Kingdoms of Amalur: Reckoning brings dream team to gaming

The newest Electronic Arts game to bring epic gaming to the forefront, Kingdoms of Amalur: Reckoning, promises to do so with a trio of story and development heroes not to be missed. With designer Ken Rolston at the helm and author RA Salvatore and Spawn creator Todd McFarlane behind the innards of the path gamers will follow, there's no doubt this game will bring the magic. This game will be coming out in Europe for starters on the 10th of February on Xbox 360, PlayStation 3, and PC, and you'll be getting your game on here in the United States soon as well.

In this game created by some of the most notable names in gaming and comic book fantasy you'll be not only diving into a story so thick it'd take you days and days upon days to read the entire text included in the game without even playing. Inside you'll find yourself so deep in the world of Amalur that you'll often forget that the objective includes some of the most action-packed sequences since Skyrim. And let's face it: this game will be compared to Skyrim one way or another, so it'd better stand up strong right up unto it!

And it shall, as Rolston lead design teams behind Elder Scrolls III: Morrowind as well as Elder Scrolls IV: Oblivion, these both coming right behind the Skyrim masterpiece of 2011. The only thing you'll not be selecting is the shape of your face, as Reckoning cuts a bit more to the chase than Skyrim does, with basic faces, hair, and a few trinkets around you before you jump right in. And jump right UP you shall, as you begin this game in a pile of corpses, you yourself having been dead before the game began.

This story is no ordinary monster, even though your quest is indeed to destroy all evil and save the future of the world you're on. As you advance, you choose your skills and shape your person, costume and epic weapons included. Make this your next deep dive after you've completed your months of food and water-less nights of Skyrim – soon!