I’m not sure if you've noticed, but these super difficult games known as roguelikes - named for the 1980 game Rogue - seem to keep growing more and more popular. Distinguished by sometimes brutal difficulty, quick runthroughs that often end in failure, permadeath, and an element of randomness, these games are addicting in their challenge. You will fail a lot, but put in enough practice and maybe you’ll finally succeed. There are already plenty of great roguelike games on the market - FTL: Faster Than Light, Rogue Legacy, The Binding of Isaac, and Spelunky, to name a few. Now Has-Been Heroes from Frozenbyte wants to add its name to that list. Does it have what it takes?