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	<title>SlashGear &#187; play market</title>
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		<title>VLC Beta for Android hits the Play Store</title>
		<link>http://www.slashgear.com/vlc-beta-for-android-hits-the-play-store-02236660/</link>
		<comments>http://www.slashgear.com/vlc-beta-for-android-hits-the-play-store-02236660/#comments</comments>
		<pubDate>Mon, 02 Jul 2012 10:35:36 +0000</pubDate>
		<dc:creator>Ben Kersey</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[play market]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[vlc]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=236660</guid>
		<description><![CDATA[Looks like the VideoLAN team is busy: this morning they updated the OS X desktop client to support the Retina display on the MacBook Pro, and now a beta version of VLC has landed in the Play Store. The team stress that this is a very early version of the software with basic functionality, with  <p><a href="http://www.slashgear.com/vlc-beta-for-android-hits-the-play-store-02236660/" class="more-link">Read The Full Story</a>]]></description>
				<content:encoded><![CDATA[<p>Looks like the VideoLAN team is busy: this morning they updated the OS X desktop client to support the Retina display on the MacBook Pro, and now a beta version of <a href="http://www.slashgear.com/tags/vlc/">VLC</a> has landed in the Play Store. The team stress that this is a very early version of the software with basic functionality, with lots of work still needed before it will work on the wide range of Android devices available.</p>
<p><img class="alignnone size-full wp-image-236661" src="http://cdn.slashgear.com/wp-content/uploads/2012/07/vlcandroid.jpg" alt="" width="580" height="415" /><span id="more-236660"></span></p>
<p>Still, we managed to download it to our Galaxy Nexus running Jelly Bean without any problems. Hardware acceleration for videos isn’t enabled by default, leading to stuttery video and decoding artifacts. Once you dive into the preferences and enable it, everything is nice and smooth, although it might not work on every device just yet. Another downside: video doesn’t fully occupy the display just yet, with the dimmed on-screen buttons still present off to the side even in landscape.</p>
<p>The team notes that the current version only supports phones with ARMv7 CPUs and NEON hardware support. That covers a lot of devices, but will leave some entry-level phones out in the cold. The Play Store description also details how the UI will change in the future, performance will improve, and you might run into some trouble with audio.</p>
<p>It’s nice to see VLC finally make the jump to Android, but there are a lot of video players already on the market with a wide range of hardware support, like BS Player, MX Player, and Dice Player. Make sure to <a href="https://play.google.com/store/apps/details?id=org.videolan.vlc.betav7neon">hit up the Play Store</a> to give VLC a whirl, but bear in mind the restrictions and maybe give some alternatives a look if you need perfect video playback on the go.</p>
<p><em>[Thanks, Armin!]</em></p>
<small><br />
<a href="http://www.slashgear.com/vlc-beta-for-android-hits-the-play-store-02236660/" title="VLC Beta for Android hits the Play Store">VLC Beta for Android hits the Play Store</a> is written by <a href="" >Ben Kersey</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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		<title>Game dev ditches Android over fragmentation</title>
		<link>http://www.slashgear.com/game-dev-ditches-android-over-fragmentation-12217878/</link>
		<comments>http://www.slashgear.com/game-dev-ditches-android-over-fragmentation-12217878/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 12:37:51 +0000</pubDate>
		<dc:creator>Chris Davies</dc:creator>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Market]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[play market]]></category>
		<category><![CDATA[smartphone]]></category>

		<guid isPermaLink="false">http://www.slashgear.com/?p=217878</guid>
		<description><![CDATA[Game developer Mika Mobile has revealed it plans to abandon Android after development and support investment vastly outweighed revenue, blaming OS fragmentation and dozens of hardware versions as key frustrations. The developer, responsible for Zombieville USA and Battleheart among other titles, claims it spent around 20-percent of its time in 2011 dealing with Android &#8211; &#8220;porting,  <p><a href="http://www.slashgear.com/game-dev-ditches-android-over-fragmentation-12217878/" class="more-link">Read The Full Story</a>]]></description>
