If you don’t know the name John Romero, then you might not be old enough to remember the early days of FPS games. He’s one of the minds behind games like Wolfenstein, Doom, and Quake. He’s teaming up with Adrian Carmack, the artist who helped bring those same titles to life, to make a brand new FPS, titled BLACKROOM.
The game takes place in the future, where virtual reality seems to have reached the levels of Star Trek’s holodeck. People engage in these simulations while inside of a black room (hence the title). Unfortunately, something has gone wrong, and you have to get to the bottom of it.
You’ll travel through all sorts of simulations, everything from old west, to science fiction. Combat is described as “a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat. Use fast, skillful movement to dodge enemy attacks, circle-strafe your foes, and rule the air as you rocket jump in the single- and multiplayer modes.”
While this sounds like it has the potential for greatness, there’s still not much known about the game. It’s too early in development to have any gameplay footage shown, which is always disappointing for a Kickstarter campaign. That’s right, the game is looking for $700,000 in funding. It only just opened up, and has a little less than $30k so far. The names Romero and Carmack are strong enough that they’ll very likely hit their funding goal.
We do know that the game is being built using the Unreal 4 engine, and is currently planned for a PC/Mac-only release. They have said that they may explore other platforms, depending on how much funding they receive.
Romero is planning to design each and every level himself, which is actually pretty exciting. His work on the Doom and Quake games were fantastic, and I’m interested to see what he can do in a modern game. If you’re curious whether or not he’s still got the level design chops, you should check out his latest Doom level that he released late last year.