Watch Dogs

Watch Dogs customizations: gameplay, not aesthetics

Watch Dogs customizations: gameplay, not aesthetics

Watch Dogs is a game which exists as both a single-player and uniquely multiplayer entity. Because of the way multiplayer comes into play on this game, the multiplayer trend popular in many other online games - character customization - is akin to dressing up a ninja in reflective orange and chrome. Chatting with Ubisoft earlier this month we had the opportunity to ask Watch Dogs Lead Gameplay Designer Danny Belanger to what extent customization plays a role in this title both online and off.

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PlayStation 4’s best 4 games for now; 4 for later

PlayStation 4’s best 4 games for now; 4 for later

Sony’s PlayStation 4 is, so far, the leader in the gaming industry, thanks in large part to its outstanding design, affordable price tag, and appeal to the hard-core gaming segment that wants as many high-quality games as possible. Still, this generation is young and there’s still a long way to go before Sony’s console officially takes the top spot in total sales. And the thing that will help the PlayStation 4 achieve that goal will be its games library.

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Watch Dogs 2: franchise material

Watch Dogs 2: franchise material

As Watch Dogs hits the streets on every platform under the sun, we had a chat with Ubisoft about the game’s future. Speaking with Watch Dogs’ Lead Gameplay Designer Danny Belanger, we asked specifically what might happen if this game were to be a success. As it turns out, there’s no limit to where this franchise might go.

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Watch Dogs E3 2012 vs launch 2014: Ubisoft comments

Watch Dogs E3 2012 vs launch 2014: Ubisoft comments

Earlier this month SlashGear caught up with the Watch Dogs crew at Ubisoft, aiming to get out of them some hard answers on what they’ve done with the title over the past couple of years. Asked to describe the differences between what was shown at E3 2012 and what’s being shipped in 2014, Ubisoft’s Lead Gameplay Designer for Watch Dogs Danny Belanger suggested that it wouldn’t be a simple answer. "From us and from me, I can’t answer that with words," he said, "I think you have to play it."

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Watch Dogs skill trees: hacking, crafting, driving, combat

Watch Dogs skill trees: hacking, crafting, driving, combat

Earlier this month, SlashGear attended a several-hours-long early gameplay session with Ubisoft for the game Watch Dogs. In this session we were given the opportunity to take a relatively in-depth look at how Watch Dogs is going to play out. Our demo session gave us ample time to investigate how we’re going to be customizing our character Aiden Pearce throughout the game, giving him hacking skills and abilities as we go.

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Watch Dogs NVIDIA trailer: delivering PC’s highest-level graphics

Watch Dogs NVIDIA trailer: delivering PC’s highest-level graphics

With Watch Dogs’ final release right around the corner, final graphics and gameplay videos are being released left and right. Today we’re to understand from a PC Games video (now pulled) that Ubisoft is suggesting the game will be full HD (1080p) on the PlayStation 4. The Xbox One has no such confirmation. Meanwhile, NVIDIA has stepped up with their optimizations video - always an interesting spot to watch when a new game has had top-level work done with the folks that make the graphics cards you might very well be using to play the game.

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NVIDIA Editor’s Day 2013 Wrap-up: G-Sync, 4K, and gaming’s blurred lines

NVIDIA Editor’s Day 2013 Wrap-up: G-Sync, 4K, and gaming’s blurred lines

Though the event continues to be called "Editor's Day", this week we had an extended stay with NVIDIA in Montreal, learning about the company's newest in gaming development and hardware innovation. The biggest news of the event was surely the unveiling of G-Sync, a hardware module made by NVIDIA to be planted in the backs of high-end gaming monitors, making their functions slave to GeForce GTX graphics cards, but that wasn't the only big push made by the company for industry. Also making appearances were NVIDIA SHIELD, development initiatives through GameWorks, and some of the biggest names in game development today.

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Watch Dogs gameplay details spilled

Watch Dogs gameplay details spilled

This week we've had the opportunity to have a peek at some Watch Dogs gameplay action never before seen by the public, courtesy of Ubisoft and NVIDIA, the latter group holding a gaming event this week in Montreal. As this work has not been finalized, we've not been allowed to film it - but we can talk about it. Here you'll find the likes of an incredibly immersive gameplay system, the likes of which certainly appear to live up to the expectations set by Ubisoft laid down in the months leading up to this point in time.

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