The Legend of Zelda: Breath of the Wild represents a pretty radical departure for the series with its vast open world. It seems to have worked too, with many reviewers (including yours truly) praising this new direction for the Zelda series. What does this mean for the future, though? Was Breath of the Wild a one-off with a return to the old formula planned for future games, or is the style of Breath of the Wild here to stay?
If you read our review of The Legend of Zelda: Breath of the Wild, you'd know that even though it's one of the best video games ever made, it isn't without its problems. The biggest problems come in the form of occasional frame drops, which happen more frequently when the Nintendo Switch is docked. The Wii U versions isn't safe from this either, so if you've played Breath of the Wild, there's a good chance you've experienced this problem.
I'm just going to admit it right off the bat: I haven't been on board the Breath of the Wild hype train this entire time. When Nintendo first started showing the game off, alongside the promises it made about a truly open world and a reinvention for the Zelda franchise, I was skeptical. I didn't think Nintendo could deliver on its promises. After all, for the past 20 years, Zelda has been anything but open world – aside from a slight detour from the tried-and-true formula in A Link Between Worlds on the 3DS. I thought, if anything, Breath of the Wild would just be a console version of that.
If you have a Nintendo Switch and you've been spending most of your time playing on your TV, I have a message for you: stop it. The Switch's hybrid nature might be a little strange to folks who have never really used handheld gaming devices, but there's no need to fear change in this case. Playing the Switch in portable mode is, in my opinion, the best way to play.
The Legend of Zelda is a hot topic these days, what with the latest title, Breath of the Wild, debuting alongside the Nintendo Switch this month. To showcase his love for the series, Allen Pan of the YouTube channel Sufficiently Advanced took to automating his home and making it all controllable via an ocarina, the small wind instrument at the center of the iconic N64 Zelda, Ocarina of Time.
As promised yesterday, Nintendo has just released a new three-part video series that gives us a behind-the-scenes look at The Legend of Zelda: Breath of the Wild. The latest Zelda title represents a pretty radical departure for the series in general, so getting a look at how it was made will definitely be interesting for a lot longtime fans.
The Nintendo Switch may be receiving mixed, though still mostly positive, reviews, its launch title, the Legend of Zelda: Breath of the Wild, has mostly been earning accolades all around. Praised for its vast, open world, BotW allows gamers to solve a problem in the style they see fit. Sometimes preferring not to solve the problem at all, just speeding through the game from start to finish as fast as possible. Yes, it’s speedrun time and speedrunners are now boasting of being able to finish the game in little less than an hour.
It's hard to escape The Legend of Zelda: Breath of the Wild at the moment, but if you can't play it, why not watch someone stream it? Zelda Williams - daughter of the late Robin Williams - has announced that she'll be streaming Breath of the Wild later today. As if that weren't cool enough, she's doing the stream for charity, so watching helps promote a good cause too.
One only needs to call around to stores trying to find a Switch to know that the new console is having a good launch, but Nintendo has now shed a little more light on just how successful it is. Speaking to New York Times reporter Nick Wingfield, Nintendo of America President Reggie Fils-Aime said that the Switch exceeded the first two-day sales of any other Nintendo console in the Americas. That, importantly, means that it managed to beat the sales numbers for the Wii.
This is it: after years of waiting, The Legend of Zelda: Breath of the Wild finally releases tomorrow. As expected, many of the reviews coming in today are positive, but that's par for the course for the Zelda series. The bigger question is whether or not Breath of the Wild can hold its own in a series that's home to such greats as A Link to the Past, Ocarina of Time, and A Link Between Worlds.
One of the nuggets of wisdom in game development is to create the simplest prototype as early as possible in order to see if it’s even worth doing all the hard work later. That’s true whether you’re an indie developer or even more if you’re a giant company working on a well-loved title for a one-of-a-kind device. That was what Nintendo did during the development of the upcoming Zelda: Breath of the Wild but apparently it took the advice to the extreme. It prototyped BotW in 2D, making it look like a mod of the classic Legend of Zelda game.