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	<title>Comments on: Why I&#8217;ll Never Buy Another Used Game (And Why You Shouldn&#8217;t, Either)</title>
	<atom:link href="http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/</link>
	<description>Feeding Your Gadget and Tech Obsessions</description>
	<lastBuildDate>Tue, 15 May 2012 14:06:00 +0000</lastBuildDate>
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		<title>By: Guest</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-205424</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Thu, 26 Apr 2012 12:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-205424</guid>
		<description><![CDATA[That&#039;s fine. But please don&#039;t ever buy used cars or houses again either. Wouldn&#039;t want to hurt car makers and property developers.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s fine. But please don&#8217;t ever buy used cars or houses again either. Wouldn&#8217;t want to hurt car makers and property developers.</p>
]]></content:encoded>
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	<item>
		<title>By: Snurglefluffs</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-205422</link>
		<dc:creator>Snurglefluffs</dc:creator>
		<pubDate>Thu, 26 Apr 2012 11:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-205422</guid>
		<description><![CDATA[While I can see your point..I disagree.

Ford doesn&#039;t get a piece of every used car people buy.
Publisher&#039;s don&#039;t get a piece of every used book. So why should gaming be any different?

Frankly, if they stopped flooding the market with Junk..people would be far more willing to buy new.
Right now for example there are 3 versions of the *same* street fighter game. Why was that necessary?
Don&#039;t forget &quot;Game of the year titles&quot;. A lot of DLC heavy games drop a GOTY edition CHEAPER than the initial release with hours of added content. What&#039;s the incentive for Me (a hardworking consumer) to pay $60+ for the standard game, plus $10 a piece for 2-4 pieces of DLC when I know in 8-12 months a GOTY will drop for $40-50 With all the DLC? 
There isn&#039;t any. 
If developers want to encourage new purchases, they need to make it VERY appealing with extra free stuff. 

Sorry guys,

-A man who bought MW3, Skyrim and Arkham City for $100 (saving $80) at a used store..in January. ]]></description>
		<content:encoded><![CDATA[<p>While I can see your point..I disagree.</p>
<p>Ford doesn&#8217;t get a piece of every used car people buy.<br />
Publisher&#8217;s don&#8217;t get a piece of every used book. So why should gaming be any different?</p>
<p>Frankly, if they stopped flooding the market with Junk..people would be far more willing to buy new.<br />
Right now for example there are 3 versions of the *same* street fighter game. Why was that necessary?<br />
Don&#8217;t forget &#8220;Game of the year titles&#8221;. A lot of DLC heavy games drop a GOTY edition CHEAPER than the initial release with hours of added content. What&#8217;s the incentive for Me (a hardworking consumer) to pay $60+ for the standard game, plus $10 a piece for 2-4 pieces of DLC when I know in 8-12 months a GOTY will drop for $40-50 With all the DLC?<br />
There isn&#8217;t any.<br />
If developers want to encourage new purchases, they need to make it VERY appealing with extra free stuff. </p>
<p>Sorry guys,</p>
<p>-A man who bought MW3, Skyrim and Arkham City for $100 (saving $80) at a used store..in January. </p>
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		<title>By: Wah</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-202279</link>
		<dc:creator>Wah</dc:creator>
		<pubDate>Fri, 13 Apr 2012 17:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-202279</guid>
		<description><![CDATA[They allready got their money&#039;s when the person bight t in the first place. 

Does that mean you will never biy anything second hand?

Ur wasting ur money ]]></description>
		<content:encoded><![CDATA[<p>They allready got their money&#8217;s when the person bight t in the first place. </p>
<p>Does that mean you will never biy anything second hand?</p>
<p>Ur wasting ur money </p>
]]></content:encoded>
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		<title>By: RealMajor</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-201760</link>
		<dc:creator>RealMajor</dc:creator>
		<pubDate>Wed, 11 Apr 2012 17:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-201760</guid>
		<description><![CDATA[An 4 a real nerd it dont make a big difference, if they play they play and give a ...+&quot;*%&amp; on what hardware its running, they joy is about thats it runs. An old outdated hardware is for some HC more way more cooooool then all the newschool stuff, and the new thech can be used like the old one.

Its like the fun running 1&#039;000&#039;000 instances of an C64 emu or Mario on a multicore cpu ^ ^ somebody that dont have it in RL that tech evlolution, dont can really understand that kind of gamers.

Ps: (The other thing is they all act like we could expand for ever, this is a lie!!! ) is ment for material rescources, not the imagination.]]></description>
		<content:encoded><![CDATA[<p>An 4 a real nerd it dont make a big difference, if they play they play and give a &#8230;+&#8221;*%&amp; on what hardware its running, they joy is about thats it runs. An old outdated hardware is for some HC more way more cooooool then all the newschool stuff, and the new thech can be used like the old one.</p>
<p>Its like the fun running 1&#8217;000&#8217;000 instances of an C64 emu or Mario on a multicore cpu ^ ^ somebody that dont have it in RL that tech evlolution, dont can really understand that kind of gamers.</p>
<p>Ps: (The other thing is they all act like we could expand for ever, this is a lie!!! ) is ment for material rescources, not the imagination.</p>
]]></content:encoded>
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		<title>By: RealMajor</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-201756</link>
		<dc:creator>RealMajor</dc:creator>
		<pubDate>Wed, 11 Apr 2012 17:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-201756</guid>
		<description><![CDATA[Used marked is used market, if devs to build locks to prevent it its for me, the &quot;freibeuter&quot;letter (close to pirates) to to pay them nothing. 1st I dont buy games nomore new or used. And If I really like to get something then I get it for free anyways, Why bother and symphatize with companies, they are allready digging our graves and suck up material souls.

I now symphatize with all Hackers WH or BH do what u have do, in the end only free information is possible if all is hacked and no companies can tell us how to use the devices once they have sold it.

All humans should be able to use old devices for the sacre of low costs, you forget 99% of this ball is pooor ppl. Firmwarehacking is the key to prevent planned obsolence at least a little bit an keep used goods at least a liitle value.

I could still live with a old outdate machine, I dont really need all that fancy widgets animations and so on. Shure if I can get them for free easy, have to pay for the connection anyway. But in a developing country its totally different an these arent our thrashbins.

The other thing is they all act like we could expand for ever, this is a lie!!!

Give a shit 4 these closed nets like XBL or PSN, Steam. Go opensoure  or at least alternate community servers/networks, in the end on propriority nets the online games moste all are p2p with host on own devs anyways.

