virtual reality

First dedicated VR cinema in the world opens in Amsterdam

First dedicated VR cinema in the world opens in Amsterdam

Virtual Reality headsets are out to change the way we watch videos, movies, and play games. Fans of the tech might be wondering when VR might take over the movie theaters and bring us more immersion in our favorite movies. It might be a while before VR takes off in some parts of the world, but in Amsterdam the world's first permanent VR cinema is set to open and it's simply called The Virtual Reality Cinema.

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Oculus Mac OS X support update “if they ever release a good computer”

Oculus Mac OS X support update “if they ever release a good computer”

An interview with Oculus founder Luckey Palmer this week made clear the company's position on Mac support: it's "up to Apple." Whether or not "they ever release a good computer," said Palmer, "[Oculus] will do it." Palmer went on to suggest that Apple just needed to return to an earlier age of different prioritization: "If they prioritize higher-end GPUs like they used to for awhile back in the day I think we'd love to support Mac."

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Six Flags adds VR experiences to its (real) rollercoasters

Six Flags adds VR experiences to its (real) rollercoasters

Cedar Point may have a rollercoaster VR app, but Six Flags will soon have rollercoasters with VR headsets...Samsung Gear VR headsets, to be precise. The South Korean company has announced a partnership with Six Flags that will result in nine of the latter company’s parks launching the first U.S. rollercoasters with virtual reality experiences. Riders will don a Gear VR headset and experience the (physical) coasters while seeing a couple adventurous virtual worlds.

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HTC Vive saw 15,000 pre-orders in its first 10 minutes

HTC Vive saw 15,000 pre-orders in its first 10 minutes

It seems there's a lot of people out there ready to dive into the future of consumer virtual reality devices. The new consumer edition of HTC's Vive headset is priced at $799, but that didn't stop eager buyers from placing their pre-order when sales opened on Monday morning. Turns out the first 10 minutes alone saw 15,000 orders placed, said HTC VR employee Shen Ye on Twitter earlier today.

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VR will be the most “anti-social” social platform

VR will be the most “anti-social” social platform

Thanks to the wonders of technology and the Internet, we are able to connect with friends and family, share with them our experiences and interests, wherever they are in the world. However, most of the time, we can only do so if they happen to be on the same service as we are. Sounds familiar? That's basically the structure behind every social network walled garden. And that is going to be the case with VR as well. At Samsung's UNPACKED event at MWC 2016, Facebook CEO Mark Zuckerberg prophesied that VR will be the next platform, meaning the next social platform. Problem is, VR, as it is today, is inherently anti-social.

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The best way to show VR to anyone

The best way to show VR to anyone

A developer by the name Dylan Fitterer has released a demo video for his upcoming Virtual Reality game "Audioshield", and with it, the best way to watch. While we've wrestled with how to depict VR to the masses - mostly from an app developer's point of view - Fitterer seems to have figured it out. No more making the VR gamer look like a goon. No more separating the viewer from the experience. This demo uses a silhouette to show the game. This demo is the missing link.

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Reality check for virtual reality – the dangers of subpar VR experiences

Reality check for virtual reality – the dangers of subpar VR experiences

In the next few months, even this week alone, expect to hear a lot about virtual and augmented reality products. Oculus and HTC/Valve are set to launch their respective headsets in a month or two. Google has just stepped up its Cardboard marketing and retailing. Coca-Cola is mulling over recycling its packaging into VR headsets, but Sweden's McDonald's may have already beaten them to the punch. But more than any other consumer technology in the past decade, from smartphones to wearables, VR perhaps presents the most health questions. While the answer are still murky at this point, they all revolve on how the quality of a VR product, both hardware and software, largely determines the effects it will have on your body.

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Razer announces OSVR’s first batch of SteamVR games

Razer announces OSVR’s first batch of SteamVR games

This week is a big week for "unreal" reality. Microsoft has just started the pre-orders of its prohibitively expensive augmented reality HoloLens development edition headgear. HTC has also started the same for its Vive virtual reality headset. Google has put up a section on its Store for Cardboard goggles, including Mattel's new ViewMaster. And now, Razer is announcing the first games, all from Steam, that you will be able to play in virtual reality mode on any Open Source Virtual Reality development kit that you may have.

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McDonald’s new Happy Meal box turns into VR goggles

McDonald’s new Happy Meal box turns into VR goggles

McDonald’s has introduced a new Happy Meal box in Sweden that transforms into a pair of virtual reality goggles after the meal is finished. The goggles are the same as Google Cardboard and similar constructions -- you slide your phone into place and look through a pair of lenses, enjoying 3D apps and 360-degree videos. McDonald's calls these 'Happy Goggles,' and has created a VR kids game to go with it.

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HTC Vive pre-order release today, open immediately

HTC Vive pre-order release today, open immediately

HTC and Valve open pre-orders for the HTC Vive, the full room-scale virtual reality headset. This headset will include several games and apps for free. One is Google's Tilt Brush, an app which allows users to paint in 3D space using the HTC Vive's hand controllers. This system will also include Job Simulator - where you can pretend you have a job - and Fantastic Contraption. Pre-orders for the HTC Vive virtual reality system open this week on February 29th at 10 AM Eastern Time.

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Dragon Front is the Oculus Rift’s take on a Yu-Gi-Oh VR game

Dragon Front is the Oculus Rift’s take on a Yu-Gi-Oh VR game

Collectible Card Games or CCG's aren't exactly new, both in the physical realm, like Magic and Yu-Gi-Oh, as well as in the digital world, like Hearthstone. But, unless you do actually play Magic or Yu-Gi-Oh in complete LARP gear, these don't exactly give the full feeling of really commanding your troops in a fantasy setting. Thanks to virtual reality, that will be a thing of the past. And thanks to Oculus, that's going to happen real soon. The makers of the Oculus Rift headset and its platform have finally revealed Dragon Front, probably the first, if not the biggest, virtual reality CCG to hit the market.

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Sony patent reveals PowerGlove-like VR gaming controller

Sony patent reveals PowerGlove-like VR gaming controller

You're not going to believe this, but the Power Glove — Nintendo's awful, wearable game controller released in 1989 — could be coming back, at least in spirit, and from Sony. Several patents have been discovered by a NeoGAF user that reveal the PlayStation maker is looking into a glove-based controller to be used with virtual reality gaming experiences. Not only would it allow hand movement tracking, but the ability to physically interact with items in a VR world.

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