ubisoft

NVIDIA’s latest GeForce team-up: Watch Dogs

NVIDIA’s latest GeForce team-up: Watch Dogs

The graphics card-slinging folks at NVIDIA have once again made it their duty to make certain fans are getting not only the latest graphics processing power, but the latest games as well. This week they’ve made clear that Ubisoft’s latest title Watch Dogs will be delivered with the newest wave of NVIDIA GeForce GTX graphics cards.

Continue Reading

Watch Dogs mobile app gameplay: full-on in-game control

Watch Dogs mobile app gameplay: full-on in-game control

There’s really nothing like what we’ve experienced with Watch Dogs mobile app "ctOS mobile" out in the wild today. Because of this, it’s difficult to describe what we’ve seen and experienced relative to any other similar experience, save Watch Dogs itself. Lucky for you, we were allowed to do a bit of filming in the field.

Continue Reading

Watch Dogs customizations: gameplay, not aesthetics

Watch Dogs customizations: gameplay, not aesthetics

Watch Dogs is a game which exists as both a single-player and uniquely multiplayer entity. Because of the way multiplayer comes into play on this game, the multiplayer trend popular in many other online games - character customization - is akin to dressing up a ninja in reflective orange and chrome. Chatting with Ubisoft earlier this month we had the opportunity to ask Watch Dogs Lead Gameplay Designer Danny Belanger to what extent customization plays a role in this title both online and off.

Continue Reading

PlayStation 4’s best 4 games for now; 4 for later

PlayStation 4’s best 4 games for now; 4 for later

Sony’s PlayStation 4 is, so far, the leader in the gaming industry, thanks in large part to its outstanding design, affordable price tag, and appeal to the hard-core gaming segment that wants as many high-quality games as possible. Still, this generation is young and there’s still a long way to go before Sony’s console officially takes the top spot in total sales. And the thing that will help the PlayStation 4 achieve that goal will be its games library.

Continue Reading

Watch Dogs 2: franchise material

Watch Dogs 2: franchise material

As Watch Dogs hits the streets on every platform under the sun, we had a chat with Ubisoft about the game’s future. Speaking with Watch Dogs’ Lead Gameplay Designer Danny Belanger, we asked specifically what might happen if this game were to be a success. As it turns out, there’s no limit to where this franchise might go.

Continue Reading

Watch Dogs E3 2012 vs launch 2014: Ubisoft comments

Watch Dogs E3 2012 vs launch 2014: Ubisoft comments

Earlier this month SlashGear caught up with the Watch Dogs crew at Ubisoft, aiming to get out of them some hard answers on what they’ve done with the title over the past couple of years. Asked to describe the differences between what was shown at E3 2012 and what’s being shipped in 2014, Ubisoft’s Lead Gameplay Designer for Watch Dogs Danny Belanger suggested that it wouldn’t be a simple answer. "From us and from me, I can’t answer that with words," he said, "I think you have to play it."

Continue Reading

Watch Dogs skill trees: hacking, crafting, driving, combat

Watch Dogs skill trees: hacking, crafting, driving, combat

Earlier this month, SlashGear attended a several-hours-long early gameplay session with Ubisoft for the game Watch Dogs. In this session we were given the opportunity to take a relatively in-depth look at how Watch Dogs is going to play out. Our demo session gave us ample time to investigate how we’re going to be customizing our character Aiden Pearce throughout the game, giving him hacking skills and abilities as we go.

Continue Reading

Watch Dogs Spider-Tank gameplay: time for Digital Trips

Watch Dogs Spider-Tank gameplay: time for Digital Trips

There’s a side-game in Watch Dogs that users will be wanting to play as soon as they possibly can once the title is released next month: Digital Trips. In this altered reality, the user is brought to one of at least two optional worlds. One is Madness, the other is Spider-Tank.

Continue Reading

Watch Dogs gameplay first-impressions: hands-on, eyes off

Watch Dogs gameplay first-impressions: hands-on, eyes off

The game Watch Dogs begins with a quote: "secrets and lies floating in a cloud of data." From there you’re shoved into a world where you’re using the environment around you as a weapon. Earlier this month we were given the opportunity to take a 4-hour-long hands-on look at Watch Dogs for the PlayStation 4 with Ubisoft, and we’ve walked away suitably impressed.

Continue Reading

Watch Dogs coming to Wii U this Fall

Watch Dogs coming to Wii U this Fall

Gamers all around the world are looking forward to the launch of the game Watch Dogs. We knew that the title was coming to the Wii U, PS4, and Xbox One game consoles for a while. The game is also going to be available for PC gamers. Not long ago the minimum and recommended specs for PCs were released. Ubisoft had stated that the Watch Dogs game was coming to the Wii U, but that game was later delayed.

Continue Reading

Watch Dogs NVIDIA trailer: delivering PC’s highest-level graphics

Watch Dogs NVIDIA trailer: delivering PC’s highest-level graphics

With Watch Dogs’ final release right around the corner, final graphics and gameplay videos are being released left and right. Today we’re to understand from a PC Games video (now pulled) that Ubisoft is suggesting the game will be full HD (1080p) on the PlayStation 4. The Xbox One has no such confirmation. Meanwhile, NVIDIA has stepped up with their optimizations video - always an interesting spot to watch when a new game has had top-level work done with the folks that make the graphics cards you might very well be using to play the game.

Continue Reading

Diving into Ubisoft’s Child of Light with artist Yoshitaka Amano

Diving into Ubisoft’s Child of Light with artist Yoshitaka Amano

Japanese artist Yoshitaka Amano lent his talents tot he game Child of Light this year, and this week we’re being given a behind-the-scenes look at this master’s work. Ubisoft has pushed a video of this man in his workshop - his drafting table, that is - showing how he went about making one masterpiece of a cover image for the game Child of Light.

Continue Reading

1 2 3 4 5 6 7 8 9 10 11 12 13