				<content:encoded><![CDATA[<p>Game developer <a href="http://mikamobile.blogspot.com/2012/03/our-future-with-android.html" target="_blank">Mika Mobile</a> has revealed it plans to abandon Android after development and support investment vastly outweighed revenue, blaming OS fragmentation and dozens of hardware versions as key frustrations. The developer, responsible for <a href="https://play.google.com/store/apps/details?id=com.MikaMobile.Zombieville" target="_blank">Zombieville USA</a> and <a href="https://play.google.com/store/apps/details?id=com.KelliNoda.Battleheart" target="_blank">Battleheart</a> among other titles, claims it spent around 20-percent of its time in 2011 dealing with Android &#8211; &#8220;porting, platform specific bug fixes, customer service, etc.&#8221; &#8211; but sales to Android users only contributed 5-percent of total revenue.</p>
<p><img class="alignnone size-full wp-image-217891" title="zombieville_usa_android" src="http://cdn.slashgear.com/wp-content/uploads/2012/03/zombieville_usa_android.jpg" alt="" width="512" height="307" /></p>
<p><span id="more-217878"></span></p>
<p>According to the Mika team, it&#8217;s the broad span of Android variants and different hardware types that cause the biggest headaches. Each iteration requires a different test handset &#8211; something that adds up to thousands of dollars, they claim &#8211; and time-consuming tweaks to make sure graphics chips are supported among other things.</p>
<blockquote><p>&#8220;We spent about 20% of our total man-hours last year dealing with Android in one way or another &#8211; porting, platform specific bug fixes, customer service, etc. I would have preferred spending that time on more content for you, but instead I was thanklessly modifying shaders and texture formats to work on different GPUs, or pushing out patches to support new devices without crashing, or walking someone through how to fix an installation that wouldn&#8217;t go through. We spent thousands on various test hardware. These are the unsung necessities of offering our apps on Android. Meanwhile, Android sales amounted to around 5% of our revenue for the year, and continues to shrink. Needless to say, this ratio is unsustainable&#8221; Mika Mobile</p></blockquote>
<p>Google&#8217;s <a href="http://www.slashgear.com/google-android-market-app-limit-shoots-from-50-mb-to-4-gb-05216928/" target="_blank">recent changes to Android app file size</a> also come in for some criticism, with the shift from 50MB to 4GB being billed as somewhat misleading. Apps themselves must still come in at under 50MB for the initial .apk file downloaded, but Google now offers developers up to 4GB of space integrated with the Market for subsequent app-related download content.</p>
<p>Unfortunately, as Mika Mobile points out, that would require some significant rewriting of the games to actually take advantage of, an investment that revenue from Android apps doesn&#8217;t really warrant. &#8221;From a purely economic perspective, I can no longer legitimize spending time on Android apps, and the new features of the market do nothing to change this&#8221; the developer concludes.</p>
<p>Nonetheless, it&#8217;s the software flipside of the hardware fragmentation issue that Google has been battling for several years now. Back at his Mobile World Congress keynote, Google chairman Eric Schmidt argued that the search company was content with manufacturers <a href="http://www.slashgear.com/android-forking-is-fine-says-schmidt-we-dont-sue-like-apple-28216082/" target="_blank">taking Android in different directions</a>, pointing out that, unlike Apple, Google didn&#8217;t sue over modifications.</p>
<div class="related-posts">
<div id="related-posts-MRP_all" class="related-posts-type">
<h4>Story Timeline</h4>
<ul class="st-related-posts">
<li><a href="http://www.slashgear.com/450k-android-apps-now-on-the-android-market-27215622/">450K Android apps now on the Android Market</a></li>
<li><a href="http://www.slashgear.com/android-forking-is-fine-says-schmidt-we-dont-sue-like-apple-28216082/">Android forking "is fine" says Schmidt, we don't sue like Apple</a></li>
<li><a href="http://www.slashgear.com/google-android-market-app-limit-shoots-from-50-mb-to-4-gb-05216928/">Google Android Market app limit shoots from 50 MB to 4 GB</a></li>
<li><a href="http://www.slashgear.com/hello-google-play-rip-android-market-06217049/">Hello Google Play, RIP Android Market</a></li>
<li><a href="http://www.slashgear.com/google-denies-android-app-payment-crack-down-09217659/">Google denies Android app payment crack-down</a></li>
</ul></div>
</div>
<p>[<a href="http://www.zdnet.com/blog/mobile-news/popular-game-developer-halts-work-on-android/7117" target="_blank">via</a> ZDNet]</p>
<small><br />
<a href="http://www.slashgear.com/game-dev-ditches-android-over-fragmentation-12217878/" title="Game dev ditches Android over fragmentation">Game dev ditches Android over fragmentation</a> is written by <a href="http://twitter.com/c_davies" >Chris Davies</a> & originally posted on <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. <br />© 2005 - 2012, <a href="http://www.slashgear.com" title="SlashGear">SlashGear</a>. All right reserved. </small>]]></content:encoded>
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