Tag Archive for 'toys'
Tiny robots are generally quite endearing (unless they’re trying to kill you, such as in the Robin Williams film Toys), and this little fellow doesn’t break with tradition. He’s a clever little fellow too, controlled via WiFi with a built-in webcam eye and triple sensor array to stop him from crashing into walls, dogs and [...]
When I was little, if I wanted to play army games I had a cap gun and a little plastic pistol that clicked loudly when you pulled the trigger. As I grew up, I saw young kids with dinky machine-guns that flashed and had digital sound effects. Now, you’re obviously not a cool assault-squad-pre-teen if [...]
With Halloween around the corner, it’s time to rev up your arsenal of scary toys. What’s better than to scare your unsuspecting friends and co-workers with a creepy remote-controlled tarantula. The eight fuzzy legs move individually making it very realistic and very effective for your evil doing this frightful season. Comes in sets of two [...]
When they were at their peak of popularity, I had a Furby. And as I’m sure was the case with a lot of other Furby owners, the batteries were removed long before they had run down. The damn thing was just too annoying, what with the nonsensical bleating and seeming inability to stay switched off. [...]
No, it’s not a musical instrument with multiple cupholders for the beverage-confused, it’s the downright crazy looking Blue Man Group Electronic Keyboard. Plug in your iPod (or another music player if you’re not down with the cool kids/parents/grandparents/just-about-everybody-these-days-damn-where-did-the- cachet-go) and stow it in the little draw, then use the sexy black keyboard, gesture-activated percussion [...]
I have a love/hate relationship with Christmas these days: love because I adore seeing all the incredible toys unveiled each year, hate because I resent the fact that I didn’t have them when I was younger! One of my favourites has always been Lego Technics, and they haven’t disappointed me in 2006…
This behemoth is [...]
Gamers of a certain age will remember Epoch’s Barcode Battler, a compact games system that relied on barcoded characters and power-ups to fight against each other. The key to its (failed) longevity was the fact that further barcodes could be used to create new characters, enemies and add-ons. In the end its tiny [...]





