Remember back when Harmonix revealed that they'd be hiring for a first-person shooter back in August of 2012? It's time! Harmonix' developers have brought the world the likes of Guitar Hero and Rock Band, and this week they’ve revealed a title that should once again pave new ground in the gaming industry.
Valve's newest update to their Steam system for games is a feature called Steam Tags. This update will allow users - not just the developers behind games and apps - the ability to tag games and apps. This update is still in Beta mode, but is live for the public now.
This week the folks at Valve have released Steam Music Beta, a local music service that'll allow you to easily play music while you play games with SteamOS. THis service will be added to any machine running SteamOS, and is automatically added to any build for users working with the Steam Client Beta. To access this bit through the Steam Client Beta, users have only to head into System Settings.
Valve launched its SteamOS a while back as an effort to get its own free computer operating system on the market. SteamOS entered beta and was available for those who wanted to try it out to download in December 2013. The beta OS proved to be popular and early on it was difficult to download due to the glut of traffic trying to grab the 960MB file.
This week the folks at Valve have introduced a new Beta release - the second of two so far, that is - of SteamOS. This operating system is delivered in an ISO file, coming now with the ability to install to non-UEFI systems. This update includes work done by the developers known as directhex and ecliptik who created the system called "Ye Olde SteamOSe".
Each Steam Machine coming to the market later this year will be unique - that's the message we're getting from groups like iBuyPower and Falcon Northwest here in the first month of the year. Speaking with the creators of the SteamOS devices that'll be arriving inside the second half of the year, it would seem as though they've got some time to fill - it's Valve, after all, that'll be deciding when the devices are actually allowed to be released as it's Valve that has to release the final software build and the Steam Controllers that go with the machines for final market readiness. Today we're looking at what iBuyPower is doing, specifically, to make their Steam Machine an ideal release.
If you've seen the NVIDIA SHIELD handheld gaming device working with streaming PC gaming in a home network, you know how it works - potentially - with Steam's Big Picture mode. Now Valve is taking this sort of functionality and pushing it to many devices. At the moment, they're calling this "Steam in-home streaming" a beta, and they're releasing it to developer partners and other odd testers this week.
There’s a bit of chatter surrounding the Valve event series going on this week inside the virtual reality landscape, starting with what’s called SteamVR. This system was introduced in beta just before Steam Dev Days began, and has since been shown by Programmer Joe at Valve to be working in full Beta mode in Steam Big Picture mode with the Oculus Rift developer device. There’s also a Valve-made device being shown at Dev Days for developers to try out for themselves.
One of the most high-end-friendly builds to be shown in Valve’s first wave of Steam Machines revealed at CES 2014 was the Falcon Northwest Tiki, a tower with a price range topping out at $6,000 USD. According to Falcon Northwest President Kelt Reeves, the range they’ve offered thus far is just an early estimate, one that pre-supposes SteamOS users will have wants and needs all over the spectrum, not just at one single price-point with a single configuration. It would seem that not every Steam Machine manufacturer is attempting to make a gaming console.
In a manner similar to that of the annual Google I/O device (or devices) given to attendees of the developer conference comes Steam DevDays presenting of a Gigabyte BRIX Pro Steam Machine to everyone that's coming with on this gaming project. This is significant for several reasons, one of which involves the re-solidification of the idea that SteamOS will be a real player in the gaming console universe in the days ahead. The second is the fact that, outside of those users that've transformed their own BRIX Pro machines to be Steam Machines, no such device existed (on a market level) before this event.