Results for "OpenGL"

Humble Mozilla Bundle brings indie games to your browser

Humble Mozilla Bundle brings indie games to your browser

Humble Bundle has another, well, bundle, but this time it's doing something different, new, and quite exciting. The name that has, for some, changed the way you buy games and support game developers, especially indie ones, is now pioneering another with a collection of 8 titles. These aren't just games you can play on your PC or, in some cases, mobile device. These titles can spring at you right within the confines of one of the most used programs on your computer: your web browser.

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Qualcomm Snapdragon 805: Hands-on and benchmarked

Qualcomm Snapdragon 805: Hands-on and benchmarked

Qualcomm is readying the Snapdragon 805, and with new processors - and the superlatives to go along with them - proliferating, it’s trying to address the question of whether the new chip is the “Next Big Thing” or not. I caught up with Qualcomm to find out what makes the Snapdragon 805 special, to run some early benchmarks ahead of the first commercial devices arriving later in the year, and to see if its advances in 4K, CPU/GPU performance, camera tech, and more add up to a chip worth having.

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NVIDIA Tegra K1 runs Unreal Engine 4 for console-matching mobile power

NVIDIA Tegra K1 runs Unreal Engine 4 for console-matching mobile power

This week the folks at NVIDIA revealed their next-generation mobile processor, the NVIDIA Tegra K1, and with it the incorporation of Unreal Engine 4 technology. This release will allow the gaming PC world to essentially converge with the mobile processing world, and as CEO of Epic Games Tim Sweeney suggests, they’ll now be able to “take absolutely anything that runs on PC or on a console and run it on Tegra.”

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NVIDIA GRID powers Amazon cloud computing “G2 instances”

NVIDIA GRID powers Amazon cloud computing “G2 instances”

This week the folks at Amazon Web Services (AWS) have announced that they're rolling with a new EC2 instance called "G2 instances", running with no less a technology than NVIDIA GRID. We've seen NVIDIA's GRID system pop up here and there over the past year, having originated all the way back at CES 2012 where it was first touted as a "revolutionary cloud-gaming architecture". Here in 2013, NVIDIA GRID provides hardware virtualization of their top-level GPU technology: Kepler.

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MacBook Pro 15-inch with Retina Review (late 2013)

MacBook Pro 15-inch with Retina Review (late 2013)

Back in June 2012 we described the original 15-inch MacBook Pro with Retina display as "the gold standard" for high-end notebooks; now, Apple is back with its refreshed version, swapping in Intel's latest Haswell processors and graphics, but keeping the high-resolution display. Unlike the 13-inch MacBook Pro with Retina, the 15-inch model doesn't slim down any, but then again the meatiest Pro has never really been about portability alone. Instead, it aims to be the powerhouse desktop-replacement that you can bring with you, and with a $200 cut to the sticker price it sounds all the more appealing. Has the 2013 refresh kept the most serious Pro at the top of its game? Read on for the full SlashGear review.

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Destiny has BUNGIE teaming with NVIDIA GameWorks for OptiX technology

Destiny has BUNGIE teaming with NVIDIA GameWorks for OptiX technology

This week we've heard quite a bit about NVIDIA's aim to bring details on their GameWorks development and optimization program to the public, amongst these such high-powered features as OptiX. What Optix represents is an SDK (a software development kit) for the creators of next generation's games - games like Destiny from the developers at BUNGIE. Spilling well into tomorrow's platforms with graphics optimizations today, BUNGIE is taking advantage of the likes of Interactive Ray Tracing, Ambient Occlusion, Procedural Surfaces, and Light Baking.

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