virtual reality

This is Oculus Rift

This is Oculus Rift

Today Oculus revealed the Oculus Rift - the consumer model - for release in the first quarter of 2016. This headset is the culmination of several years of testing - both in private and in public, with developers using these headsets out in the open, like no product before. This final headset is simple, easy to use, and meant to be the highest-end experience for virtual reality gaming and beyond. What's more - this isn't just about Oculus anymore. They've also partnered with Microsoft for Xbox One functionality.

Continue Reading

Final Oculus Rift specs revealed for 2016 consumer model

Final Oculus Rift specs revealed for 2016 consumer model

Oculus reveals the final hardware and software specifications for their long-awaited Oculus Rift virtual reality headset. This machine works with a three-part system, starting with the headset itself, fully capable of the highest-end virtual reality experience on the market at the time it's being revealed. This machine requires that the user have a computer with Windows 7 SP1 or newer with 8GB RAM or more, Intel i5-4590 equivalent or greater, and either an NVIDIA GeForce GTX 970 / AMD 290 equivalent or greater. They'll also need HDMI 1.3 video output to connect to the headset, and 2x USB 3.0 ports for peripherals.

Continue Reading

Unity 5.1 opens the floodgates for VR game development

Unity 5.1 opens the floodgates for VR game development

The Unity game engine is the force behind hit games like Temple Run and Hearthstone, among others. Unity has released a new update, Unity 5.1, to its game engine. Not only does the update add additional multiplayer networking features, but more importantly, it boasts a slew of added VR capabilities. Unity's reaffirmed focus on VR could help push game developers to make the leap towards mass designing for VR headsets such as Oculus.

Continue Reading

Gleaning information from the Oculus Rift CV1 “leak”

Gleaning information from the Oculus Rift CV1 “leak”

This morning a set of images of the final version of the Oculus Rift consumer version (CV1) were leaked. While at first it appeared that these images were finalized photos of the headset set to be released next year and revealed in full tomorrow, Oculus founder Palmer Luckey took to Reddit to confirm the "placeholder" nature of the images. In short - they look radical, they look great, but they're not what you're going to be buying in 2016. They're close, but no cigar.

Continue Reading

Leaked Oculus Rift pics are real, but ancient

Leaked Oculus Rift pics are real, but ancient

It has just been hours since Oculus launched its countdown to a rebranding effort that will be announced at E3 this week, yet it seems that the virtual reality company is already having trouble keeping a lid on things. Dug from deep within the website, photos of what appears to be the long overdue consumer version of the Oculus Rift VR headset, along with some accessories, have been leaked on the Internet. But don't get too hyped over them, says Oculus, as they are very old placeholder images in reality.

Continue Reading

Oculus rebrand in effect with 48-hour countdown

Oculus rebrand in effect with 48-hour countdown

Oculus releases a bit of a rebrand in their company as they begin a 48-hour countdown to their first consumer-aimed special event. This event will take place on June 11th, providing information about the release of the Oculus Rift virtual reality headset. The rebranding of the company includes a strong logo type with the word oculus in all lower-cased letters as well as a "stadium" mark - a bit of a flattened-top and bottom oval representing the vision of the company. Observe the future of VR, brand-wise.

Continue Reading

Valve’s VR headset unboxing and super cute illustrated manual

Valve’s VR headset unboxing and super cute illustrated manual

It has begun - Valve and HTC have shipped the first round of Vive VR headsets to developers of all sorts. What you're about to see is a series of photos of the Vive Dev Kit manual, the box, and the headset itself, as shipped to users across the United States, Canada, and abroad. As Valve's Chet Faliszek suggests, "this first wave includes a wide range of developers from major movie studios, triple A developers, to small indie teams working on their first title."

Continue Reading

Oculus Mobile VR Jam 2015 winners: apps to keep your eyes on

Oculus Mobile VR Jam 2015 winners: apps to keep your eyes on

Ahead of the release of the full consumer-edition Oculus Rift in early 2016, Oculus continues to hold their Mobile VR Jam event here in June of 2015. Announced this week were a collection of hand-picked and judged winning apps and games from the event, showing off some of the most promising pieces of software this years' developers had to show. What you're about to see are the best of the best - some awesome stuff here you're going to want to keep a tab open to.

Continue Reading

Google’s VR circle is now complete: Cameras to Cardboard

Google’s VR circle is now complete: Cameras to Cardboard

Google's virtual reality ecosystem is now prepared to handle the public, with everything from low-cost VR headsets to YouTube 360. What we've got here is a full ecosystem, with the three main components ready to roll. The first step is providing the means to capture media, in this case 360-degree cameras - while Google's own 360-rig system Google Jump isn't quite prepared for the public as yet, they've already released tools for creatives with their own 360-capable cameras to upload to YouTube. Therein lies the second step: providing a place for creative people to share the media they've created - YouTube, of course.

Continue Reading

Microsoft ‘HoloPet’ trademark hints at future AR pets

Microsoft ‘HoloPet’ trademark hints at future AR pets

Microsoft has a trademark pending for the term ‘HoloPet’, and given its HoloLens virtual reality headset unveiled earlier this year, this trademark likely points toward a future with augmented reality pets. For those unfamiliar, Microsoft's HoloLens is a sleek headset that overlays virtual objects upon one's real world -- a display on the wall, a hologram object on your desk, and more. A HoloPet, then, could perhaps be a virtual cat or dog overlaid into your world, or maybe even pets you couldn't otherwise have (like a dragon).

Continue Reading

Hands-on with Google’s VR headset Cardboard for iPhone

Hands-on with Google’s VR headset Cardboard for iPhone

Google gives away their second virtual reality headset Cardboard at Google I/O 2015, the first to officially support Apple's iPhone. What you're going to see here is a simple piece of equipment, one made of cardboard (literally), glass, and a bit of conductive foam. No more magnets. Still velcro, but a little bit different use of metal than before. This allows not just Android devices to work, but any smartphone. Even devices that aren't necessarily running iOS, if you want to be especially explorative with it.

Continue Reading

Apple buys augmented reality specialist Metaio

Apple buys augmented reality specialist Metaio

Apple has apparently acquired augmented reality firm Metaio, a surprise purchase of a specialist in computer vision, tracking, and even "virtual Holodeck" tools for developers. The news suggests Apple is adding to its portfolio of computational vision technology, potentially following in the footsteps of companies like Facebook - which acquired Oculus - and trying to catch up on new interface paradigms. With Microsoft looking to push augmented reality more into the mainstream with HoloLens, it's possible that Apple is looking to do something similar with iOS or OS X, though the Cupertino firm was not the prime suspect in an acquisition bid.

Continue Reading

Prev 1 2 3 4 5 6 7 8 Next