If there was any question that Star Wars Jedi: Fallen Order was a success for Respawn and EA, it’s been answered beyond a shadow of a doubt. In its most recent quarterly earnings call, Electronic Arts revealed that Fallen Order has exceeded its expectations, selling 8 million copies since launch. That’s a big deal for any game, but in this case, gamers are hoping that it sends a message to EA that there’s still a market for single-player games that lack a live service component.
Electronic Arts, of course, is a big fan of live service games these days. Many of its sports games – FIFA in particular – thrive on live service models that use a continuous monetization structure. Even some of EA’s Star Wars games use that live service model, with Battlefront 2 being a prime example.
It looks like Fallen Order is proving that not every game needs such a model to be successful. During EA’s most recent earnings call, EA CFO Blake Jorgensen said that the game “significantly beat” the company’s expectations, noting that while EA originally expected it to sell 6 to 8 million units by the end of the fiscal year, it met those goals by the end of the third quarter.
Now, EA says that it expects Fallen Order to sell a total of 10 million copies by the end of the fiscal year. For those who enjoy single-player games, that’s great news indeed, as it means there’s a higher chance that we’ll see more games like this in the future.
As the adage holds: old habits die hard, and with EA making money hand-over-fist through loot boxes and other microtransactions, it may not think that single-player games are worth a heavy investment despite the success of Fallen Order. We’ll see what happens from here, but if you picked up Fallen Order in part because you wanted to show that there’s still enthusiasm for single-player games, it looks like that plan worked.