virtual reality

Hulu VR App gains Oculus Rift Support

Hulu VR App gains Oculus Rift Support

Hulu launched its VR app back in late March and when it launched it was mostly for the VR headsets out there meant to hold smartphones. Hulu has now announced that its VR app supports the more powerful Oculus Rift VR headset. Hulu says that the strict hardware performance requirements for the PC that runs the Oculus Rift headset means that the VR app can deliver users a more polished, sharp, and more responsive viewing experience.

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AMD Radeon RX 470, 460 join VR-ready, budget friendly army

AMD Radeon RX 470, 460 join VR-ready, budget friendly army

Virtual reality is the new black. If that wasn't yet obvious at Computex 2016 earlier this month, then it probably is now at E3. And especially at E3. Following up on its announcement at Computex, AMD is revealing two new additions to its fledgling Radeon RX roster, the Radeon RX 470 and 460. Together with the Radeon RX 480, these three are poised to democratize the VR market with powerful but affordable graphics cards to power those not so affordable rigs and headsets.

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PlayStation VR release date and pricing confirmed

PlayStation VR release date and pricing confirmed

The PlayStation VR is coming! The PlayStation VR is coming! Well, we all knew it was coming and had an idea of how much it'll cost you to get one. At the PlayStation press event at E3 2016, Sony laid out (mostly) the full details of its launch. PS VR will finally be coming to stores on October 13, this year of course, and it will stick to the $399 price tag.

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OSVR enters consumer VR market with $400 headset

OSVR enters consumer VR market with $400 headset

Taking on E3 2016 on the dawn of the first full day, OSVR have revealed their Hacker Development Kit 2. That's not just a developer device, but a full- blown consumer-ready virtual reality headset that's ALSO made for developers (and hackers), that'll cost users $399 right out the box. There aren't any controllers in the box, and you'll have to do some hacking to make it work with room-scale tracking, but it's basically all there - if you know what you're doing.

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Valve releases free Destinations tool for creating VR worlds

Valve releases free Destinations tool for creating VR worlds

When it comes to virtual reality, most people don't really care about how it gets made, they just want to experience it. The same is true about video games in general. However, for those that are interested in creating virtual worlds to explore, Valve has some good news for you today.

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HTC announces Vive Business Edition

HTC announces Vive Business Edition

The virtual reality market is still in its infancy. The industry is mostly focused on the consumer side of things, with the release of two major headsets. If you're a business and you want to purchase headsets for your company's first steps into VR, you have to go through the same consumer channels to purchase them. One company is changing that, by launching their own enterprise VR solution.

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Samsung Galaxy S8 could get 4K screen

Samsung Galaxy S8 could get 4K screen

Market analysis, wishful thinking, or both? Whichever the case, Samsung's 2017 flagship might very well bear, not the first, a 4K screen. That is the prediction being made by some analysts like UBI Research, based on trends and current production capabilities. While Sony was really the first OEM to have a 4K smartphone with the Xperia Z5 Premium, Samsung might have a better use case for that extreme high pixel density beyond simple video or photo viewing: virtual reality.

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Zero Latency and Sega Live Creation bring free-roam VR to Japan

Zero Latency and Sega Live Creation bring free-roam VR to Japan

Zero Latency and Sega Live Creation have announced that they are teaming to bring the first free-roaming multi-player VR game to Japan. The Zero Latency experience is launching in celebration of the Tokyo Joypolis 20th Anniversary. The game will be a permanent fixture at the venue starting in July 2016.

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Valve gives The Lab a competitive update

Valve gives The Lab a competitive update

Whenever I introduce someone to VR, there are a few different titles that I load up for them to play through. The first one is always Valve's The Lab. Most people I know are alreay familiar with Portal, so it's already a familiar setting. Plus, it does a fantastic job of slowly introducing the player to different aspects of VR. The game has just gotten a big update that will add more replay value to some of the mini-games.

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HTC VIVE released in-stores, ships in 72 hours

HTC VIVE released in-stores, ships in 72 hours

The folks at HTC have made the SteamVR headset HTC Vive available to customers around the world this week. This update makes the room-scale virtual reality headset available to retail stores now as well - Microsoft Stores, GameStop, and Micro Center locations (select locations) - wherever said stores might end up appearing, perhaps near you. Worldwide shipments will be available immediately through VIVE.com shipping to 24 countries.

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Kingspray Graffiti Simulator in VR is magical (with SG Mixed Reality)

Kingspray Graffiti Simulator in VR is magical (with SG Mixed Reality)

Kingspray Graffiti Simulator is the sort of app that will make people buy a VR headset. With the HTC Vive, a user is able to step into a very real-looking virtual space. The user is given a can of spray paint and an open canvas. Not a traditional canvas, mind you - a wall on a rooftop. Or a train car. Or a billboard. You, the user, play the part of a street artist, and you've got free reign over your virtual - real - world. You're gonna be a belieVR.

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Microsoft Research reveals more FlashBack VR tech details

Microsoft Research reveals more FlashBack VR tech details

Although today's generation of virtual reality devices and platforms has made technology more accessible, at least compared to its almost sci-fi stature years ago, it hasn't exactly made it accessible to everyone, especially the budget constrained. Things like Google Cardboard and the Samsung Gear VR does significantly lower the barrier to entry, but it still requires an investment in a not so cheap premium smartphone. Although it dabbles more in augmented rather than virtual reality, Microsoft's Research arm may have stumbled on part of the answer that will enable even mid-range smartphones to display VR content at a respectable framerate.

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