Steam

Steam Controllers 3rd party potential; “official” requirements

Steam Controllers 3rd party potential; “official” requirements

If you're planning on making your very own Steam Machine this upcoming inaugural release season and you're a manufacturer looking to sell this device to the public, there's one point of order you'll need to concentrate on first and foremost: the Steam Controller. Here Valve places one of the only hardware bits that they'd like to control implicitly. While Gabe Newell himself has suggested that they may be open to having other companies make odd versions of the Steam Controller in the future, the first wave will be made by Valve, and it'll be required for action.

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Steam Machine OEMs: ready when you are, Valve

Steam Machine OEMs: ready when you are, Valve

This past week at CES 2014 we had the opportunity to have a chat with iBuyPower's Marketing Manager Ricky Lee on their first Steam Machine and the potential for Valve's SteamOS. With this operating system, users are meant to take the gaming PC into the living room to play like a major console - to compete with the Xbox One and the PlayStation 4, basically. Our first question was, of course - when do we get the chance to get our hands on this particular Steam Box from iBuyPower? As Lee explained: it's completely up to Valve.

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Limelight attempts NVIDIA SHIELD PC game streaming on all devices

Limelight attempts NVIDIA SHIELD PC game streaming on all devices

At the moment you’ll find the folks behind the open-source project known as Limelight working on Android devices, attempting to make the PC streaming option for games through Valve’s Steam work with all devices, not just NVIDIA SHIELD. While we can’t imagine NVIDIA will be especially thrilled at the possibility that this high-powered ability will be reverse engineered so directly, here you’ll find the feature working with NVIDIA GeForce GTX graphics cards only

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It’s Time for the Game Industry to Adopt a Controller Standard

It’s Time for the Game Industry to Adopt a Controller Standard

The time has come: the video game industry must finally come together to pick a single standard for game controllers that will work across platforms and easily handle gameplay on any device.

At the Consumer Electronics Show (CES) this week, a slew of companies showed off their own Steam Machines. That, coupled with the latest-generation consoles, the possibility of the Tegra K1 bringing yet more set-top boxes into the gaming space, and products like Ouya, sitting on store shelves, it becomes all the more apparent that we’re in gaming overload.

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Full Steam Machine 2014 starting lineup detailed

Full Steam Machine 2014 starting lineup detailed

This week the folks at Valve have released information - basic information, that is - on their first full collection of Steam Machines from a variety of manufacturers. What we're seeing is one machine each from the following creators: Alienware, Alternate, CyberpowerPC, Falcon Northwest, iBuyPower, Next SPA, SCAN, Zotac, Webhallen, Materiel.net, Gigabyte, Maingear, and Digital Storm. While we've seen a couple of these machines revealed by their makers before, we've never seen the whole group at once.

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Steam was down, it wasn’t just you

Steam was down, it wasn’t just you

If you've had a bit of trouble accessing Steam today, you weren't alone - but the service is back in action here in the early hours of the afternoon. Having suffered what's being suggested to have been a bit of a denial-of-service attack before noon on Friday, the 3rd of January, 2014, Valve's Steam is now back in full action. You'll see users drop off at right before noon, Central Time, according to Valve's own "Concurrent Steam Users" tracker.

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Strike Vector beta approaches: high-flying mega-structure indy battle action ahoy

Strike Vector beta approaches: high-flying mega-structure indy battle action ahoy

This week the folks behind the indy-produced aerial combat game Strike Vector have let it be known that an open beta is near ready for release for those that wish to test it. This game has flown under the radar - so to speak - since inception, having gained steam in the headline rings for the amazing feat that was its production primarily. The first 10 months of development were done by just 4 developers, then the follow 5 months saw 15 developers total - now we're about to see one of the most impressive planet-side flight battle games ever made - from the looks of it, at least.

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