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Watch Dogs 2: franchise material

Watch Dogs 2: franchise material

As Watch Dogs hits the streets on every platform under the sun, we had a chat with Ubisoft about the game’s future. Speaking with Watch Dogs’ Lead Gameplay Designer Danny Belanger, we asked specifically what might happen if this game were to be a success. As it turns out, there’s no limit to where this franchise might go.

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Watch Dogs E3 2012 vs launch 2014: Ubisoft comments

Watch Dogs E3 2012 vs launch 2014: Ubisoft comments

Earlier this month SlashGear caught up with the Watch Dogs crew at Ubisoft, aiming to get out of them some hard answers on what they’ve done with the title over the past couple of years. Asked to describe the differences between what was shown at E3 2012 and what’s being shipped in 2014, Ubisoft’s Lead Gameplay Designer for Watch Dogs Danny Belanger suggested that it wouldn’t be a simple answer. "From us and from me, I can’t answer that with words," he said, "I think you have to play it."

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Unreal Engine 4 Xbox One and PS4 support live

Unreal Engine 4 Xbox One and PS4 support live

This week the folks behind Unreal Engine 4 have made clear their very real and live intent to take on the console universe. Both the PlayStation 4 and the Xbox One have been added to Unreal Engine 4’s software suite, allowing console games for the next wave to take part in this engine’s graphics greatness.

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Watch Dogs skill trees: hacking, crafting, driving, combat

Watch Dogs skill trees: hacking, crafting, driving, combat

Earlier this month, SlashGear attended a several-hours-long early gameplay session with Ubisoft for the game Watch Dogs. In this session we were given the opportunity to take a relatively in-depth look at how Watch Dogs is going to play out. Our demo session gave us ample time to investigate how we’re going to be customizing our character Aiden Pearce throughout the game, giving him hacking skills and abilities as we go.

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