virtual reality

Oculus Rift puts DARPA cyberwar soldiers virtually ringside

Oculus Rift puts DARPA cyberwar soldiers virtually ringside

DARPA, the US government's R&D arm, is looking to Oculus Rift to make cyber-warfare more approachable to the American military, immersing the military in 3D representations of target networks. Part of Plan X, DARPA's ongoing work on reducing the technical requirements for a new age of digital warfare, the Oculus integration is currently only conceptual, though the agency says it has already been briefed on upcoming hardware from the headset company.

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Samsung virtual reality headset tipped for Galaxy lineup

Samsung virtual reality headset tipped for Galaxy lineup

If there’s a category of wearable or otherwise smart devices out there, Samsung is on top of it. Today the rumor is that Samsung is making a Virtual Reality headset akin to Oculus Rift. Instead of working with high-powered PCs, however, this device will be working with mobile smart handsets and tablets, and it might even be branded Galaxy.

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360cam records panoramic video, offers Oculus support

360cam records panoramic video, offers Oculus support

Panoramic images and cameras that can take them are nothing new, but far less mainstream are cameras that can record panoramic videos. That hasn't stopped the development of technology that utilizes such content, however, the Oculus Rift being notable among them. The 360cam, a panoramic video and still images camera, aims to fill the market void.

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Ambitious Oculus: Billion-player Facebook MMOs and R&D explosion

Ambitious Oculus: Billion-player Facebook MMOs and R&D explosion

Facebook has ambitious plans to use Oculus Rift to create a billion-player game, Oculus CEO Brendan Iribe has teased, immersing social network users in a quite literally massive multiplayer environment, though in the meantime it will focus on a speedier release of the next headset. Oculus VR may be a $2bn addition to Facebook's roster of acquired companies, but the team is still looking at how it can motivate young coders and students to develop new virtual reality applications.

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Oculus slams Zenimax over VR code theft allegations

Oculus slams Zenimax over VR code theft allegations

Oculus has fired back over allegations that John Carmack stole code from his former employer Zenimax and used it in developing the Rift, among other things. "There is not a line of Zenimax code or any of its technology in any Oculus products," the company said today in an extended statement, pointing out that despite its full source code for the Oculus SDK being available online, Zenimax is yet to actually pinpoint what was stolen.

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ZeniMax, Oculus, and John Carmack: VR gets serious

ZeniMax, Oculus, and John Carmack: VR gets serious

When John Carmack left Id software for Oculus, part of the issue surrounded parent company ZeniMax blocking him from what he wanted to do, which was continue some of his popular franchises on Oculus. those games, like Wolfenstein, were practically beging for virtual reality, but ZeniMax wasn’t interested. This morning, ZeniMax is claiming Oculus and Carmack violated a previous agreement, essentially entitling them to a piece of the virtual pie.

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Oculus Rift creates outdoor VR experience for a dying woman

Oculus Rift creates outdoor VR experience for a dying woman

"It is reality!" this very jubilant expression is what cancer patient Roberta Firstenberg had to say about her first Oculus Rift experience. Grandmother of game artist Priscilla Firstenberg, Roberta was confined indoors due to her health condition. She was able to enjoy the surreal experience of climbing stairs – something she found painful – and reach out to butterflies and simply 'fly' thanks to the VR Company.

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Microsoft SurroundWeb reworks IllumiRoom for immersive web

Microsoft SurroundWeb reworks IllumiRoom for immersive web

Microsoft has given its IllumiRoom concept a makeover, with the immersive projected gaming experience evolving to deliver interactive web content that fills the living room and engages with Xbox One, Windows Phone, and Windows. Dubbed Microsoft SurroundWeb, the concept relies on the same approach of using projectors to cast digital graphics onto the surfaces of real-world objects, like the wall surrounding a TV or the coffee table in front of it, which then react to the user within that space.

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