virtual reality

Sony Project Morpheus release set for 2016 with 120Hz display

Sony Project Morpheus release set for 2016 with 120Hz display

This afternoon Sony suggested that their Project Morpheus VR headset would be launching in the first half of the year 2016. They also said that this new and improved headset - still tethered to the PlayStation 4 - would be "targeting" 120Hz display tech - that's intense. As Shuhei Yoshida said today, Sony is "one step closer to realizing our vision of making virtual reality a reality in games." This week the PlayStation 4-centric Project Morpheus VR headset will be shown off to developers who wish to work with the headset in the near future - for PS4 games, of course.

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AMD LiquidVR SDK 1.0 launching today

AMD LiquidVR SDK 1.0 launching today

This week we've heard direct from AMD about their VR initiative, LiquidVR by AMD. This system will be pushed to developers with a LiquidVR SDK, a system that'll be launched this year. Inside LiquidVR SDK 1.0, users will be working with latest data latch, asynchronous shaders, affinity multi-GPU, and direct-to-display technology. Efficient GPU head tracking will join minimization of latency and stuttering. Latency reduction plays out alongside multi-GPU systems and content quality jumps, and a full seamless, plug-and-play VR experience is delivered.

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LiquidVR: AMD’s software push for Virtual Reality

LiquidVR: AMD’s software push for Virtual Reality

This week AMD revealed their developer-aimed virtual reality experience, LiquidVR by AMD. "We are seekers of new experiences," said AMD's CVP of Visual Computing Raja Koduri, "When you see it, when you feel it, you know it's something different." Koduri spoke of his latest experience with Oculus VR - at CES 2015 - and how he felt like the world had changed. Presence is here, and Virtual Reality is no longer a place where we have to worry about getting motion sickness. VR is here - or nearly here.

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HTC Vive detailed: Valve’s VR headset team-up begins

HTC Vive detailed: Valve’s VR headset team-up begins

There's a Valve-centric VR headset coming from HTC this year, and it goes by the name Vive. That's HTC Vive, a new take on the virtual reality universe. A headset that works with what HTC and Valve describe as Full Room Scale. This device combines the massive gaming knowledge of Valve, the user base of Steam, and the manufacturing knowhow and high-end craftsmanship of HTC. Just like HTC was early to the game with smartphones with Android, they want to be in on Virtual Reality right this minute.

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Titans of Space: see our Solar System in VR

Titans of Space: see our Solar System in VR

Google Cardboard has a new app by the name of Titans of Space, an experience which pushes the user through our galaxy in Virtual Reality. This app is available for Oculus Rift, if you do so please, but has become available for mobile devices for the first time this week. This app is free, but also has a Narration Add-On which you can purchase inside the app once you've seen what our system is made of, planet to planet, place to place.

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Oculus holds $1 million competition Mobile VR Jam 2015

Oculus holds $1 million competition Mobile VR Jam 2015

Oculus Rift is hosting their own contest for the most innovative virtual reality games, Mobile VR Jam 2015. Oculus is offering $1 million in prize money. With that much money up for grabs, competition is likely to be stiff. If you'd like to enter but would rather not go solo, Oculus can help you search for a development team. Developers should bring their A-game. This level of prize money and recognition could be a career game changer.

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VSN Mobil V.360 camera hits mobile VR with Google Cardboard

VSN Mobil V.360 camera hits mobile VR with Google Cardboard

This week the 360-degree camera known as V.360 can officially enter the virtual reality space. The developer team at VSN Mobil have updated their V.360 controller app, allowing it to show images and video with full 360 vision. That means you can view the photos like you're inside the camera with a pair of virtual reality goggles on - turn your head to see any one of the 360 degrees of photo or video around you. This works for still images, video, and live surveillance.

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SCAD University launches Virtual Reality engagement program

SCAD University launches Virtual Reality engagement program

It's not Virtual Reality 101 - this isn't a college-level course. Instead, the Savannah College of Art and Design are launching their first virtual reality experience showing prospective students what it'll be like to visit their campuses. This experience is available on the web for multiple platforms, including Google Cardboard and Oculus Rift, and is entirely free - of course. This interactive experience is being sent out to prospective students across the planet in the form of a piece of cardboard - one that can fold up and into a headset that allows the student to enter the virtual reality realm.

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3D printed VR headset for OnePlus One has adjustable lenses

3D printed VR headset for OnePlus One has adjustable lenses

With the popularization and commercialization of 3D printing, you can almost make anything these days. With some patience and time, of course. 3D printers have been used to solve a wide range of problems, and non-problems, like replacement limbs for dogs or even chocolate. It was that same problem-solving thinking that lead Rene Meeh to face one his problems head on, almost literally. Meeh was able to make the first VR headset specifically designed for the OnePlus One smartphone. But it's not just your regular VR headset either.

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Valve will reveal SteamVR at GDC 2015 next week

Valve will reveal SteamVR at GDC 2015 next week

One cannot say that Gabe Newell and Valve are without vision or ambition. At the upcoming Game Developers Conference in March, the company will be delighting the public with updates on its foray beyond digital game distribution and into gaming hardware. While there will indeed be many eyes on its Steam machines and controllers, perhaps the spotlight for that week will be taken by a "previously unannounced" SteamVR hardware system that will put the company in race towards that still young and still unverified virtual reality market.

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