Last thing, I was once a core games but now I see it was only distraction against the real world.
WakeUp folks.]]></description>
		<content:encoded><![CDATA[<p>Used marked is used market, if devs to build locks to prevent it its for me, the &#8220;freibeuter&#8221;letter (close to pirates) to to pay them nothing. 1st I dont buy games nomore new or used. And If I really like to get something then I get it for free anyways, Why bother and symphatize with companies, they are allready digging our graves and suck up material souls.</p>
<p>I now symphatize with all Hackers WH or BH do what u have do, in the end only free information is possible if all is hacked and no companies can tell us how to use the devices once they have sold it.</p>
<p>All humans should be able to use old devices for the sacre of low costs, you forget 99% of this ball is pooor ppl. Firmwarehacking is the key to prevent planned obsolence at least a little bit an keep used goods at least a liitle value.</p>
<p>I could still live with a old outdate machine, I dont really need all that fancy widgets animations and so on. Shure if I can get them for free easy, have to pay for the connection anyway. But in a developing country its totally different an these arent our thrashbins.</p>
<p>The other thing is they all act like we could expand for ever, this is a lie!!!</p>
<p>Give a shit 4 these closed nets like XBL or PSN, Steam. Go opensoure  or at least alternate community servers/networks, in the end on propriority nets the online games moste all are p2p with host on own devs anyways.</p>
<p>Last thing, I was once a core games but now I see it was only distraction against the real world.<br />
WakeUp folks.</p>
]]></content:encoded>
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		<title>By: Scott</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-201518</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 10 Apr 2012 20:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-201518</guid>
		<description><![CDATA[You&#039;re an idiot, it&#039;s called used for a reason.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re an idiot, it&#8217;s called used for a reason.</p>
]]></content:encoded>
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		<title>By: jet</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-201331</link>
		<dc:creator>jet</dc:creator>
		<pubDate>Tue, 10 Apr 2012 11:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-201331</guid>
		<description><![CDATA[Car manufacturers don&#039;t get a cut of used vehicle sales; why should game makers get a cut of used game sales?]]></description>
		<content:encoded><![CDATA[<p>Car manufacturers don&#8217;t get a cut of used vehicle sales; why should game makers get a cut of used game sales?</p>
]]></content:encoded>
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		<title>By: eric h</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-201149</link>
		<dc:creator>eric h</dc:creator>
		<pubDate>Mon, 09 Apr 2012 19:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-201149</guid>
		<description><![CDATA[Ok im sorry buddy bt just because u say affordability isnt a valid argument doesnt make it true! When ur being charged for a product affordability is a key issue and just because you believe that paying 60 for a disk is worth it doesnt mean everyone does.

By the way someone buying a used game doesnt take credit or reward away from the developers, they got paid the sixty for the original purchase of a disk, now tell me what industry has the right to make a profit out of a product that they already sold to me? And its not like they change the developers name to gamestop once its sold they still get all the credit, they just dont get to exploit my wallet for a second time and resell a product that someone already bought there legal rights to.. Have u seen the profit margin on each disk sold? Its astronomical, its disk gold, and if ur willing to pay 5 to 10 dollars more for the same already over priced product u need to take a step back and reevaluate where you could be if u didnt so ignorantly give your money to greedy people]]></description>
		<content:encoded><![CDATA[<p>Ok im sorry buddy bt just because u say affordability isnt a valid argument doesnt make it true! When ur being charged for a product affordability is a key issue and just because you believe that paying 60 for a disk is worth it doesnt mean everyone does.</p>
<p>By the way someone buying a used game doesnt take credit or reward away from the developers, they got paid the sixty for the original purchase of a disk, now tell me what industry has the right to make a profit out of a product that they already sold to me? And its not like they change the developers name to gamestop once its sold they still get all the credit, they just dont get to exploit my wallet for a second time and resell a product that someone already bought there legal rights to.. Have u seen the profit margin on each disk sold? Its astronomical, its disk gold, and if ur willing to pay 5 to 10 dollars more for the same already over priced product u need to take a step back and reevaluate where you could be if u didnt so ignorantly give your money to greedy people</p>
]]></content:encoded>
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		<title>By: Gaston TheBest</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-200258</link>
		<dc:creator>Gaston TheBest</dc:creator>
		<pubDate>Thu, 05 Apr 2012 22:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-200258</guid>
		<description><![CDATA[Game discs exhibit wear and lose their value. They also get old and outdated.]]></description>
		<content:encoded><![CDATA[<p>Game discs exhibit wear and lose their value. They also get old and outdated.</p>
]]></content:encoded>
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		<title>By: Nate</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199968</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Wed, 04 Apr 2012 22:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199968</guid>
		<description><![CDATA[ Is that a rhetorical question? Seems like you are either posing a question or implying that publishers are not making much money at the moment.  I don&#039;t have anybody&#039;s quarterly reports handy so lets assume a genuine question and say that the publishers are &quot;doing so well&quot; and the developers are going under... If publishers make money it&#039;s because they have something of value for sale in the market.  If publishers have a good product to sell it&#039;s because developers are creating a good product for the publishers.  If developers make a good product but not money.... wait for it.... that means the publishers are screwing the developers.

As I have stated, however, I don&#039;t know stats for this industry.  I&#039;m just commenting on the assertions that you&#039;ve made.

Furthermore, the publishers and developers keep getting lumped together in these posts as though they are two parts of a single entity.  This in not the case.  Publishers, generally, provide financial backing for the developers (writers and artists in other analogous industries) and handle product distribution.  The current media distribution method almost ensures that product dissemination is too expensive for developers to cover. Good publishers also make sure developers never get too much income at one point.  If that happened, projects could be funded internally and distributed via inexpensive online methods without the need of a publisher.

If anyone is concerned about the well-being of developers, less focus should be directed at second-hand media sales with more attention to the fact that developers have to go to loan sharks to survive.]]></description>
		<content:encoded><![CDATA[<p> Is that a rhetorical question? Seems like you are either posing a question or implying that publishers are not making much money at the moment.  I don&#8217;t have anybody&#8217;s quarterly reports handy so lets assume a genuine question and say that the publishers are &#8220;doing so well&#8221; and the developers are going under&#8230; If publishers make money it&#8217;s because they have something of value for sale in the market.  If publishers have a good product to sell it&#8217;s because developers are creating a good product for the publishers.  If developers make a good product but not money&#8230;. wait for it&#8230;. that means the publishers are screwing the developers.</p>
<p>As I have stated, however, I don&#8217;t know stats for this industry.  I&#8217;m just commenting on the assertions that you&#8217;ve made.</p>
<p>Furthermore, the publishers and developers keep getting lumped together in these posts as though they are two parts of a single entity.  This in not the case.  Publishers, generally, provide financial backing for the developers (writers and artists in other analogous industries) and handle product distribution.  The current media distribution method almost ensures that product dissemination is too expensive for developers to cover. Good publishers also make sure developers never get too much income at one point.  If that happened, projects could be funded internally and distributed via inexpensive online methods without the need of a publisher.</p>
<p>If anyone is concerned about the well-being of developers, less focus should be directed at second-hand media sales with more attention to the fact that developers have to go to loan sharks to survive.</p>
]]></content:encoded>
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		<title>By: James Hwang</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199958</link>
		<dc:creator>James Hwang</dc:creator>
		<pubDate>Wed, 04 Apr 2012 21:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199958</guid>
		<description><![CDATA[The &quot;distribution&quot; part only applies to commercial distribution. I bought the game not just the disk. And I can resell that disk at an individual level as in selling it to Gamestop. And since that disk is mine, the developer has no authority telling me who I can transfer it to in its intact physical state.]]></description>
		<content:encoded><![CDATA[<p>The &#8220;distribution&#8221; part only applies to commercial distribution. I bought the game not just the disk. And I can resell that disk at an individual level as in selling it to Gamestop. And since that disk is mine, the developer has no authority telling me who I can transfer it to in its intact physical state.</p>
]]></content:encoded>
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		<title>By: James Hwang</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199957</link>
		<dc:creator>James Hwang</dc:creator>
		<pubDate>Wed, 04 Apr 2012 21:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199957</guid>
		<description><![CDATA[You do realize that free market capitalism is what provided societies with video games, the free time to play them and the disposable income to afford them.----
I&#039;m laughing so hard that you can&#039;t see the irony in this. Free market capitalism is what guarantees people the right and justification for selling used products.]]></description>
		<content:encoded><![CDATA[<p>You do realize that free market capitalism is what provided societies with video games, the free time to play them and the disposable income to afford them.&#8212;-<br />
I&#8217;m laughing so hard that you can&#8217;t see the irony in this. Free market capitalism is what guarantees people the right and justification for selling used products.</p>
]]></content:encoded>
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		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199881</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 20:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199881</guid>
		<description><![CDATA[ @bibleverse1:disqus  &quot;Developers have adopted a losing strategy in pursuit of AAA gaming 
titles. Publishers have been pursuing the price point of 59.99. All of 
this is unsustainable and will lead to a market crash similar to the one
 experienced in the 80s.&quot;  

