Did you know that Turok was originally supposed to have been released back in November of last year? If you were anxiously awaiting the game, you were probably disappointed by the delay (and likely by the game itself). Well Propaganda Games (the developer behind Turok) has decided to set the record straight on the cause of the delay: blame the PS3.

Propaganda decided to do their lead development on the Xbox 360 because they were using the Unreal Engine 3, which is known to work more easily with Microsoft’s console. It was completed on-schedule, however, the game was delayed so they could get the PS3 version “up to the standard of the 360 version.”
Not all of the blame should be pointed at the console itself, as it’s well-known that the Unreal Engine 3 port is terrible for the PS3. In fact, Epic was sued last year by Silicon Knights for just that reason.
[via Joystiq]







5 Responses to “Turok’s 4-month delay caused by PS3 porting issues”
jokerz February 11, 2008
Yet more PS3 bashing. Shame its such a crap game even after been delayed 4 months…..360 fanboys now have something else to maturbate over
NeutralSteve Carlson February 11, 2008
Face it, the PS3 is more difficult to program for, that’s been said time and again by developers. Did you even read the last paragraph?
NeutralMornelithe February 11, 2008
PS3 may be harder to code for Steve, and it’s pretty widely recognized at the moment that it is. However, I don’t see Insomniac, or Naughty Dog having these problems. Furthermore, seriously…this new Turok is garbage, ‘just another FPS’, imo. Not even worthy of purchase, thankfully, I figured this out with the demo, rather than actually buying it.
The days where developers can cry foul on the PS3 for coding issues, are long past. Polyphony Digital, the 2 aforementioned devs, and Konami appear to be creating some amazing things on this, and yet…these guys put out a game like ‘Turok’. LoL.
Lastly, all personal experiences w/ the demo aside, they’ve clearly identified it as a port from the 360 to the PS3, IE a DO NOT BUY on Mornelithe’s list. Make these companies suffer in the pocket for shoddy coding.
Morne
NeutralJames February 11, 2008
Epic was sued by Silicon Knights for a XBOX 360 exclusive game involving the Unreal 3 engine NOTHING to do with PS3. The Unreal 3 engine was not complete for either system when Epic started selling it to third parties.
Neutralwest February 13, 2008
Can i just say they had difficulty porting it from xbox to ps3, if they designed it for ps3 would they have had such a hard time. Maybe some of the complications came from the xbox and ps3 incompatability as aposed to the design problems for ps3.
If they had designed it for ps3 and ported it to xbox360 would it have been a easy task?
also i hear Far Cry 2 Team Praises PS3 Engine.. maybe its hard to intially start with but end results could be far better.
Personally id perfer devs take ther time and have delays if it means they can make a better game.
Neutral