It’s long been a solid argument by PC gamers that PC hardware can always outperform consoles any day, but the lack of focus on PC games by developers has lead to a bottleneck of sorts, where studios are simply porting console games to PC without optimizing it to use PC hardware to its fullest extent. However, Infinity Ward says that won’t be the case for Call of Duty: Ghosts.
Infinity Ward executive producer Mark Rubin told Kotaku that the company is putting more focus on the PC version of the latest Call of Duty title, saying that “PC is taking a different tack from previous games” in the Call of Duty series. “PC has its own set of assets” for Ghosts, whereas past Call of Duty PC titles simply used console graphics assets.
As a result, the PC version of Ghosts is “going to look better than any Call of Duty we’ve ever made on PC.” Specifics weren’t disclosed, but Rubin says that the PC version “is actually using an even higher version in many cases than the next-gen consoles, from a texture standpoint.”
The next-gen version of Call of Duty: Ghosts should already look tons better than the Xbox 360 and PS3 versions, gamers should definitely see a considerable jump in quality going from an Xbox 360 to a PC. It seems that finally you’ll be able to take full advantage of that NVIDIA TITAN GPU you have stuffed in your gaming rig.
Call of Duty: Ghosts is set to land on November 5 for the Xbox 360, PS3, Wii U, and PC. Since the next-gen consoles don’t yet have an exact release date, Infinity Ward and Activision are also holding back on when the game will release on the Xbox One and PS4.