The platform holders (Sony, MS, Nintendo) have more to do with pricing than the publishers.  The problem with gaming in the 80s was quite different.  Atari didn&#039;t have a formal licensing program.  Anyone who could create a cartridge could make games.  So the market was flooded with shitty titles that no one wanted.  Today we have much higher quality standards the reason there are so many clone games is due to publishers not willing to risk their capital on a game they aren&#039;t sure if going to sell.  The only way to change this culture is to get higher profits at the publisher level so they could take more chances.

&quot;Retailers, publishers, and developers must work together to set time 
limits before used console games can be sold. Most titles experience 
majority of sales in first 60 - 90  days of release this number is 
decreased to 30 - 60 days during holiday sales. After that period games 
are discounted.&quot;

This system would be very difficult.  You would be saying to GameStop they need to hold on to a title for 30-60-90 days before they can sell it.  This would dramatically reduce how much money they could offer you since they would only be guessing at the value of the game 30-60-90 days from now.  Also who would enforce this?  The retailer?  The publisher (would they have a team of publisher police)?

&quot;This approach is the least intrusive to customer without need for 
consoles that block used games. STOP offering digital copies for 59.99 
they should be no more than 49.99. The current market for games has 
enjoyed great success as a whole earning more than movies in the recent 
decade and the success can continue if all the players work together.&quot;

The real solution is for this economy to get better.  We can&#039;t sustain any of these &quot;disposable income&quot; activities if there really isn&#039;t any disposable income around.  Entertainment and recreation isn&#039;t as important as gas for the car and your health.  I am afraid until things turn around economically publishers and developers will not be back into the &quot;hay day&quot; of the gaming biz.]]></description>
		<content:encoded><![CDATA[<p> @bibleverse1:disqus  &#8220;Developers have adopted a losing strategy in pursuit of AAA gaming<br />
titles. Publishers have been pursuing the price point of 59.99. All of<br />
this is unsustainable and will lead to a market crash similar to the one<br />
 experienced in the 80s.&#8221;  </p>
<p>The platform holders (Sony, MS, Nintendo) have more to do with pricing than the publishers.  The problem with gaming in the 80s was quite different.  Atari didn&#8217;t have a formal licensing program.  Anyone who could create a cartridge could make games.  So the market was flooded with shitty titles that no one wanted.  Today we have much higher quality standards the reason there are so many clone games is due to publishers not willing to risk their capital on a game they aren&#8217;t sure if going to sell.  The only way to change this culture is to get higher profits at the publisher level so they could take more chances.</p>
<p>&#8220;Retailers, publishers, and developers must work together to set time<br />
limits before used console games can be sold. Most titles experience<br />
majority of sales in first 60 &#8211; 90  days of release this number is<br />
decreased to 30 &#8211; 60 days during holiday sales. After that period games<br />
are discounted.&#8221;</p>
<p>This system would be very difficult.  You would be saying to GameStop they need to hold on to a title for 30-60-90 days before they can sell it.  This would dramatically reduce how much money they could offer you since they would only be guessing at the value of the game 30-60-90 days from now.  Also who would enforce this?  The retailer?  The publisher (would they have a team of publisher police)?</p>
<p>&#8220;This approach is the least intrusive to customer without need for<br />
consoles that block used games. STOP offering digital copies for 59.99<br />
they should be no more than 49.99. The current market for games has<br />
enjoyed great success as a whole earning more than movies in the recent<br />
decade and the success can continue if all the players work together.&#8221;</p>
<p>The real solution is for this economy to get better.  We can&#8217;t sustain any of these &#8220;disposable income&#8221; activities if there really isn&#8217;t any disposable income around.  Entertainment and recreation isn&#8217;t as important as gas for the car and your health.  I am afraid until things turn around economically publishers and developers will not be back into the &#8220;hay day&#8221; of the gaming biz.</p>
]]></content:encoded>
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		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199875</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 20:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199875</guid>
		<description><![CDATA[ @87e5e66d82c47acec118fde828ae93e1:disqus  &quot;Well my two cents is this:
Call of Duty Modern warfare....has been 
industry leader in gaming for years now... I think of it as re used code
 no new engine just a few polishes and added content(micro paid DLC) 
...nothing wrong there.&quot;

You are using the industries STRONGEST success and projecting it across the entire industry.  Call of Duty is hardly a representation of typical results in this industry.

&quot;So why can&#039;t I buy used to games again?&quot;

No one is stopping you the author is telling you WHY he doesn&#039;t and he offers some compelling reasons.

&quot;Sharing content has been the back bone of the console gaming industry 
from the start... Play a game at a friend&#039;s house... Buy it next week. 
Sell it cause you beat it... Buy another game.&quot;

That may be true but used game sales have never been a retail endeavour in a nation wide sense until several years ago.  If used game sales were just amongst friends we likely wouldn&#039;t be having this conversation.

&quot;The giant money hungry game corporations have just figured out a way to 
double down on there expenditures...&quot;

I think you mean they have found a way to double down on profits.  Expenditures would mean costs have gone up.  The whole tone of the comment is just wreaking of class warfare, and doesn&#039;t really demonstrate a great understanding of the game industry.  The core game industry is shrinking.  Costs are going up and returns are not as good, investors will take their investment dollars elsewhere if this keeps up.

