virtual reality

OSVR gets real: hands-on with Radial-G VR racer

OSVR gets real: hands-on with Radial-G VR racer

When we first got our hands, head, and eyes on the first OSVR Hacker Developer Kit earlier this year, Razer had just a few mini-demo pieces of software to show with it. Tossing fireballs in a forest was just about all we were able to do. Fast-forward to March of this same year and we've already got some extremely serious developers onboard with the OSVR (open source virtual reality) organization. The game Radial-G by Tammeka is a great example of what's possible in this headset, adjustable lenses, VR sound, and high-powered display included.

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NextVR aims to transform sports entertainment forever

NextVR aims to transform sports entertainment forever

Late last month, the virtual reality specialists at NextVR successfully tested out transmission of an NHL game with Live VR. This means that no matter where you are - just so long as you have an internet connection - you'll be able to watch the game. Not just from whatever perspective the standard camera wishes you to view - but from the perspective of someone who's down in a front-row seat. This week we had a chat with the co-founders of NextVR about how they made headway at a 2015 Coors Light NHL Stadium Series LA Kings vs. San Jose Sharks Game.

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Samsung’s not giving up on VR: Gear VR GS6 hands-on

Samsung’s not giving up on VR: Gear VR GS6 hands-on

I honestly didn't think I'd have to mess up my charming, hobo-like mess of hair so often at MWC 2015, but Samsung wasn't going to let me get away without trying the new Gear VR for the Galaxy S6. An updated version of last year's Gear VR for the Galaxy Note, the new model keeps the same basic principle - your smartphone screen, when docked up-front, becomes a stereoscopic display - but updates it to suit the new Galaxy S6 and S6 edge Samsung announced on Sunday. Thing is, having already been wowed by the HTC Vive, can Samsung's altogether more straightforward headset compete?

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MindLeap VR system throws away controllers, reads minds

MindLeap VR system throws away controllers, reads minds

Virtual Reality might have just gotten a wee bit weirder. Or fancier, depending on your take. Neurotechnology company MindMaze is growing out of its roots in the medical industry and stepping into the games biz. At GDC 2015, it just revealed what could be the evolution of VR platforms, even while VR platforms are still at a growing phase. MindLeap, as it is called, may look like a regular head-mounted display, but you won't need controllers or even gloves to use it. All you need is to think.

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Vuzix IWear 720 VR headset comes with its own headphones

Vuzix IWear 720 VR headset comes with its own headphones

It seems that smart eyewear maker Vuzix has found a new market to wade into. At GDC 2015 this week, the company has announced its latest venture, one that takes it into a new world. A virtual reality world, that is. But the IWear 720 isn't just your regular virtual reality head piece that are quite the fad these days. For one, it embraces not just VR or 3D content but almost anything that you want to view in a different way. And for another, you won't need an extra pair of earphones to go with it either.

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Oculus Rift and Gear VR’s stores may be cross-platform

Oculus Rift and Gear VR’s stores may be cross-platform

Speaking on the Dawn of Mobile VR this week at GDC 2015, Oculus CTO John Carmack suggested that developers plan for mobile and PC release of VR apps. "If you're making a Gear VR product," said Carmack, "plan on developing it for PC, too." We must assume that Carmack is referencing multi-platform releases, like a game made by a development group that's released to PC and released to gaming consoles separately. This may be the full extent of this comment, suggesting Carmack wants developers to be smart about opening up their platform release schedules.

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HTC Vive hands-on: That Valve VR wow-factor

HTC Vive hands-on: That Valve VR wow-factor

I’m going to be blunt with you, words can’t do justice to the experience of using HTC’s Vive virtual reality headset. There’s nothing quite like slipping into a virtual 3D world, as I did this week in a preview of Vive ahead of developer units shipping this spring. Cloistered in a room at the back of HTC’s Mobile World Congress stand, and with the reassuring voice of a Vive engineer whispering in my ear, I got to try out a number of demo apps and environments created for the platform by Valve and others, including the first announced title for SteamVR.

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Razer’s OSVR now has 50 partners for a single VR standard

Razer’s OSVR now has 50 partners for a single VR standard

This week at GDC 2015, OSVR announced that several hard-hitting names in gaming recently joined their cause - to unite the whole VR universe under one set of standards. This also marks the first clear point at which OSVR is being promoted as a system separate from Razer. Instead of this being a Razer-centric announcement from Razer, it's positioned as an OSVR-centric announcement from the OSVR group. It's an organization to rally the VR universe, after all, not just the efforts of one company.

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Razer’s OSVR VR headset v1.1 detailed for release

Razer’s OSVR VR headset v1.1 detailed for release

Today OSVR - via Razer - revealed a set of updates for their open VR initiative. One piece of this equation was in the update of the software standard - optimizations and the like. Another part of the update was in revealing the new total number of supporters of OSVR - 50 partners in all. Then there the brand new OSVR Hacker Development Kit v1.1, complete with a 1080p full-HD OLED display with higher contrast and lower latency than the first edition - the version we saw at CES 2015 earlier this year.

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Sony Project Morpheus release set for 2016 with 120Hz display

Sony Project Morpheus release set for 2016 with 120Hz display

This afternoon Sony suggested that their Project Morpheus VR headset would be launching in the first half of the year 2016. They also said that this new and improved headset - still tethered to the PlayStation 4 - would be "targeting" 120Hz display tech - that's intense. As Shuhei Yoshida said today, Sony is "one step closer to realizing our vision of making virtual reality a reality in games." This week the PlayStation 4-centric Project Morpheus VR headset will be shown off to developers who wish to work with the headset in the near future - for PS4 games, of course.

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