virtual reality

HTC Vive first impressions: whats in the box?

HTC Vive first impressions: whats in the box?

Just last night I received my Vive Pre developer's kit, which I'm very stoked about. I've only spent a few brief minutes with the Vive, as opposed to the Rift, which I've spent a good deal of time with. Instead of tearing into the package and setting it all up in a hurry, I thought I'd take some time to document the contents.

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Panono Review : Throwable Panoramic Ball Camera in the house

Panono Review : Throwable Panoramic Ball Camera in the house

This is the Panono, a camera which exists in a spherical configuration, one that you're able to toss into the air to capture unique images. Back in 2011 when we first discovered this piece of technology, it was just a student project. Fast forward to now, the year 2016, and we're getting to experience the magic in final form - ready for consumers - for the first time. Is this the way of the future? Or was this an awesome idea formed before its time, executed too late to make a giant impact in its natural home market - virtual reality?

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Virtual reality sports is Intel’s big gamble on mainstream VR

Virtual reality sports is Intel’s big gamble on mainstream VR

Intel has snapped up a virtual reality sports startup, with the chip behemoth seeing Replay Technologies as a way into the lucrative arena of digitized entertainment. The deal, announced today, will see the five year old startup's freeD format folded into Intel's technology, with the potential for football, basketball, and other sports being digitally captured from multiple angles that can then be recreated by the fan at home.

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Amazon developing its own VR platform, job listing hints

Amazon developing its own VR platform, job listing hints

We should've seen it coming, but it looks like Amazon has its own virtual reality ambitions. A recently discovered job listing reveals that the e-commerce giant is working to develop a VR platform to operate within its Amazon Video service. The details are slim at this point, but it looks like the goal is an app or service that will provide entertainment experiences, rather than another piece of hardware to enter the rapidly developing VR headset market.

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Mercedes shows off a day in the life of a GLS in stunning VR

Mercedes shows off a day in the life of a GLS in stunning VR

A car is a tool used as part of something greater, a means to travel to new places and experience new adventures. We get glimpses of those could-be adventures from dramatic commercials, but they don't offer much -- at least, not as much as stepping into someone else's world could. Enter Mercedes-Benz and its new partnership with Loki the Wolf Dog, a dog through which we can live vicariously on Instagram, and a new story Mercedes-Benz is telling through virtual reality.

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First dedicated VR cinema in the world opens in Amsterdam

First dedicated VR cinema in the world opens in Amsterdam

Virtual Reality headsets are out to change the way we watch videos, movies, and play games. Fans of the tech might be wondering when VR might take over the movie theaters and bring us more immersion in our favorite movies. It might be a while before VR takes off in some parts of the world, but in Amsterdam the world's first permanent VR cinema is set to open and it's simply called The Virtual Reality Cinema.

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Oculus Mac OS X support update “if they ever release a good computer”

Oculus Mac OS X support update “if they ever release a good computer”

An interview with Oculus founder Luckey Palmer this week made clear the company's position on Mac support: it's "up to Apple." Whether or not "they ever release a good computer," said Palmer, "[Oculus] will do it." Palmer went on to suggest that Apple just needed to return to an earlier age of different prioritization: "If they prioritize higher-end GPUs like they used to for awhile back in the day I think we'd love to support Mac."

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Six Flags adds VR experiences to its (real) rollercoasters

Six Flags adds VR experiences to its (real) rollercoasters

Cedar Point may have a rollercoaster VR app, but Six Flags will soon have rollercoasters with VR headsets...Samsung Gear VR headsets, to be precise. The South Korean company has announced a partnership with Six Flags that will result in nine of the latter company’s parks launching the first U.S. rollercoasters with virtual reality experiences. Riders will don a Gear VR headset and experience the (physical) coasters while seeing a couple adventurous virtual worlds.

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HTC Vive saw 15,000 pre-orders in its first 10 minutes

HTC Vive saw 15,000 pre-orders in its first 10 minutes

It seems there's a lot of people out there ready to dive into the future of consumer virtual reality devices. The new consumer edition of HTC's Vive headset is priced at $799, but that didn't stop eager buyers from placing their pre-order when sales opened on Monday morning. Turns out the first 10 minutes alone saw 15,000 orders placed, said HTC VR employee Shen Ye on Twitter earlier today.

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VR will be the most “anti-social” social platform

VR will be the most “anti-social” social platform

Thanks to the wonders of technology and the Internet, we are able to connect with friends and family, share with them our experiences and interests, wherever they are in the world. However, most of the time, we can only do so if they happen to be on the same service as we are. Sounds familiar? That's basically the structure behind every social network walled garden. And that is going to be the case with VR as well. At Samsung's UNPACKED event at MWC 2016, Facebook CEO Mark Zuckerberg prophesied that VR will be the next platform, meaning the next social platform. Problem is, VR, as it is today, is inherently anti-social.

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The best way to show VR to anyone

The best way to show VR to anyone

A developer by the name Dylan Fitterer has released a demo video for his upcoming Virtual Reality game "Audioshield", and with it, the best way to watch. While we've wrestled with how to depict VR to the masses - mostly from an app developer's point of view - Fitterer seems to have figured it out. No more making the VR gamer look like a goon. No more separating the viewer from the experience. This demo uses a silhouette to show the game. This demo is the missing link.

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Reality check for virtual reality – the dangers of subpar VR experiences

Reality check for virtual reality – the dangers of subpar VR experiences

In the next few months, even this week alone, expect to hear a lot about virtual and augmented reality products. Oculus and HTC/Valve are set to launch their respective headsets in a month or two. Google has just stepped up its Cardboard marketing and retailing. Coca-Cola is mulling over recycling its packaging into VR headsets, but Sweden's McDonald's may have already beaten them to the punch. But more than any other consumer technology in the past decade, from smartphones to wearables, VR perhaps presents the most health questions. While the answer are still murky at this point, they all revolve on how the quality of a VR product, both hardware and software, largely determines the effects it will have on your body.

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