&quot;While your at it let&#039;s get rid of 
libraries too... Whoops that&#039;s a already a work in progress.. Wake up 
people.&quot;

What&#039;s this got to do with the discussion? :P
 ]]></description>
		<content:encoded><![CDATA[<p> @87e5e66d82c47acec118fde828ae93e1:disqus  &#8220;Well my two cents is this:<br />
Call of Duty Modern warfare&#8230;.has been<br />
industry leader in gaming for years now&#8230; I think of it as re used code<br />
 no new engine just a few polishes and added content(micro paid DLC)<br />
&#8230;nothing wrong there.&#8221;</p>
<p>You are using the industries STRONGEST success and projecting it across the entire industry.  Call of Duty is hardly a representation of typical results in this industry.</p>
<p>&#8220;So why can&#8217;t I buy used to games again?&#8221;</p>
<p>No one is stopping you the author is telling you WHY he doesn&#8217;t and he offers some compelling reasons.</p>
<p>&#8220;Sharing content has been the back bone of the console gaming industry<br />
from the start&#8230; Play a game at a friend&#8217;s house&#8230; Buy it next week.<br />
Sell it cause you beat it&#8230; Buy another game.&#8221;</p>
<p>That may be true but used game sales have never been a retail endeavour in a nation wide sense until several years ago.  If used game sales were just amongst friends we likely wouldn&#8217;t be having this conversation.</p>
<p>&#8220;The giant money hungry game corporations have just figured out a way to<br />
double down on there expenditures&#8230;&#8221;</p>
<p>I think you mean they have found a way to double down on profits.  Expenditures would mean costs have gone up.  The whole tone of the comment is just wreaking of class warfare, and doesn&#8217;t really demonstrate a great understanding of the game industry.  The core game industry is shrinking.  Costs are going up and returns are not as good, investors will take their investment dollars elsewhere if this keeps up.</p>
<p>&#8220;While your at it let&#8217;s get rid of<br />
libraries too&#8230; Whoops that&#8217;s a already a work in progress.. Wake up<br />
people.&#8221;</p>
<p>What&#8217;s this got to do with the discussion? :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199871</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 20:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199871</guid>
		<description><![CDATA[ @DilbertAsended:disqus  Right now publishers do not have that much flexibility.  I hope that the next generation ushers in a more diverse pricing scheme.  I don&#039;t understand why MS and Sony couldn&#039;t have had a pricing scheme more like...

BluRay or Double Density DVD - $59.95
DVD - $39.95
CD - $19.95

This would have given smaller developers a chance to be on store shelves, but perhaps I am not privy to certain costs within each company that prevent &quot;smaller sales&quot;. ]]></description>
		<content:encoded><![CDATA[<p> @DilbertAsended:disqus  Right now publishers do not have that much flexibility.  I hope that the next generation ushers in a more diverse pricing scheme.  I don&#8217;t understand why MS and Sony couldn&#8217;t have had a pricing scheme more like&#8230;</p>
<p>BluRay or Double Density DVD &#8211; $59.95<br />
DVD &#8211; $39.95<br />
CD &#8211; $19.95</p>
<p>This would have given smaller developers a chance to be on store shelves, but perhaps I am not privy to certain costs within each company that prevent &#8220;smaller sales&#8221;. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199866</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 19:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199866</guid>
		<description><![CDATA[@scxfan:disqus  Most games lose developer support after a year or when the next version of the game is released.  If a game utilizes online servers often they are kept up for a few years.

Not that your point is relevant to the conversation.]]></description>
		<content:encoded><![CDATA[<p>@scxfan:disqus  Most games lose developer support after a year or when the next version of the game is released.  If a game utilizes online servers often they are kept up for a few years.</p>
<p>Not that your point is relevant to the conversation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199864</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 19:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199864</guid>
		<description><![CDATA[@google-9a2efaa24eaf79459728f59884b9f7f5:disqus  You own the physical disc, the application that is on the disc is subject to terms and conditions that you agree upon once you play the game.  Which is why you aren&#039;t legally allowed to copy and distribute the game (which technically turns you into a publisher).

This argument didn&#039;t hold water 10 years ago, still doesn&#039;t.  Just demonstrates you are ignorant to how software licensing works.]]></description>
		<content:encoded><![CDATA[<p>@google-9a2efaa24eaf79459728f59884b9f7f5:disqus  You own the physical disc, the application that is on the disc is subject to terms and conditions that you agree upon once you play the game.  Which is why you aren&#8217;t legally allowed to copy and distribute the game (which technically turns you into a publisher).</p>
<p>This argument didn&#8217;t hold water 10 years ago, still doesn&#8217;t.  Just demonstrates you are ignorant to how software licensing works.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199861</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 19:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199861</guid>
		<description><![CDATA[ Sounds like you should be renting games.]]></description>
		<content:encoded><![CDATA[<p> Sounds like you should be renting games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199860</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 19:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199860</guid>
		<description><![CDATA[ Blah blah blah - used card, electronics, books, etc. are not quite the same as used games.  A game with no online pass is the same thing new or used (in general practice).  Everything else will exhibit wear.  

People generally do not buy a car, electronic device, book, etc. and sell it used in less than a week.]]></description>
		<content:encoded><![CDATA[<p> Blah blah blah &#8211; used card, electronics, books, etc. are not quite the same as used games.  A game with no online pass is the same thing new or used (in general practice).  Everything else will exhibit wear.  </p>
<p>People generally do not buy a car, electronic device, book, etc. and sell it used in less than a week.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199858</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 19:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199858</guid>
		<description><![CDATA[Show me the articles that show that Sony and Microsoft&#039;s game divisions are bringing in more money than last generation (before DLC was an issue).  MS may be doing better this time around but it&#039;s not due to DLC it was due to some strategic decisions they made when they developed the Xbox 360.

Is it really that much to expect people to have a intellectual discussion and not some emotion filled rhetoric?]]></description>
		<content:encoded><![CDATA[<p>Show me the articles that show that Sony and Microsoft&#8217;s game divisions are bringing in more money than last generation (before DLC was an issue).  MS may be doing better this time around but it&#8217;s not due to DLC it was due to some strategic decisions they made when they developed the Xbox 360.</p>
<p>Is it really that much to expect people to have a intellectual discussion and not some emotion filled rhetoric?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199855</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 19:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199855</guid>
		<description><![CDATA[If the used game market was ONLY a yard sale industry this article wouldn&#039;t exist.]]></description>
		<content:encoded><![CDATA[<p>If the used game market was ONLY a yard sale industry this article wouldn&#8217;t exist.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199854</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 19:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199854</guid>
		<description><![CDATA[ @9cc63d39491071bc216b9c54ebce47b1:disqus  &quot;This reads like a big shill for big developers. And they don&#039;t need your help, they&#039;re doing just fine.&quot;  

That&#039;s why you are seeing some major publishers dumping developers.  Because there is so much money to go around they are swimming in it like Scrooge McDuck.

Can we please not engage in such obvious class warfare rhetoric?  I get it -- it seems we have a lot of communist gamers.

