The first Guitar Hero: World Tour feedback is coming in, after the game was officially released yesterday, and it’s a mixed bag. Some gamers are reporting poor drum synchronization when playing in band mode, with problems calibrating the drum response to the rest of the instruments. There are also some sporadic claims of poor quality control, with some of the drum pads failing to recognize hits.

While the game allows for recalibration of the drum sync in the options, even running through that process several times can leave their response lagging. The other performance aspects – vocals and guitars – are apparently unaffected.
GH Studio has also come in for some criticism, for not allowing vocal tracks to be recorded along with guitar and drum tracks. It’s unclear whether this is a copyright or a technology issue, or a combination of both.








4 Responses to “Guitar Hero: World Tour drum synchronization issue?”
Chris October 28, 2008
uhmm this article said that you can’t record vocals…whoever wrote this obviously didn’t do their research…Activision announced that they wouldn’t be allowing that a while ago…jeez
Neutralcoolproducts October 29, 2008
I heard that they will be releasing a calibration patch here in the near future to remedy this mishap. Hopefully this is true.
Neutralalexed October 29, 2008
I can confirm, the drums are a mess. They look beautiful, hit wonderful, but the gameplay is terrible.
NeutralBurned November 2, 2008
The drums for the Wii are a nightmare so far… first set the red pad was practically dead, second set the green pad is over sensitive and triggers the left hat randomly, and I’m going back to the store tomorrow to try for a third.
The Rock Band drums were so much better in terms of gameplay than this.
Neutral