Back when Microsoft announced that Gears of War 4 would be coming to PC, we’re guessing more than a few gamers assumed it would be a direct port of the Xbox One version. While it may be a little pessimistic to assume that right off the bat, it also wouldn’t be entirely unfounded given Microsoft’s hot and cold history with PC gamers. As it turns out, however, it looks like PC players will have a number of enhancements at their disposal when the game launches in October.
Speaking to Eurogamer’s Digital Foundry, The Coalition technical director Mike Rayner told gamers what they can expect from the PC version of Gears of War 4. He starts off by saying that the single player campaign won’t be locked to 30 frames per second on PC, which is great news considering the number of console ports that show up on PC with that exact restriction. Rayner also said that Unreal Engine 4 and the development team’s modifications to it make it possible to utilize multiple CPU cores, which will give that fancy pants GPU you have in your rig room to work its magic.
In addition to that, Gears of War 4 will offer up support for a large array of resolutions, including ultra-wide. Texture resolutions will also get a bump up as well, with “select texture groups” offering support for up to 4K quality. While Gears of War 4 will absolutely be programmed with the Xbox One controller in mind, those of you who prefer keyboard and mouse won’t have to go out and buy a $60 gamepad, as the game will support fully remappable keyboard and mouse controls.
Rayner also said that the team at The Coalition is working on offering as many different video settings as possible, with the list so far coming in at 28 individual features that players will be able to change. The Coalition will also try to make it clear what kind of impact each feature will have on your hardware in an effort to make it easier to find that perfect balance between fidelity and performance.
If you were a PC gamer on the fence about Gears of War 4 because you were thinking it was going to be a simple console port, it sounds like there isn’t much to worry about in that regard. Hopefully The Coalition’s apparent dedication to making Gears of War 4 feel like more than a typical console port is indicative of what we’ll see coming from Microsoft’s PC efforts in the future.