You do realize that free market capitalism is what provided societies with video games, the free time to play them and the disposable income to afford them.]]></description>
		<content:encoded><![CDATA[<p> @9cc63d39491071bc216b9c54ebce47b1:disqus  &#8220;This reads like a big shill for big developers. And they don&#8217;t need your help, they&#8217;re doing just fine.&#8221;  </p>
<p>That&#8217;s why you are seeing some major publishers dumping developers.  Because there is so much money to go around they are swimming in it like Scrooge McDuck.</p>
<p>Can we please not engage in such obvious class warfare rhetoric?  I get it &#8212; it seems we have a lot of communist gamers.</p>
<p>You do realize that free market capitalism is what provided societies with video games, the free time to play them and the disposable income to afford them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199849</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 19:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199849</guid>
		<description><![CDATA[ @geoken:disqus  If publishers are doing so well why are so many developers going under?]]></description>
		<content:encoded><![CDATA[<p> @geoken:disqus  If publishers are doing so well why are so many developers going under?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199847</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 19:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199847</guid>
		<description><![CDATA[ @7f5383a0512a626c14f81543aaca6d3b:disqus  The only games that are a year old and sitting on the store shelf still are either very popular games (which don&#039;t have problems with revenues) or very unpopular games (that people do not want).]]></description>
		<content:encoded><![CDATA[<p> @7f5383a0512a626c14f81543aaca6d3b:disqus  The only games that are a year old and sitting on the store shelf still are either very popular games (which don&#8217;t have problems with revenues) or very unpopular games (that people do not want).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199831</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 19:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199831</guid>
		<description><![CDATA[@dae916a6316c3421fd42193bc8a06332:disqus  See my reply to Johnnie, this type of point is really grasping.  The whole &quot;used games market is just like the used car market&quot; is flawed.  ]]></description>
		<content:encoded><![CDATA[<p>@dae916a6316c3421fd42193bc8a06332:disqus  See my reply to Johnnie, this type of point is really grasping.  The whole &#8220;used games market is just like the used car market&#8221; is flawed.  </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarthDiggler</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199830</link>
		<dc:creator>DarthDiggler</dc:creator>
		<pubDate>Wed, 04 Apr 2012 19:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199830</guid>
		<description><![CDATA[@6635e2f365b65c60becc7390c35cd1b5:disqus  Completely not germane to this argument.  DLC is offered by the developer and/or publisher who makes the game. You aren&#039;t going to buy DLC for an EA game from Activision.

Doesn&#039;t refute the argument that DLC is optional replacing car parts is not.]]></description>
		<content:encoded><![CDATA[<p>@6635e2f365b65c60becc7390c35cd1b5:disqus  Completely not germane to this argument.  DLC is offered by the developer and/or publisher who makes the game. You aren&#8217;t going to buy DLC for an EA game from Activision.</p>
<p>Doesn&#8217;t refute the argument that DLC is optional replacing car parts is not.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bernie B</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199692</link>
		<dc:creator>Bernie B</dc:creator>
		<pubDate>Wed, 04 Apr 2012 11:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199692</guid>
		<description><![CDATA[I can do whatever I want. If you like these console games and you want them to keep coming you have to pay for them. Every time a used game is sold the company loses out on that revenue. The reason apps are cheaper is because they are merely bits of code, no physical product is sold. Imagine how much companies would charge per app if people had a way to sell the apps they didn&#039;t want anymore. By paying another dollar for additional content for their apps customers are paying 100% of the original price for add-on that adds another 30% of content to the app. That&#039;s like buying a brand new XBOX 360 game for $60 then paying $60 for DLC. Does that sound smart to you? 

DLC is not a legitimate way to assuage the lost revenue. It&#039;s not like every person with a console connects it to the internet. Also there are the additional resources devoted to developing code to be added to the game. In other words they are not making money off the original product but an add-on for it. Why don&#039;t you learn the complexities of the development process before insulting people. ]]></description>
		<content:encoded><![CDATA[<p>I can do whatever I want. If you like these console games and you want them to keep coming you have to pay for them. Every time a used game is sold the company loses out on that revenue. The reason apps are cheaper is because they are merely bits of code, no physical product is sold. Imagine how much companies would charge per app if people had a way to sell the apps they didn&#8217;t want anymore. By paying another dollar for additional content for their apps customers are paying 100% of the original price for add-on that adds another 30% of content to the app. That&#8217;s like buying a brand new XBOX 360 game for $60 then paying $60 for DLC. Does that sound smart to you? </p>
<p>DLC is not a legitimate way to assuage the lost revenue. It&#8217;s not like every person with a console connects it to the internet. Also there are the additional resources devoted to developing code to be added to the game. In other words they are not making money off the original product but an add-on for it. Why don&#8217;t you learn the complexities of the development process before insulting people. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChapterTwo</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199679</link>
		<dc:creator>ChapterTwo</dc:creator>
		<pubDate>Wed, 04 Apr 2012 08:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199679</guid>
		<description><![CDATA[by the time the savings are considered significant, the games are at the end of life. if the developers are losing, its not because sales of new games have declined. They need to work a better deal with their employers.]]></description>
		<content:encoded><![CDATA[<p>by the time the savings are considered significant, the games are at the end of life. if the developers are losing, its not because sales of new games have declined. They need to work a better deal with their employers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gaul2000</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199657</link>
		<dc:creator>Gaul2000</dc:creator>
		<pubDate>Wed, 04 Apr 2012 06:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199657</guid>
		<description><![CDATA[Well, I am not sure I completely see the problem with purchasing things used.  The real problem that Developers face are people that download their game for free, and use it that way. 

 If you purchase a used game it was once purchased by someone else, the developer received the money for that game from the consumer.  If the consumer then tries to sell the game, to purchase another, the the developer stands to make more money from the sale of a new game.  If a person selects a used game, and the price is less, then so what?  

If a store sees that a game is not selling would it be wrong for them to put it on sale , or put it in a clearance bin? The thought that people should only purchase new games is absurd. Admittedly there will be hard core gamer that will purchase everything new, or possibly have a shrine, or something to their favorite game, then it is their right to purchase the game new, the first day it comes out.  Been there, done that, knows others that have done the same.  But I will not say that used games are not also important to the industry.  Not everyone has enough money to shell out all the cash for their wanted games, or to purchase games for siblings, or any other allowances that are consumed by gamers. 

Also would it be wrong to purchase games from out dated systems, used, when its impossible to find it in stores, or if the money for the games will actually go to the developer for those games?  So, Basically, purchasing games used is not really a problem, the most a developer will lose is through the illegal downloading of games, rather than the purchasing of used games.  Used games sometimes keep the interest in the game, or allows for users to diversify or sell games to get newer or better ones.]]></description>
		<content:encoded><![CDATA[<p>Well, I am not sure I completely see the problem with purchasing things used.  The real problem that Developers face are people that download their game for free, and use it that way. </p>
<p> If you purchase a used game it was once purchased by someone else, the developer received the money for that game from the consumer.  If the consumer then tries to sell the game, to purchase another, the the developer stands to make more money from the sale of a new game.  If a person selects a used game, and the price is less, then so what?  </p>
<p>If a store sees that a game is not selling would it be wrong for them to put it on sale , or put it in a clearance bin? The thought that people should only purchase new games is absurd. Admittedly there will be hard core gamer that will purchase everything new, or possibly have a shrine, or something to their favorite game, then it is their right to purchase the game new, the first day it comes out.  Been there, done that, knows others that have done the same.  But I will not say that used games are not also important to the industry.  Not everyone has enough money to shell out all the cash for their wanted games, or to purchase games for siblings, or any other allowances that are consumed by gamers. </p>
<p>Also would it be wrong to purchase games from out dated systems, used, when its impossible to find it in stores, or if the money for the games will actually go to the developer for those games?  So, Basically, purchasing games used is not really a problem, the most a developer will lose is through the illegal downloading of games, rather than the purchasing of used games.  Used games sometimes keep the interest in the game, or allows for users to diversify or sell games to get newer or better ones.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SureBreeze</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199634</link>
		<dc:creator>SureBreeze</dc:creator>
		<pubDate>Wed, 04 Apr 2012 03:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199634</guid>
		<description><![CDATA[The logistics of having one time use games does not make sense. How can a family buy a game, but only one person use it.  Seems to go against the whole idea of having games for mulitple players.  And what do people do if they need to buy a title after launch.  Will there be longer cycles for selling products?  Can you imagine going to a store that would continue selling a game title after fewer people want to buy it.  Stores have to choose which titles to stock and will not stock every game forever. That means a title will come out, spend a year on the shelf, and then will disappear forever. I think a better model for developers, to continue getting money, is to sell additional content for their games. Somebody can buy the game used, but if they want the additional content (ie, levels, new features), they would have to buy it.  This allows a market for used games and a way to continue receiving revenue. 

