been a major sticking point for a lot of gamers who don’t want to see single player modes become less important, but thankfully, not all publishers and developers have been bitten by the multiplayer bug.
One of these studios is apparently Irrational Games. BioShock Infinite promises to be one of the biggest games of 2013, but when it eventually arrives, it will be without any sort of multiplayer mode. When asked on Twitter if BioShock Infinite would include multiplayer, game lead Ken Levine replied with a simple “No multi,” confirming that the game will be a true-to-form single player experience.
We’ve heard of work-in-progress multiplayer modes for BioShock Infinite before, but it seems all of those modes have been canned. Good thing too, because historically, gamers haven’t been very nice about multiplayer modes that feel shoehorned in. BioShock 2 had one such multiplayer mode, though many thought it was unnecessary and didn’t add that much to the overall experience.
Being a single player-only title worked well for the original BioShock, so we don’t doubt it’ll work for BioShock Infinite too. BioShock Infinite will be launching for Xbox 360, PS3, and PC on February 26, 2013. What do you think of Levine’s announcement that it won’t have any multiplayer mode?
[via Evil Avatar]