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The first Guitar Hero: World Tour feedback is coming in, after the game was officially released yesterday, and it’s a mixed bag.  Some gamers are reporting poor drum synchronization when playing in band mode, with problems calibrating the drum response to the rest of the instruments.  There are also some sporadic claims of poor quality control, with some of the drum pads failing to recognize hits.

guitar hero world tour drum calibration issue 480x360

While the game allows for recalibration of the drum sync in the options, even running through that process several times can leave their response lagging.  The other performance aspects – vocals and guitars – are apparently unaffected.

GH Studio has also come in for some criticism, for not allowing vocal tracks to be recorded along with guitar and drum tracks.  It’s unclear whether this is a copyright or a technology issue, or a combination of both.

guitar hero world tour drums 345x480

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4 Responses to “Guitar Hero: World Tour drum synchronization issue?”

  1. Chris October 28, 2008

    uhmm this article said that you can’t record vocals…whoever wrote this obviously didn’t do their research…Activision announced that they wouldn’t be allowing that a while ago…jeez

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  2. coolproducts October 29, 2008

    I heard that they will be releasing a calibration patch here in the near future to remedy this mishap. Hopefully this is true.

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  3. alexed October 29, 2008

    I can confirm, the drums are a mess. They look beautiful, hit wonderful, but the gameplay is terrible.

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  4. Burned November 2, 2008

    The drums for the Wii are a nightmare so far… first set the red pad was practically dead, second set the green pad is over sensitive and triggers the left hat randomly, and I’m going back to the store tomorrow to try for a third.

    The Rock Band drums were so much better in terms of gameplay than this.

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