haptic feedback

Check out the haptic tech for wearables and VR making Apple’s look clunky

Check out the haptic tech for wearables and VR making Apple’s look clunky

Your Apple Watch rapping you on the wrist is one thing, but how about if you could put a supercharged Taptic engine at the tip of each VR-visualized finger? That's one of the possibilities Novasentis is talking about, pitching its new approach to haptic feedback with smaller, faster-responding hardware that could turn up in wearables, VR controllers, gamepads, and more from next year.

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Augmented reality is the future our hands are not yet ready for

Augmented reality is the future our hands are not yet ready for

While virtual reality or VR continues to ramp up the hype, a slightly related technology is also starting to rev up its engines. Augmented reality is that other movement that is trying to bring technology closer to our eyes, quite literally too. But unlike VR, AR has a significantly more ambitious goal. Or rather, it is what proponents like Microsoft and Meta are trying to shape it into. Augmented reality could effectively revolutionize how we do computing in the future, replacing monitors and some forms of input with more "natural" counterparts. But while that might be easy for our eyes to take in, our hands might have a harder time adjusting.

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Sonar-based haptic feedback glove lets users feel distant objects underwater

Sonar-based haptic feedback glove lets users feel distant objects underwater

A pair of Ph.D. candidates in Japan have developed a glove that lets wearers "feel" distant objects underwater, even without making physical contact. Dubbed "IrukaTact," the glove uses a combination of haptic feedback and sonar to detect items from a distance, and apply increasing pressure to the fingertips as the wearer moves closer. It seems inspiration for the device was drawn from dolphins and their use of echolocation, as the name IrukaTact is a combination of the words "tactile" and "iruka," the Japanese word for dolphin.

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Senseg “Feelscreen” haptic tech gets a tablet dev kit

Senseg “Feelscreen” haptic tech gets a tablet dev kit

One of the biggest criticisms about touchscreen displays, especially when typing, is that they are flat, literally and figuratively. The future is in haptic technology, at least for Senseg, who is now launching a developer kit, basically and outfitted Nexus 7, that will spreads its "Feelscreen" technology and idea to developers, schools, and researchers.

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KOR-FX gaming vest lets your body feel what your ears hear

KOR-FX gaming vest lets your body feel what your ears hear

Wiimote, PS Eye/Camera/Move, Kinect, Oculus VR. Gaming, at least the hardcore kind, is moving towards a trend that ditches controllers and screens for the instruments that we already have: our bodies. But while our eyes, ears, and hands are more less fooled and pulled into the illusion, the rest of our bodies aren't so much. Until now, that is. Introducing KOR-FX, a gaming vest with a haptic feedback system. In short, it lets your upper torso feel almost everything you should be feeling if you were actually living inside the game.

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iPhone 6 feature tipped to make your fingers happy

iPhone 6 feature tipped to make your fingers happy

The latest in a long line of rumors surrounding the iPhone 6 is that it’ll work with a new tactile motor. This motor will make for a slightly pricier smartphone - on Apple’s end, at least - and will make the tactile feedback experience (what you feel when you touch the phone, if you’ve got tactile feedback switched on) all the more interesting.

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UltraHaptics provides mid-air touch feedback for displays

UltraHaptics provides mid-air touch feedback for displays

This week a fellow by the name of Tom Carter will show off a system by the name of UltraHaptics, one that will apparently take away the problems inherent with touchscreen displays requiring users to cover up the objects they touch. This system will be presented at the ACM Symposium on User Interface Software and Technology (UIST) 2013 by Tom Carter from the Department of Computer Science in a paper that'll show of multipoint mid-air haptic feedback allowing users to touch without touching.

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Why the iPhone 5 needs no NFC, wireless charging, or localized haptic feedback

Why the iPhone 5 needs no NFC, wireless charging, or localized haptic feedback

It's time to have a chat about what the iPhone 5 didn't bring to the table this week now that the dust has settled - somewhat - after the big Apple reveal. Two features you might be wondering about - and one that you might never have heard of - for the iPhone 5 that we've had questions about are these: NFC, Wireless Charging, and Localized Haptic Feedback. We've discussed the first two extremely briefly right after the press conference was complete, while the third has still been weighing on our minds even without a lot of your questions for us on the device in the end.

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Apple patent outlines iPhone haptic feedback system

Apple patent outlines iPhone haptic feedback system

Right now if you want any kind of haptic feedback from your iPhone, you’re out of luck. A number of Android OEMs implement a form of haptic feedback by using the phone’s vibration motor on keypresses, but it’s never felt quite right to us. Apple have reportedly filed a patent application which may solve the problem, and could already be looking into manufacturing possibilities.

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Nokia wants to patent haptic feedback tattoos

Nokia wants to patent haptic feedback tattoos

According to a recent patent application, Nokia wants to create tattoos that give you a tingly feeling when you receive a call or text on your smartphone. Simply getting haptic feedback on your phone isn't enough, apparently. Nokia now wants your skin to vibrate via a temporary or permanent tattoo using magnetic ink.

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Texas Instruments’ Piezo haptic feedback allows precise control

Texas Instruments’ Piezo haptic feedback allows precise control

Haptic feedback is a big part of what makes modern touchscreens usable - as early adopter of the original iPhone know, typing on a flat surface is a pretty poor method of tactile interaction. Texas Instruments is aiming to improve the current generation of vibration motors, vibrators and software by developing new piezo (Greek for "to press") series of drivers.

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