When you ask people what the difference is between the Oculus Rift and the HTC Vive, there are really two main answers that you'll get. One, the Vive ships with motion controllers, while the Rift will make them available at a later time. The other main difference is that the Vive lets you walk around your room while using it. Well as it turns out, you could do that with the Rift, but you just don't want it enough.
Cross-platform play has been something that gamers have been clamoring for since online multiplayer started being a thing. Back in the days of offline-only games, it didn't really matter which console you used. When you went to a friend's house, you'd just all play on the same console, provided there were enough controllers. These days, it's not quite so simple. And the creators of Rocket League want to change that.
Since GDC is primarily a conference for developers, the show floor is different than say E3 or CES. There are less consumer products being shown off, and more development tools being showcased. However, one product that was on the show floor that I had to get my hands (well, feet) on was the Virtuix Omni.
Something I've wanted to do since I was a little kid was grab a lightsaber and fight bad guys with it. So when I was told that I'd be seeing a demo from ILMxLAB during GDC, you can be that I was pretty excited. After strapping on an HTC Vive and getting my controller ready (after being told I'd only need the one controller, I was pretty certain of what I'd need it for) the familiar text popped up: A long time ago, in a galaxy far, far away.
The Portal games are among my favorites for a number of reasons. I'm a big fan of solving puzzles and condescending robots, and those games really satisfied both areas. The second game wrapped up the story of Chell pretty neatly, but there's still a lot more to explore at Aperture Laboratories. While at GDC, Valve gave me a peek into some of the various Pocket Universes that we'll be able to explore in The Lab.
I've mentioned before that you need an open mind when going into any VR title. And when you hear that there's a game about climbing rocks in virtual reality, you really do need an open mind. The Climb lives up to its name, as you'll spend the whole game climbing. But your arms won't get too tired.
Not every game shown off at the Oculus preview event was a new title. A number of them were games that are currently available, with VR support. One such game was Project Cars. Project CARS has been available since May of last year, but in VR it provides a very new experience.
If there's anything I've learned about virtual reality, it's that you have to go into it with an open mind. Sometimes you'll see a game, and think that there's no way that it will be anything more than slightly amusing. That's how I felt about Eagle Flight, until I strapped in and started playing it.
While I was at Oculus's preview event, there was one game that stood out among the rest. Namely because everyone kept telling me that I needed to try it. Plus, every time I walked by the area where it was being demoed, the people playing looked like they were having a blast. The game was Dead and Buried.
Diablo II isn't the only game from Blizzard's vault that's getting some update attention these days: Warcraft III will be getting a new patch on Tuesday, March 15th. That's right, the classic RTS game for PC that was first released in 2002 and hasn't been updated since 2011 is getting patched to version 1.27. The patch will be released at the same time worldwide, but developer Blizzard is keeping quiet for now on what changes it will include.
Online games have been around for a while, but EverQuest gave birth to the MMO as we know it. Yes, Ultima Online did come first, but I'd argue that EverQuest really popularized the genre. Daybreak Games (formerly Sony Online Entertainment) has been hard at work on the third installment of the MMO series, dubbed EverQuest Next for some time. Unfortunately, it would seem that all of their hard work was for naught.