Google's decision to branch off from WebKit and develop its own Blink browser rendering engine is a matter of speed not fragmentation and control, one Chrome team developer has argued, pointing out that what's currently the de-facto standard has already become a weight around devs' necks. "To make a better platform faster, you must be able to iterate faster" Google London's Alex Russell argues, likening the sluggishness of adding and tweaking WebKit features to the inefficiency of using an old computer when newer, faster ones are available. As a bonus, he points out, developers will be less likely to inadvertently break something when modifying the Blink engine, a situation Russell says can often occur when dealing with WebKit.
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