Final Fantasy 15’s E3 demo highlights frame-rate improvements on Xbox One

Adam Westlake - Jun 19, 2016, 12:00pm CDT
Final Fantasy 15’s E3 demo highlights frame-rate improvements on Xbox One

When the Final Fantasy 15 Platinum Demo was released back in April on both the PlayStation 4 and Xbox One, one of the notable differences was that the latter platform’s version suffered from performance issued and significant drops in frame-rate. Eurogamer‘s Digital Foundry, in one of their deep-dive technical analysis, has found that the playable demo offered at E3 last week showed a number of improvements on Microsoft’s console, offering a positive outlook for Final Fantasy 15‘s September 30th release.

During Microsoft’s E3 presentation, a playable section of Final Fantasy 15‘s main game was shown off. This demo, called “Trial of the Titan,” was also playable on the show floor on both Xbox One and PS4. Digital Foundry writes that the Xbox One version runs at a near-constant 30fps, even during heavy on-screen effects like dust and rockets, putting it on-par with the PS4’s performance.

Hajime Tabata, the game’s director, said in interviews that along with continuing to work on optimization, the developers are focused on improving overall UI and the AI of players’ allies before launch. He also openly confirmed some of the E3 demo’s performance numbers on each platform.

The Xbox One version has a dynamic resolution ranging between 800p and 900p, almost always at 30fps. “So it is performing at a more stable and higher level than Episode Duscae and the Platinum Demo,” Tabata said, also acknowledging that there are times when it dips to 26 or 27fps. “But since we’re able to achieve this for the E3 demo, we have a positive outlook on the final version of the game.”

On the PS4, the dynamic range is between 900p and 1080p, again at a near-constant 30fps. There a few times when that figure drops, just as on Xbox One, but the director believes those instances don’t detract from the overall experience. There’s still several months until release, however, and Tabata says they will continue to fine-tune and optimize things as much as they can.

SOURCE Eurogamer


Must Read Bits & Bytes