virtual reality

Microsoft SurroundWeb reworks IllumiRoom for immersive web

Microsoft SurroundWeb reworks IllumiRoom for immersive web

Microsoft has given its IllumiRoom concept a makeover, with the immersive projected gaming experience evolving to deliver interactive web content that fills the living room and engages with Xbox One, Windows Phone, and Windows. Dubbed Microsoft SurroundWeb, the concept relies on the same approach of using projectors to cast digital graphics onto the surfaces of real-world objects, like the wall surrounding a TV or the coffee table in front of it, which then react to the user within that space.

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Virtual Reality taking hold: 85k Oculus Rift sold

Virtual Reality taking hold: 85k Oculus Rift sold

It would appear that the wearable trend in smart devices is being skipped over by an especially immersive re-birth of a technology of sorts. Virtual Reality through devices like Oculus Rift and Sony’s upcoming Project Morpheus are wildly popular, commanding not only airwaves, but (in Oculus’ case) device sales as well. What’s more: Oculus’ most recent numbers are much more impressive than any common device due to the fact that they’re not intended for anyone outside the software development environment.

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WebGL plants game in Oculus Rift with one line of code

WebGL plants game in Oculus Rift with one line of code

It’s not every day that you see an internet-based 3D engine pushing a game to virtual reality with one line of code. That’s what’s been demoed this week as HTML5 loomed over the crowd at Microsoft’s BUILD 2014 developers convention. It’s just one line of code with the Babylon.js 3D engine and a game is converted from 2D to fully Oculus Rift-ready.

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Jaunt Cinematic VR: Virtual Reality leaves gaming

Jaunt Cinematic VR: Virtual Reality leaves gaming

There’s a lot more to the world of virtual reality than gaming has let on over the past year or so. Enamored with the gaming universe with projects like Oculus VR’s "Oculus Rift" and Sony’s new "Project Morpheus", the public seems to have forgotten the idea that virtual reality doesn’t just have to be about gaming. The folks at Jaunt have convinced a number of investors that this is true, securing a cool $6.8 million funding round for their Cinematic VR experience.

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Project Morpheus GDC 2014 presentation video shared in full

Project Morpheus GDC 2014 presentation video shared in full

Today Sony has processed and uploaded the entirety of their GDC 2014 presentation for Project Morpheus to the web. The world is now able to see what those present saw during what Shuhei Yoshida, President of Worldwide Studios Sony Computer Entertainment, suggested was a very "cryptic" Sony presentation. "You have no idea what we’re going to talk about," said Yoshida, launching into a presentation that’d go on to swallow the conference for the rest of the week.

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Project CARS Project Morpheus support a VR herald

Project CARS Project Morpheus support a VR herald

While it would seem that virtual reality is going a bit social on one side of the equation, the Project Morpheus at Sony continues to gain gaming steam. Here we’re seeing the developers at Slightly Mad Studios extend their love for virtual reality to Project Morpheus. What this means in practice is that once the game is out for PlayStation 4, it’ll also (eventually) be ready for use with Sony’s virtual reality headset.

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Oculus VR Facebook rebranding tipped: new interface and logo [UPDATE: Denied]

Oculus VR Facebook rebranding tipped: new interface and logo [UPDATE: Denied]

There’s a big change going on at Oculus VR this week. After announcing that they’d been acquired by Facebook for $2 billion USD in stock and cash, the team felt some relatively significant backlash from the internet-based public. Now they may be in for a second wave as word - the anonymous type, mind you - suggests that Facebook’s plans are to rebrand Oculus with a new interface and logo.

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