virtual reality

Vuzix IWear 720 VR headset comes with its own headphones

Vuzix IWear 720 VR headset comes with its own headphones

It seems that smart eyewear maker Vuzix has found a new market to wade into. At GDC 2015 this week, the company has announced its latest venture, one that takes it into a new world. A virtual reality world, that is. But the IWear 720 isn't just your regular virtual reality head piece that are quite the fad these days. For one, it embraces not just VR or 3D content but almost anything that you want to view in a different way. And for another, you won't need an extra pair of earphones to go with it either.

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Oculus Rift and Gear VR’s stores may be cross-platform

Oculus Rift and Gear VR’s stores may be cross-platform

Speaking on the Dawn of Mobile VR this week at GDC 2015, Oculus CTO John Carmack suggested that developers plan for mobile and PC release of VR apps. "If you're making a Gear VR product," said Carmack, "plan on developing it for PC, too." We must assume that Carmack is referencing multi-platform releases, like a game made by a development group that's released to PC and released to gaming consoles separately. This may be the full extent of this comment, suggesting Carmack wants developers to be smart about opening up their platform release schedules.

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HTC Vive hands-on: That Valve VR wow-factor

HTC Vive hands-on: That Valve VR wow-factor

I’m going to be blunt with you, words can’t do justice to the experience of using HTC’s Vive virtual reality headset. There’s nothing quite like slipping into a virtual 3D world, as I did this week in a preview of Vive ahead of developer units shipping this spring. Cloistered in a room at the back of HTC’s Mobile World Congress stand, and with the reassuring voice of a Vive engineer whispering in my ear, I got to try out a number of demo apps and environments created for the platform by Valve and others, including the first announced title for SteamVR.

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Razer’s OSVR now has 50 partners for a single VR standard

Razer’s OSVR now has 50 partners for a single VR standard

This week at GDC 2015, OSVR announced that several hard-hitting names in gaming recently joined their cause - to unite the whole VR universe under one set of standards. This also marks the first clear point at which OSVR is being promoted as a system separate from Razer. Instead of this being a Razer-centric announcement from Razer, it's positioned as an OSVR-centric announcement from the OSVR group. It's an organization to rally the VR universe, after all, not just the efforts of one company.

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Razer’s OSVR VR headset v1.1 detailed for release

Razer’s OSVR VR headset v1.1 detailed for release

Today OSVR - via Razer - revealed a set of updates for their open VR initiative. One piece of this equation was in the update of the software standard - optimizations and the like. Another part of the update was in revealing the new total number of supporters of OSVR - 50 partners in all. Then there the brand new OSVR Hacker Development Kit v1.1, complete with a 1080p full-HD OLED display with higher contrast and lower latency than the first edition - the version we saw at CES 2015 earlier this year.

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Sony Project Morpheus release set for 2016 with 120Hz display

Sony Project Morpheus release set for 2016 with 120Hz display

This afternoon Sony suggested that their Project Morpheus VR headset would be launching in the first half of the year 2016. They also said that this new and improved headset - still tethered to the PlayStation 4 - would be "targeting" 120Hz display tech - that's intense. As Shuhei Yoshida said today, Sony is "one step closer to realizing our vision of making virtual reality a reality in games." This week the PlayStation 4-centric Project Morpheus VR headset will be shown off to developers who wish to work with the headset in the near future - for PS4 games, of course.

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AMD LiquidVR SDK 1.0 launching today

AMD LiquidVR SDK 1.0 launching today

This week we've heard direct from AMD about their VR initiative, LiquidVR by AMD. This system will be pushed to developers with a LiquidVR SDK, a system that'll be launched this year. Inside LiquidVR SDK 1.0, users will be working with latest data latch, asynchronous shaders, affinity multi-GPU, and direct-to-display technology. Efficient GPU head tracking will join minimization of latency and stuttering. Latency reduction plays out alongside multi-GPU systems and content quality jumps, and a full seamless, plug-and-play VR experience is delivered.

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LiquidVR: AMD’s software push for Virtual Reality

LiquidVR: AMD’s software push for Virtual Reality

This week AMD revealed their developer-aimed virtual reality experience, LiquidVR by AMD. "We are seekers of new experiences," said AMD's CVP of Visual Computing Raja Koduri, "When you see it, when you feel it, you know it's something different." Koduri spoke of his latest experience with Oculus VR - at CES 2015 - and how he felt like the world had changed. Presence is here, and Virtual Reality is no longer a place where we have to worry about getting motion sickness. VR is here - or nearly here.

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HTC Vive detailed: Valve’s VR headset team-up begins

HTC Vive detailed: Valve’s VR headset team-up begins

There's a Valve-centric VR headset coming from HTC this year, and it goes by the name Vive. That's HTC Vive, a new take on the virtual reality universe. A headset that works with what HTC and Valve describe as Full Room Scale. This device combines the massive gaming knowledge of Valve, the user base of Steam, and the manufacturing knowhow and high-end craftsmanship of HTC. Just like HTC was early to the game with smartphones with Android, they want to be in on Virtual Reality right this minute.

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Titans of Space: see our Solar System in VR

Titans of Space: see our Solar System in VR

Google Cardboard has a new app by the name of Titans of Space, an experience which pushes the user through our galaxy in Virtual Reality. This app is available for Oculus Rift, if you do so please, but has become available for mobile devices for the first time this week. This app is free, but also has a Narration Add-On which you can purchase inside the app once you've seen what our system is made of, planet to planet, place to place.

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