When you’re playing a round of Halo, which would you say you enjoyed more, killing, or being killed? That’s easy, no one likes to lose, which is why we spend the entire time running around shooting at people. If we actually enjoyed dying, we’d just stand out in the open and wait to be shot, right? According to a new study, it’s quite the opposite.
A study recently observed 36 young-adults as they played James Bond 007: Nightfire and monitored the brain’s reactions. Apparently they found that when a person’s own character was wounded or killed, the person’s brain “elicited an increase in SCL and zygomatic and orbicularis oculi EMG activity and a decrease in corrugator activity” (make them less anxious). However, when someone would kill the another player, their brain showed the exact opposite response.
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