SteamOS

iBuyPower: Steam Machines will battle consoles, not PCs

iBuyPower: Steam Machines will battle consoles, not PCs

Each Steam Machine coming to the market later this year will be unique - that's the message we're getting from groups like iBuyPower and Falcon Northwest here in the first month of the year. Speaking with the creators of the SteamOS devices that'll be arriving inside the second half of the year, it would seem as though they've got some time to fill - it's Valve, after all, that'll be deciding when the devices are actually allowed to be released as it's Valve that has to release the final software build and the Steam Controllers that go with the machines for final market readiness. Today we're looking at what iBuyPower is doing, specifically, to make their Steam Machine an ideal release.

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Steam in-home streaming beta begins: like NVIDIA SHIELD, but different

Steam in-home streaming beta begins: like NVIDIA SHIELD, but different

If you've seen the NVIDIA SHIELD handheld gaming device working with streaming PC gaming in a home network, you know how it works - potentially - with Steam's Big Picture mode. Now Valve is taking this sort of functionality and pushing it to many devices. At the moment, they're calling this "Steam in-home streaming" a beta, and they're releasing it to developer partners and other odd testers this week.

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SteamVR protoype device demoed at Dev Days, won’t make you sick

SteamVR protoype device demoed at Dev Days, won’t make you sick

There’s a bit of chatter surrounding the Valve event series going on this week inside the virtual reality landscape, starting with what’s called SteamVR. This system was introduced in beta just before Steam Dev Days began, and has since been shown by Programmer Joe at Valve to be working in full Beta mode in Steam Big Picture mode with the Oculus Rift developer device. There’s also a Valve-made device being shown at Dev Days for developers to try out for themselves.

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Falcon Northwest defends “fully loaded” Steam Machine

Falcon Northwest defends “fully loaded” Steam Machine

One of the most high-end-friendly builds to be shown in Valve’s first wave of Steam Machines revealed at CES 2014 was the Falcon Northwest Tiki, a tower with a price range topping out at $6,000 USD. According to Falcon Northwest President Kelt Reeves, the range they’ve offered thus far is just an early estimate, one that pre-supposes SteamOS users will have wants and needs all over the spectrum, not just at one single price-point with a single configuration. It would seem that not every Steam Machine manufacturer is attempting to make a gaming console.

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Steam Machine gift to DevDays attendees: Valve means business

Steam Machine gift to DevDays attendees: Valve means business

In a manner similar to that of the annual Google I/O device (or devices) given to attendees of the developer conference comes Steam DevDays presenting of a Gigabyte BRIX Pro Steam Machine to everyone that's coming with on this gaming project. This is significant for several reasons, one of which involves the re-solidification of the idea that SteamOS will be a real player in the gaming console universe in the days ahead. The second is the fact that, outside of those users that've transformed their own BRIX Pro machines to be Steam Machines, no such device existed (on a market level) before this event.

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Steam Controller now backwards-compatible with diamonds and touch

Steam Controller now backwards-compatible with diamonds and touch

Just a single slide at this week's Steam DevDays was shown of the new Steam Controller for SteamOS, one which identified the chat earlier today on what would happen to its evolution. This image you'll be seeing shows how the controller will ditch the touchscreen in its center, first and foremost. As this controller works with two touchpads already - upper left and right - there was no real reason to have a touchpad in the center as well - and not enough reason, it seems, to have a display, either.

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Alienware Steam Machine release set for September

Alienware Steam Machine release set for September

Today the folks responsible for Dell's Alienware gaming hardware group have announced that they'll be releasing their Steam Machine in September. This mysterious announcement comes after other hardware manufacturers making Steam Machines have suggested they're still waiting for Valve to let them know when they'll be able to release their hardware - iBuyPower suggests specifically that they'd potentially be able to release as soon as February of this year if it weren't for waiting on Valve. Now Alienware says they're good to go.

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Steam Controllers 3rd party potential; “official” requirements

Steam Controllers 3rd party potential; “official” requirements

If you're planning on making your very own Steam Machine this upcoming inaugural release season and you're a manufacturer looking to sell this device to the public, there's one point of order you'll need to concentrate on first and foremost: the Steam Controller. Here Valve places one of the only hardware bits that they'd like to control implicitly. While Gabe Newell himself has suggested that they may be open to having other companies make odd versions of the Steam Controller in the future, the first wave will be made by Valve, and it'll be required for action.

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Steam Machine OEMs: ready when you are, Valve

Steam Machine OEMs: ready when you are, Valve

This past week at CES 2014 we had the opportunity to have a chat with iBuyPower's Marketing Manager Ricky Lee on their first Steam Machine and the potential for Valve's SteamOS. With this operating system, users are meant to take the gaming PC into the living room to play like a major console - to compete with the Xbox One and the PlayStation 4, basically. Our first question was, of course - when do we get the chance to get our hands on this particular Steam Box from iBuyPower? As Lee explained: it's completely up to Valve.

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It’s Time for the Game Industry to Adopt a Controller Standard

It’s Time for the Game Industry to Adopt a Controller Standard

The time has come: the video game industry must finally come together to pick a single standard for game controllers that will work across platforms and easily handle gameplay on any device.

At the Consumer Electronics Show (CES) this week, a slew of companies showed off their own Steam Machines. That, coupled with the latest-generation consoles, the possibility of the Tegra K1 bringing yet more set-top boxes into the gaming space, and products like Ouya, sitting on store shelves, it becomes all the more apparent that we’re in gaming overload.

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