oculus vr

Oculus Mac OS X support update “if they ever release a good computer”

Oculus Mac OS X support update “if they ever release a good computer”

An interview with Oculus founder Luckey Palmer this week made clear the company's position on Mac support: it's "up to Apple." Whether or not "they ever release a good computer," said Palmer, "[Oculus] will do it." Palmer went on to suggest that Apple just needed to return to an earlier age of different prioritization: "If they prioritize higher-end GPUs like they used to for awhile back in the day I think we'd love to support Mac."

Continue Reading

PGA Tour Golf VR made real with IM360

PGA Tour Golf VR made real with IM360

Virtual Reality has reached the green. The PGA Tour has partnered with the crew at IM360 to create a series of VR experiences for Samsung Gear VR and the Oculus Store. For those of you that do not (yet) have a Gear VR or an Oculus headset, a couple of the collection of videos are available on YouTube for viewing with your Google Cardboard headset. The full PGA VR app is also available starting this week through the Oculus store on Samsung Gear VR through users' Samsung Galaxy S6, S5, Note 5, and Note 4 - as well as the Edges, of course.

Continue Reading

Why Oculus Rift costs six hundred dollars

Why Oculus Rift costs six hundred dollars

Yesterday the Oculus Rift VR headset was made available for pre-order for the first time in its final, consumer-ready form. The device cost is a cool $599 USD, a couple hundred more than the most recent developer unit. This is in contrast, it's now clear, with what many people assumed Oculus founder Luckey Palmer meant when he said the final consumer unit would cost somewhere in the "ballpark" of the cost of the dev kit.

Continue Reading

Oculus Touch delayed but VR headset still on track

Oculus Touch delayed but VR headset still on track

Oculus Rift may be coming in Q1 2016, but Oculus Touch, the companion virtual reality controller, will be delayed until later in the year. Oculus VR confirmed the change in launch plans today, with the Facebook-owned company saying that "we've decided that we need more time before release" for a variety of tweaks and improvements.

Continue Reading

Oculus Rift to come bundled with Lucky’s Tale

Oculus Rift to come bundled with Lucky’s Tale

The first major PC-based virtual reality headset Oculus Rift will be coming bundled in early 2016 with the game Lucky's Tale. This is just one of a number of games that'll be coming with the Oculus Rift right out of the box, included with the price of the device. The founder of the game studio that makes this game, incidentally, was one of the original $5,000 Kickstarter backers of Oculus back in the day.

Continue Reading

Oculus Rift pre-orders to include one spectacular game

Oculus Rift pre-orders to include one spectacular game

One of the games longest in development for virtual reality is also going to be one of the first to be played by early buyers of the Oculus Rift consumer-release headset. The game is EVE: Valkyrie, and the developers are CCP Games. They've been the go-to demo partners for the headset for years, and now that the headset is about to be released to consumers, they've continued their partnership with Oculus to bring the game to all pre-orders of Oculus Rift with no additional cost.

Continue Reading

Oculus warns VR coders its new SDK breaks old apps

Oculus warns VR coders its new SDK breaks old apps

Oculus has warned developers to get their virtual reality apps up to date, launching a new PC SDK that breaks some backward compatibility. Oculus PC SDK 0.7, set to hit on August 20, promises a cut in latency, more stability, and an alternative to the little-loved "Extended Mode"; however, in doing so, the Facebook-owned VR firm has broken compatibility with apps built with SDK 0.5 or earlier, along with anything built with Unity 4.x.

Continue Reading

Time Magazine’s Palmer Luckey VR cover is no joke

Time Magazine’s Palmer Luckey VR cover is no joke

Today Time Magazine revealed the cover to their next issue with the founder of Oculus VR and the Oculus Rift. On this cover, Luckey is executing a graceful leap into the air with his hands flapping up and away from the sides of his body as he stares into a virtual world with Oculus Rift. At this point I believe it's safe to say we've reached peak "that guy with a VR headset on", depicting in the process the least attractive way to show off what virtual reality is all about.

Continue Reading

Oculus acquires Pebbles to bring hands into the mix

Oculus acquires Pebbles to bring hands into the mix

Oculus has acquired Pebbles, a company all about tracking your hands with visual computing. For Oculus, this means bringing next-level hand-sensing, tracking, and visualizations into the mix with virtual reality. Instead of having to use a controller, soon you'll be able to see and use your hands - without the aid of controllers. While we've seen glimpses of hand-tracking with the most recent version of Oculus Rift before the consumer edition, this technology should jolt Oculus forward. The demonstration you're about to see will make the visual situation super simple to comprehend.

Continue Reading

Oculus Touch: up close with the next-gen VR controller

Oculus Touch: up close with the next-gen VR controller

Today Oculus announced Oculus Touch, a set of wireless controllers that allow the user to see gestures and movement in virtual reality. While the latest software for Oculus Rift did include visions of virtual reality hands, Oculus suggested today that they needed to go a step further. Beginning their special Oculus Rift event out with word that the headset would ship with an Xbox One controller, they went on to show a couple of hand-held joysticks with halos around them. This is the controller setup that'll usher in the future, so they suggest.

Continue Reading

Up close with Oculus Rift 2016

Up close with Oculus Rift 2016

While we're not allowed to actually play with the Oculus Rift 2016, the first Oculus consumer product, we have gotten up close and personal with it. Not only that, we're having a peek at the newly revealed Oculus Touch, the new must-have virtual reality controller - or controllers, if you prefer. This headset is largely similar to that of the Oculus Rift Crescent Bay prototype we got our hands-on earlier this year, but here it's a whole lot smoother. A whole lot more finalized than before.

Continue Reading

Oculus Touch: the new must-have VR input controller

Oculus Touch: the new must-have VR input controller

Today Oculus founder Palmer Luckey introduced Oculus Touch, a pair of controllers for the virtual reality environment. Made with the virtual reality universe in mind, Oculus Touch will be working in demos at E3 2015, but won't necessarily be available with the first release of the Oculus Rift consumer headset in Q1 2016. In this handset set - two controllers - are capacitive touch, gesture recognition, and a set of traditional inputs as well. Whether or not these controls will work with anything other than Oculus Rift is yet to be seen.

Continue Reading

1 2 3 4