Xbox 360

Wolfenstein gameplay trailer details mayhem vs stealth

Wolfenstein gameplay trailer details mayhem vs stealth

If you’re a fan of the recently revealed ninja-esque game THIEF, you’re aware that we’re in an age of "choose your own" gameplay. You can make a game your own, and developers encourage this with bonuses and tags in either fashion. With the newer - not yet released - game Wolfenstein (2014), you’ll find at least two kinds of gameplay going on.

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Bungie’s Destiny gameplay shown off in new video

Bungie’s Destiny gameplay shown off in new video

Bungie is showing off seven full minutes of gameplay from their upcoming Destiny title, an immersive first-person shooter set in a dystopian future. In the video, which you can see below, a co-operative assault takes place in Devil’s Lair, or ‘Old Russia’. The video shows actual in-game graphics, and we must say — it’s impressive.

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Watch Dogs customizations: gameplay, not aesthetics

Watch Dogs customizations: gameplay, not aesthetics

Watch Dogs is a game which exists as both a single-player and uniquely multiplayer entity. Because of the way multiplayer comes into play on this game, the multiplayer trend popular in many other online games - character customization - is akin to dressing up a ninja in reflective orange and chrome. Chatting with Ubisoft earlier this month we had the opportunity to ask Watch Dogs Lead Gameplay Designer Danny Belanger to what extent customization plays a role in this title both online and off.

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Watch Dogs 2: franchise material

Watch Dogs 2: franchise material

As Watch Dogs hits the streets on every platform under the sun, we had a chat with Ubisoft about the game’s future. Speaking with Watch Dogs’ Lead Gameplay Designer Danny Belanger, we asked specifically what might happen if this game were to be a success. As it turns out, there’s no limit to where this franchise might go.

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Watch Dogs E3 2012 vs launch 2014: Ubisoft comments

Watch Dogs E3 2012 vs launch 2014: Ubisoft comments

Earlier this month SlashGear caught up with the Watch Dogs crew at Ubisoft, aiming to get out of them some hard answers on what they’ve done with the title over the past couple of years. Asked to describe the differences between what was shown at E3 2012 and what’s being shipped in 2014, Ubisoft’s Lead Gameplay Designer for Watch Dogs Danny Belanger suggested that it wouldn’t be a simple answer. "From us and from me, I can’t answer that with words," he said, "I think you have to play it."

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