I think if you want to write an article about the developers (as oppose to the corporations they work for), you should write about how they should get more of the money from the game development.  Right now, a developer could create the new Halo, but see little to no money from doing so.  I would rather see developers be seen more like patent holders within their companies.  That would allow the developer to stay profitable with any idea they come up with.  Think more like an actor that gets paid for rights long after the movie was released. But you and I know that will never happen and neither should restricting game usage that only helps the corporations, not the developers. ]]></description>
		<content:encoded><![CDATA[<p>The logistics of having one time use games does not make sense. How can a family buy a game, but only one person use it.  Seems to go against the whole idea of having games for mulitple players.  And what do people do if they need to buy a title after launch.  Will there be longer cycles for selling products?  Can you imagine going to a store that would continue selling a game title after fewer people want to buy it.  Stores have to choose which titles to stock and will not stock every game forever. That means a title will come out, spend a year on the shelf, and then will disappear forever. I think a better model for developers, to continue getting money, is to sell additional content for their games. Somebody can buy the game used, but if they want the additional content (ie, levels, new features), they would have to buy it.  This allows a market for used games and a way to continue receiving revenue. </p>
<p>I think if you want to write an article about the developers (as oppose to the corporations they work for), you should write about how they should get more of the money from the game development.  Right now, a developer could create the new Halo, but see little to no money from doing so.  I would rather see developers be seen more like patent holders within their companies.  That would allow the developer to stay profitable with any idea they come up with.  Think more like an actor that gets paid for rights long after the movie was released. But you and I know that will never happen and neither should restricting game usage that only helps the corporations, not the developers. </p>
]]></content:encoded>
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	<item>
		<title>By: Nate</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199537</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Tue, 03 Apr 2012 19:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199537</guid>
		<description><![CDATA[ Yeah, the industry wants to have all the benefits of the current distribution model but none of it&#039;s drawbacks.  I don&#039;t know the inner workings of game distribution or what goes on behind the scenes in marketing meetings but I can think of at least a few reasons publishers may want to keep business as usual.  For starters, less long-term overhead; no servers, accounts, tech support, etc...  Free localized product promotion; retail stores would likely provide less on-the-ground advertising if games are available through a &quot;cloud&quot; service, with no additional advertising for online exclusive releases. .. Artificial scarcity; if only so many discs are distributed to retailers, consumers are more likely to overpay or pre-order to ensure they can get a copy without waiting for a second or third shipment to the retailer, not an issue with online distribution... Momentum; changing a business model can be risky, investors tend to shy away from risk, favoring a possibly lower but more easily predicted return.

Again, these are only possibilities, the kind of stuff I would bring up at a financial/marketing meeting if that were my job.  That being said, I assume that those in the industry&#039;s employment are at least as capable as I am in this field, so somebody brought all this up at some point.  Maybe it&#039;s just that the cost of the discs, boxes, media distribution and lost sales is less than the total operating cost of a &quot;cloud-based&quot; model.  If so, they just need to sleep in the bed they made.]]></description>
		<content:encoded><![CDATA[<p> Yeah, the industry wants to have all the benefits of the current distribution model but none of it&#8217;s drawbacks.  I don&#8217;t know the inner workings of game distribution or what goes on behind the scenes in marketing meetings but I can think of at least a few reasons publishers may want to keep business as usual.  For starters, less long-term overhead; no servers, accounts, tech support, etc&#8230;  Free localized product promotion; retail stores would likely provide less on-the-ground advertising if games are available through a &#8220;cloud&#8221; service, with no additional advertising for online exclusive releases. .. Artificial scarcity; if only so many discs are distributed to retailers, consumers are more likely to overpay or pre-order to ensure they can get a copy without waiting for a second or third shipment to the retailer, not an issue with online distribution&#8230; Momentum; changing a business model can be risky, investors tend to shy away from risk, favoring a possibly lower but more easily predicted return.</p>
<p>Again, these are only possibilities, the kind of stuff I would bring up at a financial/marketing meeting if that were my job.  That being said, I assume that those in the industry&#8217;s employment are at least as capable as I am in this field, so somebody brought all this up at some point.  Maybe it&#8217;s just that the cost of the discs, boxes, media distribution and lost sales is less than the total operating cost of a &#8220;cloud-based&#8221; model.  If so, they just need to sleep in the bed they made.</p>
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		<title>By: Franke</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199507</link>
		<dc:creator>Franke</dc:creator>
		<pubDate>Tue, 03 Apr 2012 17:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199507</guid>
		<description><![CDATA[HogWash!. So everytime any of my family members wants a game for any of the myriad gaming systems they have, I have to go out and spend Hundreds of $&#039;s to quench thier need?. I don&#039;t think so!. I will try to get them used. Besides you didn&#039;t consider how this will save the environment. Imagine a gazzilion games at our local dumps, plastic / electronica and LORD knows what else!. Contaminating our soil, the Planet. Bah humbug!, scrooge don&#039;t be akin to the Wall Street greedy ones!. Over an extended couple of years the Developers and Publishers have gotten 2 B snobs. Only considering the &quot;Bottom Line&quot; and giving us crapware overall. How many games (incomplete) and with known bugs have been released on the market?, on top of that add the DRM (crapola) and you have a money making (take the consumer for a sucker) machine. Wow what a concept!. Of course I was making ref 2 the PC stuff but your similar XBOX xxx / PSx etc. are in the same boat. Also what does the &quot;Bottom Line&quot; Developer / Publisher do for &quot;US&quot; the Consumer when the cartridge, DVD / CD is damaged?. Are they going to replace it for us?, of course not!. They direct you to the &quot;Sorry but you &quot;Have&quot; to &quot;Buy another one&quot; basically because you are on your own. Great. and by the way thanks (sic). Having the capability to buy used (akin have a legal backup) just in case something happens, is great. In response to the idiot that called all the other folks freetards, I beg to differ. Only a jerk would be so impolite and should take in to consideration that the way the economy is going to yard sales and thrift stores is the smart way to shop and still have something leftover of your budget. Oh by the way we still have all our systems and games from Atari 2600 to present XBOX 360.]]></description>
		<content:encoded><![CDATA[<p>HogWash!. So everytime any of my family members wants a game for any of the myriad gaming systems they have, I have to go out and spend Hundreds of $&#8217;s to quench thier need?. I don&#8217;t think so!. I will try to get them used. Besides you didn&#8217;t consider how this will save the environment. Imagine a gazzilion games at our local dumps, plastic / electronica and LORD knows what else!. Contaminating our soil, the Planet. Bah humbug!, scrooge don&#8217;t be akin to the Wall Street greedy ones!. Over an extended couple of years the Developers and Publishers have gotten 2 B snobs. Only considering the &#8220;Bottom Line&#8221; and giving us crapware overall. How many games (incomplete) and with known bugs have been released on the market?, on top of that add the DRM (crapola) and you have a money making (take the consumer for a sucker) machine. Wow what a concept!. Of course I was making ref 2 the PC stuff but your similar XBOX xxx / PSx etc. are in the same boat. Also what does the &#8220;Bottom Line&#8221; Developer / Publisher do for &#8220;US&#8221; the Consumer when the cartridge, DVD / CD is damaged?. Are they going to replace it for us?, of course not!. They direct you to the &#8220;Sorry but you &#8220;Have&#8221; to &#8220;Buy another one&#8221; basically because you are on your own. Great. and by the way thanks (sic). Having the capability to buy used (akin have a legal backup) just in case something happens, is great. In response to the idiot that called all the other folks freetards, I beg to differ. Only a jerk would be so impolite and should take in to consideration that the way the economy is going to yard sales and thrift stores is the smart way to shop and still have something leftover of your budget. Oh by the way we still have all our systems and games from Atari 2600 to present XBOX 360.</p>
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		<title>By: Johnnie</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199497</link>
		<dc:creator>Johnnie</dc:creator>
		<pubDate>Tue, 03 Apr 2012 16:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199497</guid>
		<description><![CDATA[actually... it is...

