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‘SlashGear Interviews’ Stories

Oz the Great and Powerful spells magic: our Sony Pictures Imageworks interview

, Mar 18th 2013 Discuss [0]

This week we had the opportunity to have a chat with Sony Pictures Imageworks on how they brought the next generation of L Frank Baum’s “Oz” universe to life in the prequel: Oz the Great and Powerful! Our chat began with Sony Pictures Imageworks’ Senior Visual Effects Supervisor Scott Stokdyk, who let us know first and foremost his role with the film. We then quickly launched in on how the movie creates not just a re-entry into this magical environment for fans of the classic “Wizard of Oz” picture, but also – and especially – lovers of the original book series from whens the whole universe is born.

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Nokia “Head Up”: How Lumia’s future is sharper than Glass

, Feb 28th 2013 Discuss [0]

Are wearables like Google Glass the inevitable future for smartphones? Not if you ask Nokia, where simply floating a display in your line of sight doesn’t quite satisfy the self-imposed “head up” challenge its designers and engineers are facing. The evolution of Lumia isn’t just bigger displays or faster chips, it’s a new way of interacting with the digital world. SlashGear sat down with Jo Harlow, EVP of Smart Devices, Marco Ahtisaari, EVP of Design, and Stefan Pannenbecker, VP of Industrial Design at Mobile World Congress this week to talk “people versus robots”, rolling back the clock on convergence, and how the Finns want to pry our eyes away from smartphone screens, even if we’re looking at a Lumia.

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Don’t expect Android and Chrome OS to merge any time soon

, Feb 27th 2013 Discuss [0]

Android and Chrome OS: Google’s split attention between two overlapping platforms has long come in for criticism, but rumors of a merge in time for the Chromebook Pixel failed to pan out. Then again, is the world ready for a $1,300 Chromebook, no matter whether it runs Android or Chrome OS? Perhaps not, Google’s director of Android user experience, Matias Duarte, says, but there’s more in Pixel’s prescience of the touchscreen future, he argues.

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Android everywhere: Matias Duarte on Google’s “OS for humanity”

, Feb 27th 2013 Discuss [0]

Android on every display, on every device, baked into every gadget: it may sound far-fetched, but it’s user-experience chief Matias Duarte’s vision of the future for an “operating system for humanity.” SlashGear sat down with Duarte to talk ubiquity of platform, Android’s potential as the solution to a “fractured operating system world”, and the importance of that being open rather than led by Apple, Microsoft, or any government or organization.

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Google Now, Glass, and designing context: SlashGear talks wearables with Matias Duarte

, Feb 25th 2013 Discuss [0]

Google Now doesn’t get the recognition it deserves, but that will change if Google’s Matias Duarte, director of Android user experience, has anything to do with it, and it may well be in a comfortable marriage with Project Glass. SlashGear sat down with Duarte at Mobile World Congress this week to talk Google Now and how it and Glass, not only share some common DNA, but might well find themselves the future of Android itself.

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DIE HARD brings on new class in mobile gaming: the Endless Shooter

, Feb 14th 2013 Discuss [0]

This weekend A Good Day to Die Hard comes out in theaters across the USA, and with it the mobile game DIE HARD for iOS and Android, ushering in a new wave of mobile games: Endless Shooters. This game is hinging on the roll-out of one of the greatest new ways to play a game in the mobile realm, an endless runner, switching it up to include danger coming at you from up front rather than behind, making you go on the attack rather than running away. In this and inside the minds of the creators of the game we’ve found this app to be a beast not just for this movie opening, but for the future as well – check it out!

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3ality Technica speaks on Prometheus: ‘the best experience possible with 3D’

, Apr 18th 2012 Discuss [1]

This week we sat down with 3D rig and software company 3ality Technica’s Stephen Pizzo to discuss their newest products and how they played a part in the filming of recent giant Hollywood films as Prometheus. Turns out, Pizzo (3ality Technica’s senior vice president) told us, it was Head Cinematographer Dariusz Wolski that convinced Ridley Scott that 3D was a possibility for a film such as the Alien prequel Prometheus – and that with the gear that was available today, they could film the movie the with the same ease and precision they’d be afforded with 2D equipment. In fact, 3D was made possible with essentially no extra effort on the part of the film crew; read on for the first part of the full SlashGear interview.

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