Nintendo demanding complete loyalty from gaming YouTubers

It was supposed to be a sign of Nintendo embracing gamers and YouTube reviewers, but the new Creators Program has become mired in controversy after terms tweaks demanded complete devotion to the company's titles. Announced at the end of January, the Nintendo Creators Program was, if viewed generously, a compromise by the Japanese firm: rather than issuing take-down notices to YouTubers using in-game footage in their monetized videos, Nintendo would instead share the bounty. Some sifting through the conditions, however, suggested that Nintendo was at best myopic, and at worst aggressively controlling, and subsequent adjustments to the language have seen things go even further downhill.

Originally, Nintendo's T&Cs had taken a sweeping approach to YouTube content: effectively, unless you were willing to register each related video individually (and take a smaller cut of the revenue share in the process), the Creators Program would demand its tithe on everything posted, whether it was Nintendo-related or otherwise.

"When you register a channel," the company's original statement said, "you will be eligible to receive a share of advertising revenue from Nintendo for all videos included in that channel, regardless of their content."

Unsurprisingly, that didn't go down well with gamers who run channels not dedicated to Nintendo titles. Now, the company has tweaked the terms, but it a way that can only be described as a huge back-step.

"We are only able to register channels that contain game titles specified on the list of supported games," Nintendo now says. "If a video within your channel contains game titles outside of the list of supported games, please remove it from the channel before registering."

In short, only those who only ever discuss games from Nintendo will be able to fully register their channel with the Creators Program. If you also cover PlayStation games, or Xbox One titles, you'll need to instead register videos individually and accept a 60-percent cut rather than the full-channel 70-percent.

Even if you do decide to wade in and create an Nintendo-dedicated channel, you won't be able to discuss the full catalog of titles available for the Wii U or 3DS. The list of supported games has some conspicuous omissions, like Super Smash Bros and Pokémon.

Online streaming of gameplay, through services like Twitch, and fan-led reviews and commentary on YouTube and tumblr have increasingly been a part of the gaming landscape in recent years. While that sort of social participation could well increase an audience for consoles that could really do with a sales nudge, Nintendo seems determined to do its level best to undermine enthusiasts.

VIA Forbes

SOURCE Nintendo