I have the option of purchasing an authentic replacement starter.    I also have the option of purchasing a starter from 3rd parties who make their own versions.  ]]></description>
		<content:encoded><![CDATA[<p>actually&#8230; it is&#8230;</p>
<p>I have the option of purchasing an authentic replacement starter.    I also have the option of purchasing a starter from 3rd parties who make their own versions.  </p>
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	<item>
		<title>By: Johnnie</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199495</link>
		<dc:creator>Johnnie</dc:creator>
		<pubDate>Tue, 03 Apr 2012 16:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199495</guid>
		<description><![CDATA[I simply don&#039;t agree  :)

If I purchase an item, I should be free to keep it, to play it, or to get rid of it.    Furthermore, I should be free to use it across multiple devices.

The current state of the media industry is very frustrating, with companies trying to get us to purchase the same content multiple times, and the attempts to start cashing in or closing off the used game market are just one more method by which media companies are behaving unethically in the pursuit of a few more bucks.

As others have mentioned... the concept of Ford getting a share of me selling my car to my neighbor is fundamentally ridiculous.    Other examples that actually occur are equally ridiculous... for example the fact that companies don&#039;t want me to be able to play my DVD on my tablet device....   I&#039;m just imagining extending the car metaphor, and trying to take my Ford on the highway and being told, &quot;sorry, your car is only good for interstates... you need to purchase the highway version, and the neighborhood version, AND the interstate version.&quot;]]></description>
		<content:encoded><![CDATA[<p>I simply don&#8217;t agree  :)</p>
<p>If I purchase an item, I should be free to keep it, to play it, or to get rid of it.    Furthermore, I should be free to use it across multiple devices.</p>
<p>The current state of the media industry is very frustrating, with companies trying to get us to purchase the same content multiple times, and the attempts to start cashing in or closing off the used game market are just one more method by which media companies are behaving unethically in the pursuit of a few more bucks.</p>
<p>As others have mentioned&#8230; the concept of Ford getting a share of me selling my car to my neighbor is fundamentally ridiculous.    Other examples that actually occur are equally ridiculous&#8230; for example the fact that companies don&#8217;t want me to be able to play my DVD on my tablet device&#8230;.   I&#8217;m just imagining extending the car metaphor, and trying to take my Ford on the highway and being told, &#8220;sorry, your car is only good for interstates&#8230; you need to purchase the highway version, and the neighborhood version, AND the interstate version.&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: SangHan</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199491</link>
		<dc:creator>SangHan</dc:creator>
		<pubDate>Tue, 03 Apr 2012 16:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199491</guid>
		<description><![CDATA[This article is crap.  If that&#039;s true, then one must apply to every businesses not just one.  Car dealers shouldn&#039;t sell used cars because auto companies don&#039;t get a dime out of it.  What a bull.]]></description>
		<content:encoded><![CDATA[<p>This article is crap.  If that&#8217;s true, then one must apply to every businesses not just one.  Car dealers shouldn&#8217;t sell used cars because auto companies don&#8217;t get a dime out of it.  What a bull.</p>
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	<item>
		<title>By: El Presidente</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199481</link>
		<dc:creator>El Presidente</dc:creator>
		<pubDate>Tue, 03 Apr 2012 15:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199481</guid>
		<description><![CDATA[As a follow up- you are trying to court high-tech gamers with 1980&#039;s methods.  Gee, I wonder why it doesn&#039;t work.

Instead, blame the customers for selling/ buying used games.]]></description>
		<content:encoded><![CDATA[<p>As a follow up- you are trying to court high-tech gamers with 1980&#8242;s methods.  Gee, I wonder why it doesn&#8217;t work.</p>
<p>Instead, blame the customers for selling/ buying used games.</p>
]]></content:encoded>
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	<item>
		<title>By: El Presidente</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199480</link>
		<dc:creator>El Presidente</dc:creator>
		<pubDate>Tue, 03 Apr 2012 15:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199480</guid>
		<description><![CDATA[That is why the developers must incorporate on-line purchasing items or upgrades- get the money directly from the gamers.

Also, reduce the initial sale price- follow the WoW model.  free initial game- money for everything else. Then this wouldn&#039;t be a problem.]]></description>
		<content:encoded><![CDATA[<p>That is why the developers must incorporate on-line purchasing items or upgrades- get the money directly from the gamers.</p>
<p>Also, reduce the initial sale price- follow the WoW model.  free initial game- money for everything else. Then this wouldn&#8217;t be a problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Not that dumb</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199478</link>
		<dc:creator>Not that dumb</dc:creator>
		<pubDate>Tue, 03 Apr 2012 15:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199478</guid>
		<description><![CDATA[So who paid you to spout their opinions for them? Microsoft or Sony? ]]></description>
		<content:encoded><![CDATA[<p>So who paid you to spout their opinions for them? Microsoft or Sony? </p>
]]></content:encoded>
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	<item>
		<title>By: guest1010</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199462</link>
		<dc:creator>guest1010</dc:creator>
		<pubDate>Tue, 03 Apr 2012 14:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199462</guid>
		<description><![CDATA[Once the game is purchased new and leaves the store it is mine to do as I please.  If a store decides they want to make a few bucks to buy a 2 or 3 year old game from me so I can get a discount on buying a newer game..there is not a person in that chain it doesnt benefit.

