Your super mass killing and loving of the scenery in Columbia is about to get a whole lot more difficult as BioShock Infinite’s 1999 Mode is detailed in part, complete with the assurance that yes, there will be game saves, and yes, you will need them. This mode was created after the developers of the game questioned fans on what they loved about previous generations of games and wanted in this new one, saying that it’s time to get back to some roots. With every choice you make, they say, there are irreversible implications. We’re ready for such a deadly quest!
This new feature in the game is not, as they say, a matter of adjusting the difficulty sliders to read “harder.” Instead there’s such items as resource planning, combat specializations, and actual skillfulness needed inside combat, including but not limited to actually aiming your gun. Choosing to go down a path in this adventure that doesn’t end up being suitable for you, a specific kind of gamer, will result in you being crushed because of it.
Irrational Games Creative Director Ken Levin assures us all that there will be a need to restart in this mode, because noone is safe: “there are game saves, and you’re gonna f***ing need them.” As Levin says, they want the most hardcore gamer types to get into this mode and love it:
“We want to give our oldest and most committed fans an option to go back to our roots. In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.” – Levine
Sounds like a devlish situation! A single specialty – that’s like real life, how dare they! Can’t wait to play this ultra-challenging monster soon!
[via Irrational Games]