virtual reality

Oculus slams Zenimax over VR code theft allegations

Oculus slams Zenimax over VR code theft allegations

Oculus has fired back over allegations that John Carmack stole code from his former employer Zenimax and used it in developing the Rift, among other things. "There is not a line of Zenimax code or any of its technology in any Oculus products," the company said today in an extended statement, pointing out that despite its full source code for the Oculus SDK being available online, Zenimax is yet to actually pinpoint what was stolen.

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ZeniMax, Oculus, and John Carmack: VR gets serious

ZeniMax, Oculus, and John Carmack: VR gets serious

When John Carmack left Id software for Oculus, part of the issue surrounded parent company ZeniMax blocking him from what he wanted to do, which was continue some of his popular franchises on Oculus. those games, like Wolfenstein, were practically beging for virtual reality, but ZeniMax wasn’t interested. This morning, ZeniMax is claiming Oculus and Carmack violated a previous agreement, essentially entitling them to a piece of the virtual pie.

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Oculus Rift creates outdoor VR experience for a dying woman

Oculus Rift creates outdoor VR experience for a dying woman

"It is reality!" this very jubilant expression is what cancer patient Roberta Firstenberg had to say about her first Oculus Rift experience. Grandmother of game artist Priscilla Firstenberg, Roberta was confined indoors due to her health condition. She was able to enjoy the surreal experience of climbing stairs – something she found painful – and reach out to butterflies and simply 'fly' thanks to the VR Company.

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Microsoft SurroundWeb reworks IllumiRoom for immersive web

Microsoft SurroundWeb reworks IllumiRoom for immersive web

Microsoft has given its IllumiRoom concept a makeover, with the immersive projected gaming experience evolving to deliver interactive web content that fills the living room and engages with Xbox One, Windows Phone, and Windows. Dubbed Microsoft SurroundWeb, the concept relies on the same approach of using projectors to cast digital graphics onto the surfaces of real-world objects, like the wall surrounding a TV or the coffee table in front of it, which then react to the user within that space.

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Virtual Reality taking hold: 85k Oculus Rift sold

Virtual Reality taking hold: 85k Oculus Rift sold

It would appear that the wearable trend in smart devices is being skipped over by an especially immersive re-birth of a technology of sorts. Virtual Reality through devices like Oculus Rift and Sony’s upcoming Project Morpheus are wildly popular, commanding not only airwaves, but (in Oculus’ case) device sales as well. What’s more: Oculus’ most recent numbers are much more impressive than any common device due to the fact that they’re not intended for anyone outside the software development environment.

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WebGL plants game in Oculus Rift with one line of code

WebGL plants game in Oculus Rift with one line of code

It’s not every day that you see an internet-based 3D engine pushing a game to virtual reality with one line of code. That’s what’s been demoed this week as HTML5 loomed over the crowd at Microsoft’s BUILD 2014 developers convention. It’s just one line of code with the Babylon.js 3D engine and a game is converted from 2D to fully Oculus Rift-ready.

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Jaunt Cinematic VR: Virtual Reality leaves gaming

Jaunt Cinematic VR: Virtual Reality leaves gaming

There’s a lot more to the world of virtual reality than gaming has let on over the past year or so. Enamored with the gaming universe with projects like Oculus VR’s "Oculus Rift" and Sony’s new "Project Morpheus", the public seems to have forgotten the idea that virtual reality doesn’t just have to be about gaming. The folks at Jaunt have convinced a number of investors that this is true, securing a cool $6.8 million funding round for their Cinematic VR experience.

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Project Morpheus GDC 2014 presentation video shared in full

Project Morpheus GDC 2014 presentation video shared in full

Today Sony has processed and uploaded the entirety of their GDC 2014 presentation for Project Morpheus to the web. The world is now able to see what those present saw during what Shuhei Yoshida, President of Worldwide Studios Sony Computer Entertainment, suggested was a very "cryptic" Sony presentation. "You have no idea what we’re going to talk about," said Yoshida, launching into a presentation that’d go on to swallow the conference for the rest of the week.

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