I get my new game and free up space in my cabinet
the store makes a few bucks from resale of the older game
game developing companies make a few bucks from purchase of a newer game

to add a new level of complexity in there where the store has to pay a percentage of used game sales also to the game developing company...as a requirement..is too much.  Sure, it takes money to fund creating a game..but not that much.  If the game becomes real popular as so few do anymore..there are far more ways for companies to capitalize on that.]]></description>
		<content:encoded><![CDATA[<p>Once the game is purchased new and leaves the store it is mine to do as I please.  If a store decides they want to make a few bucks to buy a 2 or 3 year old game from me so I can get a discount on buying a newer game..there is not a person in that chain it doesnt benefit.</p>
<p>I get my new game and free up space in my cabinet<br />
the store makes a few bucks from resale of the older game<br />
game developing companies make a few bucks from purchase of a newer game</p>
<p>to add a new level of complexity in there where the store has to pay a percentage of used game sales also to the game developing company&#8230;as a requirement..is too much.  Sure, it takes money to fund creating a game..but not that much.  If the game becomes real popular as so few do anymore..there are far more ways for companies to capitalize on that.</p>
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		<title>By: Sengfroid</title>
		<link>http://www.slashgear.com/why-ill-never-buy-another-used-game-and-why-you-shouldnt-either-31220816/#comment-199461</link>
		<dc:creator>Sengfroid</dc:creator>
		<pubDate>Tue, 03 Apr 2012 14:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=220816#comment-199461</guid>
		<description><![CDATA[This is a bad article. Not because it is a pulpit piece, but because it is formulaic and entirely hinges upon a single bit of evidence, with emotional emphasis. I clicked on this article hoping to read something new, not just another bit of &quot;we&#039;re taking away from the profits of an industry that has continuously posted growth in downturned economy, and that&#039;s mean&quot;.
Give me something shocking, like the terrible hours designers and programmers are being forced to work, or statistics contrasting increased sales of used games with decreased numbers of titles earning 9(+) star reviews, or how small children in india are beaten to make lower cost cases, not &quot;gee, we weally should be sowwy for hurting your bottomline, mister large conglomerate game developer.&quot;

The fact is all of the video game industry is changing, while profits keep increasing (against the economic trend). Large companies are buying out many of the smaller and &quot;indie&quot; developers. The development focus has shifted from single, innovative and fresh games to franchises and sequels (Assassin&#039;s Creed, Call of Duty, Battlefield, Bioshock, any sports game). To get your game out there, you have to be able to afford marketing and a PR campaign, or have the rights to a Hit from a long time ago, and only big companies can afford these things. A glut of graduates in media arts, who grew up playing video games now trying to get into the industry have shifted it from an employee&#039;s to an employer&#039;s market, with a changed landscape and attitude industry-wide. And the big game companies are now starting to act like big corporate companies, not a bunch of kids who think they could make a great game. Big companies take steps to maximize profits, control PR, standardize the work environment, and benefit investors,  not to _change the world_. Accordingly, expecting everyone to support our &quot;wide-eyed, fun-loving buddies, who are just trying to make us happy guys, with some really great games&quot;, is not only base naivete, but also an indication of poor research, with an outdated understanding of the modern gaming industry. It is ridiculous to expect everyone to &quot;follow your lead&quot; on those grounds, especially when you seem to be leading blind.

Give substance. Make details of the industry part of the article, not part of the comment section. Explain how the industry is currently being shaped by the _various_ factors affecting it, and then make a case for supporting small developers who put out a quality product, like Mastersquishyfishy suggested.

Besides, this is slowly becoming a non issues, whether I buy used or not. Mass Effect 3 developed a fun and interesting multiplayer that you could get a taste of in the demo, but you need a single person license for. When you buy a new copy of the game, it comes with a license. When you buy used, you pay 10 or 15 bucks for a license, which happens to be about the difference between a new and used copy. Deus Ex: Human Revolution and Assassin&#039;s Creed 2 both &quot;missing chapter&quot; DLC which completed the game&#039;s story, while offering more gameplay for the buyer and getting &quot;devs a cut&quot; off of people who want more out of their used game, a mutually beneficial maneuver.

If you&#039;re going to take the pulpit, come prepared, or you just further hurt your cause.

Personally, I buy new. Just six months later, when it&#039;s twenty bucks and comes with all the DLC included.]]></description>
		<content:encoded><![CDATA[<p>This is a bad article. Not because it is a pulpit piece, but because it is formulaic and entirely hinges upon a single bit of evidence, with emotional emphasis. I clicked on this article hoping to read something new, not just another bit of &#8220;we&#8217;re taking away from the profits of an industry that has continuously posted growth in downturned economy, and that&#8217;s mean&#8221;.<br />
Give me something shocking, like the terrible hours designers and programmers are being forced to work, or statistics contrasting increased sales of used games with decreased numbers of titles earning 9(+) star reviews, or how small children in india are beaten to make lower cost cases, not &#8220;gee, we weally should be sowwy for hurting your bottomline, mister large conglomerate game developer.&#8221;</p>
<p>The fact is all of the video game industry is changing, while profits keep increasing (against the economic trend). Large companies are buying out many of the smaller and &#8220;indie&#8221; developers. The development focus has shifted from single, innovative and fresh games to franchises and sequels (Assassin&#8217;s Creed, Call of Duty, Battlefield, Bioshock, any sports game). To get your game out there, you have to be able to afford marketing and a PR campaign, or have the rights to a Hit from a long time ago, and only big companies can afford these things. A glut of graduates in media arts, who grew up playing video games now trying to get into the industry have shifted it from an employee&#8217;s to an employer&#8217;s market, with a changed landscape and attitude industry-wide. And the big game companies are now starting to act like big corporate companies, not a bunch of kids who think they could make a great game. Big companies take steps to maximize profits, control PR, standardize the work environment, and benefit investors,  not to _change the world_. Accordingly, expecting everyone to support our &#8220;wide-eyed, fun-loving buddies, who are just trying to make us happy guys, with some really great games&#8221;, is not only base naivete, but also an indication of poor research, with an outdated understanding of the modern gaming industry. It is ridiculous to expect everyone to &#8220;follow your lead&#8221; on those grounds, especially when you seem to be leading blind.</p>
<p>Give substance. Make details of the industry part of the article, not part of the comment section. Explain how the industry is currently being shaped by the _various_ factors affecting it, and then make a case for supporting small developers who put out a quality product, like Mastersquishyfishy suggested.</p>
<p>Besides, this is slowly becoming a non issues, whether I buy used or not. Mass Effect 3 developed a fun and interesting multiplayer that you could get a taste of in the demo, but you need a single person license for. When you buy a new copy of the game, it comes with a license. When you buy used, you pay 10 or 15 bucks for a license, which happens to be about the difference between a new and used copy. Deus Ex: Human Revolution and Assassin&#8217;s Creed 2 both &#8220;missing chapter&#8221; DLC which completed the game&#8217;s story, while offering more gameplay for the buyer and getting &#8220;devs a cut&#8221; off of people who want more out of their used game, a mutually beneficial maneuver.</p>
<p>If you&#8217;re going to take the pulpit, come prepared, or you just further hurt your cause.</p>
<p>Personally, I buy new. Just six months later, when it&#8217;s twenty bucks and comes with all the DLC included.</p>
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