VR

Super Smash Bros. Ultimate gets Labo VR support

Super Smash Bros. Ultimate gets Labo VR support

Given how the previous Nintendo Labo DIY kits worked, it was a pleasant surprise that Nintendo announced updates to existing games that brought in support for its latest Labo VR Kit. The "VR experience", if you could call it that, wasn't exactly perfect but it was still an entertaining experience to see some games from a different point of view. Even more surprising, then, is Nintendo's unannounced update that brings the same new VR twist to Super Smash Bros. Ultimate.

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Super Smash Bros. Ultimate Labo VR mode tipped in leak

Super Smash Bros. Ultimate Labo VR mode tipped in leak

The Nintendo Labo VR headset is a pretty cool accessory on its own, but after launch, Nintendo upped the ante a little bit by rolling out VR modes for both Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. It looks like those games aren't the only ones getting VR modes, with Super Smash Bros. Ultimate apparently slated to get one next. Yes, Super Smash Bros. Ultimate, of all games, is about to get the Labo VR treatment.

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Qualcomm Snapdragon Smart Viewer RD runs standalone, PC, phone-based AR and VR

Qualcomm Snapdragon Smart Viewer RD runs standalone, PC, phone-based AR and VR

There's a cool headset capable of both AR and VR, and Qualcomm's at the helm. They've created this "Qualcomm Snapdragon Smart Viewer Reference Design" as a sort of guide for other manufacturers to make their own, to sell to you. As such, you probably won't be using this headset specifically, but the resulting headsets made by brands you've heard of before. Cross your fingers for soon.

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Logitech’s newest accessory is a weird VR stylus

Logitech’s newest accessory is a weird VR stylus

With a new generation of VR headsets seemingly upon us, Logitech has decided to launch a rather interesting accessory for virtual reality: a stylus. Dubbed the VR Ink Pilot Edition, this stylus will allow users write or create either on a 2D surface or in 3D at room scale. The idea, it seems, is to give end users a degree of precision when working in VR that they otherwise may not have.

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VR pants, shoes, gloves, and other things Sony has planned

VR pants, shoes, gloves, and other things Sony has planned

Sony's PlayStation VR system is well and away the easiest form of non-mobile virtual reality in the world at the moment. With the introduction of VR to the console world came the possibility that there'd be more than a couple splits in content - and usability. Interaction with the 3D content in a virtual reality, from your couch, in your living room - that's the true dream. Now add a pair of pants.

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Oculus Quest and Rift S released: How to choose

Oculus Quest and Rift S released: How to choose

Today is a pretty big day for the folks at Oculus, as the company is launching two new virtual reality headsets. Coming out of the gate today are the Oculus Rift S and Quest, and though the goal of each headset may be bringing VR to the masses, they both do it in very different ways. The headset you go for ultimately depends on what kind of set up you're looking to have.

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New PlayStation VR bundles offer golf, action, and animatronic horror

New PlayStation VR bundles offer golf, action, and animatronic horror

Later this month, Sony will release two new PlayStation VR bundles with the hardware players need to get started with the system, as well as games ranging from golf to action and horror. The games come in the form of both Blu-ray discs and digital voucher codes (depending on title), and they're joined by the expected PS VR demo disc with additional experiences.

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ARCore grows while Daydream VR is MIA at Google I/O 2019

ARCore grows while Daydream VR is MIA at Google I/O 2019

Google is known for cooking up many interesting experiments and investing in them as far as making them available to consumers. It is, however, also known for sometimes flip-flopping on those and abandoning them with very little warning. Nowhere is that more evident than Google's augmented and virtual reality thrusts, which has undergone some significant changes over the years. At I/O 2019, Google reaffirms its commitment to its ARCore platform will keeping ominously silent on Daydream VR.

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Dan Carlin of Hardcore History reveals ‘War Remains’ VR experience

Dan Carlin of Hardcore History reveals ‘War Remains’ VR experience

Dan Carlin, the man behind popular podcast Hardcore History, has teamed with MWM Immersive to announce War Remains, a virtual reality experience that takes viewers into the First World War via "practical effects and a tactile physical installation." MWM Immersive will premiere the experience at Tribeca Film Festival's immersive program this month, after which point War Remains will launch in Austin, Texas.

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NYPD taps VR to prepare officers for active shooter scenarios

NYPD taps VR to prepare officers for active shooter scenarios

The New York Police Department is testing the use of virtual reality as a training tool for officers. The test started in early April and involved a couple hundred officers over the course of a single week at a facility in Brooklyn. This is the first time the NYPD has used virtual reality for training, and it joins the police department's recent adoption of drone technologies.

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Valve Index VR headset fully detailed: Price, specs, release date

Valve Index VR headset fully detailed: Price, specs, release date

Back at the end of March, Valve revealed - or at least teased - the Index, a new VR headset it's been working on behind the scenes. That teaser didn't come with any significant information on capabilities or hardware requirements, but it did suggest that we could look forward to learning more in May. With May now just around the corner, Valve announced today that the headset will go up for pre-order tomorrow.

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Qualisys and HolodeckVR team up for world’s first VR bump cars

Qualisys and HolodeckVR team up for world’s first VR bump cars

Drivers are often told not to look at screens and keep their eyes on the road while driving. That, however, probably didn't take into account when the screen is the road and is on your face anyway. Although you probably will never drive a real car on a real road wearing a VR headset, there will be "safe" places soon where you can. But why bother driving down boarding highways when you can bump into each other while trying to avoid menacing giant steampunk robot as well.

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