As beloved as certain games might be, even the biggest fan has, at one point in time or another, wondered what would have happened of the game had this or that feature or was made with this kind of technology. Such thinking has led to not a few fan-made “remakes” of popular titles. Like this “Mega Man 2.5D”, which gives the popularly difficult platformer a half new dimensions. Considering the lukewarm, even negative, reception that the Mega Man Mobile launch received, fans of the blue bomber might be hungry for some thing new, refreshing, and daring.
This is hardly the first of fan-made Mega Man game in history, but, while it’s around, it’s bound to be one of the most popular. It’s also hardly the only “3D” Mega Man game either. In fact, Capcom pulled of an admittedly better looking remake themselves. But giving new visuals isn’t the real appeal of Mega Man 2.5D. It’s how it uses that new dimension to create a unique playing experience.
Mega Man 2.5D isn’t a simple case of giving faux 3D depth to an originally 2D game (that has already been done before). It uses the addition of “half” 3D tiles to give something new for Mega Man to step on. Unlike the fixed view of the original flat games, the camera in Mega Man 2.5D swings every once in a while not only to show a different angle but also to offer a different way of solving an obstacle.
But wait, there’s more! Unheard of in the original Mega Man titles, Mega Man 2.5D offers a local two-player co-op mode. Now you can play with your brother Proto Man to beat the bad guys and solve puzzles that would otherwise be impossible to accomplish alone.
Great as Mega Man 2.5D might be, it is, at the end of the day, a fan-made game that uses copyrighted and trademarked characters. Only time will tell how long the game will be available before a DCMA takedown notice is served, so grab it while it’s hot. The one sliver of hope is that the game’s levels are completely original, so it might not be too much work to spin this off into an original “Mega Man-inspired” game, sans infringing content.
SOURCE: Peter Sjöstrand